
Rise children of the almighty and be guided to your salvation. You must trek a path of mud and blood, but if you walk it together, you will surely have enough strength to tear through these beasts. Grab two friends and shoot zombies in this Venice carnival inspired shooter.
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About

Rise up to your duty raven, foul magic has overtaken the beautiful city of Venice. We cannot let this stand. Venice must be purged.
You will be tasked with going through the streets of the accursed city and erasing all that reeks of undeath. Serve well.

The streets are full of them, for the carnival was taking place. Pay no heed to the enemy's numbers, for you will prevail.
An odious miasma hangs in the air and has transformed all the celebrators into mindless husks of what they once were, free them from this hell so that the city can live on and grow old.
Your task will take you all the way to the church, where you must call the horde upon yourself and deliver our god's fury to them.

The subjects of your divine violence will be tenacious and maddened with starvation, you must never let your guard down.
Through the possession, their bodies have deformed beyond recognition. Beware of the large ones and the partially disolved especially.
This foul magic has made them resilient and formidable. It will be a battle hard-fought.

But be not afraid for you are well equipped. You have at your disposal our finest weapons.
The rifles we give you have been infused with prayer and the good will of our Lord, their bullets sear wicked flesh and purge evil souls.
Our explosives carry in them the ashes of great saints, they tear skin and bone alike.
But most of all, we give you a blessed artifact, one passed down through our organization. It heals the wounds of the righteous and brutalizes any heretic in its way.
We wish you good luck warriors, may the light guide thee well.

This game is a 3 player coop PvE shooter where you play as members of a secret organization, Umbra Mortis. You will go through the city of Venice which is overrun by undead carnival-goers.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I know that this is a student project but this has SUCH a poor optimization, I find it unfathomable. For context, I can run Elden Ring on maximum settings at 60 fps, however, this game somehow has my pc at ~45 fps. I wanted to play with my friend but he got an instant fatal error. I understand that this kind of comes with using unreal engine but I have NEVER seen it this bad. Please fix your optimization, add a hang gun or at least a melee attack button. Regardless of that, it feels unique and I like the setting that it is in, the ambience is nice and the graphics, while not the great, still have some style to them. Finally, I just wanna hammer the nail again: You have a weapon inspect button but not a melee attack button. Dude, cmon, that's a bare minimum even in a shooting-focused game and it shows a lack of knowledge on what the priorities are.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра пишет что расчитана на 3 игрока но можно играть и одному. Не понятно меняется ли сложность от кол-ва игроков но играя одному сложности не чувствуется совсем. В конце я помер потому что тупанул)) А так слишком мрачная и скучная НО визуал прикольный и если играть в коопе то будет намного лучше. https://youtu.be/W8tUdGJRDy8
HELL NAH BRUH WTF WHY SO LOUD AND ALSO SO JANK good attempt
Actually pretty damn good. Played this with a couple of friends and had a great time. Definitely worth a play if you like the look of it.
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For a student project, this is outstandingly promising. Sure, there's things that could be done better, but I'd love to see this idea fully realized. I'd say the biggest points of improvement (besides "more weapons, more enemies") would be: - Improved weapon feedback + sound design, as currently the bell ability is far more impactful and satisfying than the rifle. I'd also encourage really leaning into the surrealist design with any future weapons. Think... the 00's era Van Helsing movie. You could do a lot of cool weapon designs like that, and the sound design there might be good point of reference? - Perhaps a bit less cramped a level design given this is supposed to support THREE players and it felt awfully narrow for me to be playing solo. - Adjusting the spitter's design to be more pronounced in the heat of battle, as they kind of blur into the environment ATM. - I wouldn't make the grenades be on cooldown if they also have a limited use. Either have them be limited use, or set them on a cooldown timer. One encourages them as a clutch get out of being mobbed trick, while the other makes it a strategic ability like sending out the bell. Beyond that, I really hope Dead Head get the chance to make this a full experience. It has loads of potential and is very refreshing in both aesthetic and pacing thanks to the unique bell mechanics.
Pure vibes, kill the jesters, win the game
overall it was a decent game. its a fun short game to jump into with a couple of friends. however the extensive invisible walls when trying to find a safe place to defend are a bit annoying but i also understand the reason( to prevent cheesing). Optimization needs work. the game shouldnt be using over 60% cpu and almost 100% gpu
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.