
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes, the story is confusing at times. Yes, it tries to talk about many things and maybe gets lost in the different themes it wants to explore. Yes, it's a bit buggy, especially the movement in the story mode. Some rhythm sequences in the story mode were also a bit confusing to me, unlike the gameplay of the arcade mode. Yes, sometimes the 2D animation in the cutscenes was a little rough, and I wish they could have spent more time on it. Yes, the 2D sprites didn't always fit well, sometimes having weird angles during dialogues for example. Despite all that, I LOVED IT, even the story mode. It's a bittersweet and chaotic story, there's a lot to feel and to think about, (some of) the characters are relatable, the music is fantastic and the visual style is unique. And playing the arcade mode has been a total blast (I've just reached an 8 star rating). As a sidenote, sometimes I was scared that the game would take a more liberal path, but I'm glad that it never conciliates with cops and is never ambiguous about the nature of the bourgeois police state, and not in a superficial or caricatural way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Улюблена гра в стімі
Im glad this was my first rythm game, I love the art style, the dialogue, the characters, and the gameplay just makes me come back again and again!
what a lovingly made game if youre looking for a baller story, well written dialogue, and music that sticks with you long after your playthrough, play this game
I do not leave reviews on things; the last time I did (and only time, if memory serves) was a joke review on geometry dash because it wouldn’t open. Despite this, I've felt an unnatural urge to review this one just because of how impactful I feel it is. UNBEATABLE is a game about expression in a world where it's illegal. It's that simple, and yet, this has become one of the most influential games I've ever played. UNBEATABLE has moments that don't feel like they belong in a small, low-budget game; they look like the kind of thing you'd see in a AAA game made by a company with tens of billions of dollars to their name. It's the most indie thing I think I can say about an indie game; the kind of quality this game has surpassed anything a company with even infinite money and time could make. UNBEATABLE was very clearly made with soul. You can tell that kind of thing, a game with soul made by people who genuinely want to tell a story that means something. Honestly, the moment I finished chapter 2, I knew this was already my favorite game ever made. I won't spoil it, but it's one of the most cinematic, badass, impactful moments in a game I've ever played. This game is a very clear labor of love, and I cannot thank D-CELL enough for creating it. Even in the time and place we find ourselves, where Artificial Intelligence is becoming more and more prevalent while human artists struggle to find a place in the world, UNBEATABLE proves that people still care enough to make an effort. Maybe I'm repeating myself here, but I'm still genuinely awestruck by the quality of this game. And then there's the music; in a rhythm game, you'd expect good music, but this is another level. After I finished chapter 2 I found myself looping “waiting” on Spotify for HOURS. It's not a joke when I say this game kept me up at night thinking about the story or listening to the music. AND IT HAS AN ARCADE MODE??? I'm sorry, but oftentimes in the world of video games, you either get a story or a looping experience, not both. LET ALONE the fact that the story of this game is MILES better than anything I've played in years, the arcade mode is fun and a good way to test my patience (I've never been very good at rhythm games). UNBEATABLE has its flaws, but that only seems to add more charm to it. I prefer a game with flaws these days because it shows that it was made by actual people. It's almost like people who actually give a ♥♥♥♥ about the game they're making often make better games than big greedy corporate CEOs who only care about profits! Even then, some people can't understand that indie will always be better (because they buy Call of Duty every year and need to justify the expense for the same game annually purchased). Overall, 10/10. The art style is made with obvious care, the music is at quality with some of my favorite dedicated musicians, the story is generational and actually means something, and the developers are really, REALLY great people. I've been WAITING (get it) for a game like this for years. Side note; I bought this game as a birthday present for myself. That makes it even better. Thank you for the gift D-CELL I love you Side note 2, at the time of writing and posting this I haven't even finished the game. I have a vague grasp on how the story goes but nothing concrete, just enough to know it stays consistent. Peak Side note 3 reading more reviews; do y'all know that stories don't have to explain everything at you
TS is hype UNBEATABLE all caps no cops
This game is the reason I finally got my life together. Genuinely the most I've cried at any piece of media. Ever. Thank you D Cell!!!! <3
I love this game with every atom of my body
And the idea changes you in turn.
The game's music, characters, story, and artistic style are all wonderful, even if the game is a little rough around the edges in a few spots (but hey, it's an indie game after all! It's not like AAA games are bug-free either). If you like rhythm games, I'd highly recommend this to you!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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