
Join the corps! Umbrella Corps brings a competitive experience featuring new types of strategy and technique blended with elements from the world of Resident Evil, to create a unique kind of shooter!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 7 → 0.57/day in the week after.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 1.3Kreviews | 39% | — | $143.7K |
| $19.99 | 8.7Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played a decent of this with friends and the only thing i am questioning is why umbrella (the multi million dollar company) sends you in with a singular mag and after that you run around with melee until you pray and manifest a gun with 1 (one) singular mag
Seri içerisinde başarısızlık yarışında birinciliğe oynayabilecek bir yapım. Oynanışı çok kötü, zombi vur, örnek topla, çanta topla, yine zombi vur. Hiçbir bölümünde yenilik getireyim diye uğraşmamışlar, bir de bunun üstüne otları çantanızda biriktiremiyorsunuz, canınız azalınca yerden almanız lazım onda da tek seferde hepsini alıyor bütün otlar boşa gidiyor. Ayrıca bölümlerde sonsuz düşman geliyor fakat verilen mühimmat çok az, silah çeşitliliği çok az, kamera açısı çok kötü. Karakter ekranın bir yönüne sabit ve çok yakınlaştırıldığı için uzun süre bakınca hareket hassasiyeti tetikliyor. Oyunla alakalı söyleyebilecek hiçbir iyi şey yok
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В эту игру играют только дегенераты(я). Жаль потраченного времени
⭐ Nota pessoal: 1/10 Eu sinceramente nem sei como descrever o que foi essa experiência. A Capcom tem dificuldade para acertar em jogos online da franquia, Umbrella Corps consegue ir ainda mais longe e beirar o ridículo. O mais impressionante é lembrar que esse jogo foi lançado como parte das comemorações dos 20 anos de Resident Evil. Como homenagem para uma das franquias mais importantes dos videogames, o resultado é difícil de entender. A jogabilidade é extremamente dura e mal executada. Abrir uma simples porta já parece uma luta contra os controles. O combate é estranho, a movimentação não é agradável e praticamente tudo passa a sensação de falta de polimento. A campanha é fraca, sem direção e sem propósito. O multiplayer, que deveria ser o foco principal, praticamente nasceu morto. Falta conteúdo. Falta identidade. Falta qualidade. O jogo transmite constantemente a sensação de estar jogando um protótipo inacabado que, por algum motivo, acabou sendo lançado oficialmente. Hoje em dia os servidores ainda permanecem online, mas a comunidade é praticamente inexistente. O único motivo pelo qual ainda existem partidas acontecendo é porque pequenos grupos de jogadores — principalmente estrangeiros — se organizam em horários específicos para tentar conquistar as conquistas restantes. Foi exatamente assim que consegui a platina. Boa parte das horas jogadas não veio da dificuldade do jogo, mas da necessidade de esperar jogadores, combinar horários e torcer para conseguir partidas suficientes. No fim, Umbrella Corps não é apenas um dos piores jogos de Resident Evil. É um dos maiores desperdícios de potencial que a franquia já produziu.
[b]CAPCOM, ADD THE OPTION TO PLAY MULTIPLAYER MATCHES WITH AI AND MY LIFE IS YOURS.[/b] This game is unironically so good. Just because it isn't the usual Resident Evil formula doesn't mean it isn't something to enjoy. If you're a fan of RE's traditional Mercenaries mode and are fine with something that has a faster TTK then I'd recommend you try playing [i]"The Experiment"[/i] mode. Unfortunately, with an average player count in the single digits, multiplayer has LONG been dead. But I'd say Umbrella Corps is definitely worth it if you pick it up when it's on sale like I did. I could easily see myself adding x15 my playtime just in the single player mode alone. If Capcom were to ever update this game like they're hopefully doing with Operation Raccoon City it'd be a real Christmas miracle
Getting all the achievements gave me some good memories, and I'll give Capcom credit for swinging for something different with the Resident Evil brand. But "tried something different" is about the kindest thing I can say. Nothing lands particularly well, the gameplay feels rough around the edges, and the whole thing reads like an experiment that needed a lot more time in the lab. That said, I picked it up for next to nothing and still found something to enjoy in it. If you're a Resident Evil fan, bored, and curious, you could do worse for the price.
这作其实不追求生化味还是挺好玩的 非常爽 但,这是个上线第一天就鬼服的多人only游戏 就…… 我其实挺喜欢这作的
genuinely better than anything Capcom has made in the last decade
[h2]《滑板鞋小队队歌》[/h2] ✳有些事情我本想忘记 ✳那一天进入战场,本想成为一名精英特工 ✳没想刚一交火,[b]挥起丧尸镐的手却停在空中[/b] ✳一招两招,似白鹤亮翅 ✳一步两步,似魔鬼的步伐 ✳摩擦 摩擦 [hr][/hr] ✳我穿过城市,走过村庄 ✳[b]却发现每张地图,都像同一个地方[/b] ✳同样的敌人,同样的武器 ✳同样的冲锋,同样的倒地 ✳我沉默了,开了一局又一局 ✳结果还是一样 ✳一招两招,似白鹤亮翅 ✳一步两步,似魔鬼的步伐 ✳摩擦 摩擦 [hr][/hr] ✳我望向队友 ✳[b]却只能看到他漆黑的面具[/b] ✳我看着手里的左轮 ✳[b]架着比枪身还大三倍的狙击镜[/b] ✳我突然明白 ✳这是自由的艺术 ✳是不羁的放荡 [h3]✳[b]是脑子被摁在地上[/b][/h3] [h3]✳[b]摩擦 摩擦[/b][/h3]
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $143.7K | 198 | 78% | $24.99 | |
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| $143.8K | 668 | 68% | $6.99 | |
| $143.9K | 311 | 87% | $11.99 | |
| $143.9K | 1.2K | 86% | $5.99 | |
| $143.5K | 83 | 7% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 33K | 88% | $19.99 | |
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| $20.7M | 18.8K | 86% | $44.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $22.1K | 207 | 53% | $4.99 | |
| $0 | 7.9K | 85% | Free |