
Help Mox break out from his unjust inprisonment. Navigate through a hazardous, futuristic city and outrun your pursuer to reach an off-world colony in this 2D precision-platformer!
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About
As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.
Unbound is a 2D precision-platformer game originally made in 13 weeks by Primal Crowd, 13 students at The Game Assembly in Malmö.
Precise Movement: Jump, Climb and Dash your way through 3 tricky levels filled with handcrafted precision-platforming challenges.
You're Being Chased: The prison guard you escaped from just can't let you go! Outrun your pursuer and escape the planet.
Retro Sci-Fi Aesthetic: Take in the views or just vibe. From an underground prison, to a dystopian city and a high-tech spaceport there's a little bit of everything to look at.
Go Bananas: Want more challenge? Every level is filled with optional even trickier trials to overcome. Be rewarded with bananas for your skill. Can you collect them all...?
See The Result Of Your Effort: The game keeps track of your time, bananas collected and death count. After each run of the game you'll see these displayed and the time be compared to your personal best. Enable the build-in speedrun timer to help you set a new best time.
Primal Crowd
Programming
Abraham Alberto
Philip Eriksson
Christian Le
Elias Ronefors
Ylver Blum Buer
Graphics
Dante Norling Eklöf
Oliver Andersson
Morgan Wildmark
Emil Nilsson
Animation
Rebecca Kornemalm
Theo Hübner Sallis
Level Design
Erik Gatewood
Alvin Berthet
Special Thanks
Alice Myhrman
Sound effects provided by Soundsnap, Abraham Alberto and Oliver Andersson.
Original Music by Abraham Alberto and Oliver Andersson.
Voice acting by Philip Eriksson and Theo Hübner Sallis.
Made in TGE The Game Engine by The Game Assembly
Made using FMOD Studio by Firelight Technologies Pty Ltd.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unbound - A Brutal Test of Precision Unbound is a punishingly difficult 2D precision-platformer that doesn't pull its punches. As Mox, a wrongfully imprisoned monkey, you'll dash, jump, and wall-climb through three handcrafted levels filled with instant-death hazards like electric walls that demand pixel-perfect execution. The game captures that classic "tough as nails" spirit reminiscent of Super Meat Boy, with limited stamina and dashing adding strategic depth to the frantic platforming. The retro sci-fi aesthetic - from underground prisons to dystopian cityscapes - provides a visually appealing backdrop to your repeated deaths. Optional banana collectibles and speedrun timers offer extra challenges for masochists seeking more punishment. Pros: Tight controls, satisfying movement mechanics, great for speedrunning, completely free Cons: Extremely difficult, limited content (3 levels), steep learning curve Verdict: A solid student project that successfully delivers the precision-platformer experience. Perfect for players who enjoy repeatedly dying until they nail that perfect run. At the unbeatable price of free, it's worth trying if you're a fan of challenging platformers - just prepare for frustration. Score: 7/10 - A competent, challenging platformer held back only by its brief length.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey Dev! This is a really fun game! You should proud of what you made here, you have encapsulated the platformer genre very well. Some of the bananas seem impossible, thanks for making this and keep following your dreams don't give up! Can't wait to see what you make next! The music was very high quality
Best played with controller, not keyboard!
Unbound feels like the best 2000s Flash platformers evolved - fast, punishing, and addictively replayable, with each perfect dash and wall climb pushing you deeper into its hazardous sci-fi maze.
Unbound by Primal Crowd is a brutal precision-platformer that channels the spirit of 2000s flash games - fast dashes, wall climbs, and instant-death hazards demand relentless retries, but every hard-won leap feels exhilarating.
A brutal, flash-era–inspired precision platformer that demands pixel-perfect dashes and stamina control, Unbound throws you into hazardous levels where death is instant, retries are infinite, and every hard-won escape feels earned.
Mox'un haksız yere hapsedildiği yerden kaçmasına yardım edin. Bu 2D hassas platform oyununda, tehlikeli, fütüristik bir şehirde ilerleyin ve sizi kovalayanlardan kaçarak uzaydaki bir koloniye ulaşın!
场景、游戏机制、ui效果。。全面的抄袭蔚蓝,玩steam这么久第一次见到这种纯换皮作品
[h1]せめて16方向にして欲しい[/h1] コントローラーでプレイしての感想。 ジャンプとダッシュでやっていく感じのアクションゲーム。ざっくりとしか説明はされないが、2Dアクションゲームをプレイしたことのある人なら何となく分かると思う。「あぁきっとジャンプ回数が増えるんだろうな」みたいな。 それはそうとダッシュの方向性がたぶん8方向。なので曖昧な状態だとどっちかに吸われる。早い話が思った方向にダッシュ出来ないので死ぬ。配置は8方向ではないのでなんかイラッと来る。せめて16方向、欲を言えば割り切るかもっと自由度の高いダッシュ方向にしてほしかった。あと画面内に地形が収まっていないので死なないと進めない可能性もあるのが気になる。
2 BIG cons.... classics like ninja gaiden perfected wall jumps and this could benefit from that, i hate trying to jump further up wall instinctively and he jumps out opposite direction and i got a few scenes into the section where the guard is chasing, got frustrated, took a break went back in thinking i could go back to place i was and had to start from beginning, so i guess when i play i'l have to leave game running until i get thruogh whole level, and that sux PROS: still super fun, love aesthetics and atmosphere and i get the Cowboy Bebop refrence for the title of the third level and that is cool, all in all, it's a free game which they easily could have charged for, i like it tho yeah id love to see the wall jumping tweaked and saving between levels but hey otherwise super cool litttle precision platformer
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.