
Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it had potential, but then they remade it and broke it. garbage and waste of money.
Parts of the game seem promising, but the overall state it's in makes it extremely hard to recommend, even to really hardcore fans of the colony sim genre. [list] [*]The game is unfinished. I'm not just speculating here, there's at least one building that has placeholder text noting that the building's functionality hasn't been implemented yet. [*]The UI is extremely poorly designed and lacking in quality of life features. Information is often opaque and difficult to read. Almost everything you do will involve clicking through multiple sub-menus, with extremely limited options to automate even basic tasks. The often complex crafting chains make this issue worse, click through half a dozen pre-requisites to find the component you don't have, and then going back and forth between the map and a bunch of other menus to actually get it crafting. More than anything this is what killed my desire to keep playing, even very incremental upgrades are extremely tedious to achieve. [*]The map doesn't look bad and has some nicely alien designs to the flora and fauna, but visually it is quite hard to read. [*]The overall pacing of the game is extremely slow and gets worse as you progress. Procuring and cooking food occupies half of your colonists time, then on top of that all buildings require regular maintaining so every new structure you build takes away more time from future progression. Adding new colonists barely helps, because food production still eats up half of the additional labour they provide, plus you need to divert enough labour and resources to expand your food and housing to actually support them. It becomes very tedious, but you can't just walk away and let it run for a while because there's almost no ability to automate basic colony functions. [*] Bugs are sometimes an issue. Now and then the colonist AI would get stuck, walking backwards and forwards in place for a while before returning to doing something. There was also a frequent issue with the game crashing when I saved it (fortunately the game did save successfully each time this happened). [/list] Maybe, [i] maybe, [/i]this game will be interesting to you if you've played every other colony sim out there or you're a game designer looking for obscure titles to pilfer ideas from, [i]maybe[/i]. For everyone else there just isn't enough here to justify the time or frustration.
I bought Unclaimed World for $0.91. It may be worth a dollar. It's an interesting game with unconventional mechanics that almost succeeds. I like it. I want to love it, but I can't even recommend it. It comes so close to working, but it just falls short. The biggest problem it has, is that you can't really focus your construction and production projects. You can prioritize production, but even high priority tasks will not be completed before lower priority tasks. Why is my chemist farming when they are the only one capable of making rubber, which I have queued as the highest priority task? You can turn the game on max speed and it will still take several days for rubber production to even begin, because the chemist keeps wasting time farming when others could complete that task that has been set to a lower priority. The building mechanics are very unconventional. I would say inferior to other colony sims. It is serviceable, though, after you get the hang of it. There is a game here, I just wish bad game design didn't prevent it from coming together. It's a very good idea poorly executed. There are extremely simple solutions here that would make this game a diamond in the rough, but for some reason it was shipped with a fundamentally broken design.
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Got it for like 70 cents from a winter sale on Humble Store. Its solid. Its fun, its stylish, it mostly works. Im not too far in as of now, but if you happen to stumble over this, you get it from a keyshop or somewhere for like 1€ and at that pricepoint its def. a worthwhile pick. However, ofcourse the developers should have spent some more time polishing this game. Lets ignore its limited in systems and complexity, its also buggy. But the visual style and the way the HUD works would have made this an absolute classic. One more year polishing and adding new things, would make this a game you cant avoid.
I like it!
Es un Aven colony simplificado y mas pobre, la musica safa... jugabilidad cuestionable, no esta tan mal pero me aburrio y ni lo termine. Digamos que Es gestionar una ciudad, recursos, si te gustan los city builders digamos que podrias disfrutarlo un poco. Logros y CROMOS dan mas valor al titulo. NO hay workshop. 3/10 - Potencial desaprovechado
Was it good? 1/5 Did I enjoy it? 1/5 There are no redeeming features. It's actually broken.
Etwas unkonventionelle steuerung. Aber der rest des spiels ist Wunderbar. Das Spiel ist das was es verspricht.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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