
Join the corps! Umbrella Corps brings a competitive experience featuring new types of strategy and technique blended with elements from the world of Resident Evil, to create a unique kind of shooter!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
genuinely better than anything Capcom has made in the last decade
这作其实不追求生化味还是挺好玩的 非常爽 但,这是个上线第一天就鬼服的多人only游戏 就…… 我其实挺喜欢这作的
⭐ Nota pessoal: 1/10 Eu sinceramente nem sei como descrever o que foi essa experiência. A Capcom tem dificuldade para acertar em jogos online da franquia, Umbrella Corps consegue ir ainda mais longe e beirar o ridículo. O mais impressionante é lembrar que esse jogo foi lançado como parte das comemorações dos 20 anos de Resident Evil. Como homenagem para uma das franquias mais importantes dos videogames, o resultado é difícil de entender. A jogabilidade é extremamente dura e mal executada. Abrir uma simples porta já parece uma luta contra os controles. O combate é estranho, a movimentação não é agradável e praticamente tudo passa a sensação de falta de polimento. A campanha é fraca, sem direção e sem propósito. O multiplayer, que deveria ser o foco principal, praticamente nasceu morto. Falta conteúdo. Falta identidade. Falta qualidade. O jogo transmite constantemente a sensação de estar jogando um protótipo inacabado que, por algum motivo, acabou sendo lançado oficialmente. Hoje em dia os servidores ainda permanecem online, mas a comunidade é praticamente inexistente. O único motivo pelo qual ainda existem partidas acontecendo é porque pequenos grupos de jogadores — principalmente estrangeiros — se organizam em horários específicos para tentar conquistar as conquistas restantes. Foi exatamente assim que consegui a platina. Boa parte das horas jogadas não veio da dificuldade do jogo, mas da necessidade de esperar jogadores, combinar horários e torcer para conseguir partidas suficientes. No fim, Umbrella Corps não é apenas um dos piores jogos de Resident Evil. É um dos maiores desperdícios de potencial que a franquia já produziu.
Getting all the achievements gave me some good memories, and I'll give Capcom credit for swinging for something different with the Resident Evil brand. But "tried something different" is about the kindest thing I can say. Nothing lands particularly well, the gameplay feels rough around the edges, and the whole thing reads like an experiment that needed a lot more time in the lab. That said, I picked it up for next to nothing and still found something to enjoy in it. If you're a Resident Evil fan, bored, and curious, you could do worse for the price.
why
It's like Capcom found some change in a couch and decided to make a new Resident Evil game with it.
Worst game in the franchise for sure. Concept is good but execution is horrible. Every mission is the same and there is no content. Nothing interesting at all about this now. It's not even so bad it's good it's just boring and awful. Do not buy this even if you are a big Resident Evil fan!
This is probably one of the worst games I've played but its so laughably bad that it loops back around to being peak fiction
Good for cheap. "The Experiment" is a pretty basic and repetitive bit of single player content, with no meaningful writing or contribution to the lore. But it is a Resident Evil game and I have to play it, because I gotta. While I was there, I found an actually very satisfying tech demo of sorts. The movement and gunplay felt great, outside of a few melee animations and some specific parts of certain maps. It's too bad this game never turned into anything. Maybe not a PvP shooter it was supposed to be, but a vehicle for a different type of Mercenaries game.
It’s a fun time killer tbh
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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