
Nothing to See Here... 2D Puzzle Strategy (not RPG) Platformer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have achieved much nothing. yet my journey into nothing continues. I have got nothing out of this and will only get more nothing the further I go in. For 4 dollars I have been given more nothing than I would have ever expected. The nothing i have received was absolutely worth it.
if you play a few levels and you're like okay this is pretty straightforward, well, that's nothing if you get deep in it and tear your hair out looking for the jank a level needs? that's ULTRA NOTHING.
What a delight. A small masterclass in single-screen tile-based puzzle platformer design. Every level is weird and interesting, and hits the sweet spot of "Looks impossible, but then you figure it out!" with incredible regularity. The game just aches with unknowable mystery, but is also scrupulously fair and helps you along the whole way. Quite a feat, this is really something special.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ULTRA NOTHING: And so the long dog head of the world said; "dude, take a break. have some pudding." So... here's what I think. My opinion. If you just want the cold hard facts skip down a bit, but you should read this because I spent forever typing it: Ultranothing is a game about nothing. Except there's stuff in it so it's not about that. It tricked you. It likes to trick you. Ultranothing will spend all of the time you spend playing it tricking you in various evil and mean and cruel and entertaining and wonderful ways. You will hate it. You will like it. Those aren't mutually exclusive feelings - you'll spend a lot of time taking 15 minutes on a level restarting over and over just to leave and come back and see that the solution you were missing was, like, three moves. And you feel stupid about this. And it makes you want to keep playing. Please keep playing. It took me the time on review to 100% the game... about 80 hours. I've seen some take longer, and there's definitely smarter people out there who got it faster. Honestly, I wouldn't worry about 100%ing it at all. Just play it as long as it takes for you to have your fun with it. You /will/ have fun with it, I promise. The early levels in Ultranothing sort of set you up for a generic sokoban experience, which.... all sokobans do. Please don't stop after 20 levels, there's so much more. I haven't played a bunch of them, and maybe this is like the thing where I haven't listened to enough generic rock that I think some lame-ass song is really really good, but... this game is a really really good sokoban. This game is a really really good puzzle game. Prommy. Now for that sweet sweet breakdown of the entire games mechanics and me giving you the solved state so you don't even have to play it! Just kidding. But.... here's a more objective view: Ultranothing doesn't really have BGM. It has sounds and... some areas have ambience. But you can listen to whatever you want during it... including nothing at all. This makes it feel sort of like a crossword puzzle, something that you fully motivate yourself to do in the time you want to allow yourself to have. This helps with pacing a lot, as you'll get stuck sometimes in this game and just need to take a break. The start of the game is a bit.... w/e. Like most games. The end of the game is.... wracking your brain trying to figure out how to exploit this level's mechanic. Like... most games. There's a looooot. of meat inbetween those two things though, and I don't even think the beginning and end are bad for this. This game looks..... like a game. It's bright and loud and flashy and annoying and things explode and go everywhere and there's some settings that help with this. Visit the 'Choice House' once you load the game up to toggle some settings that help a bit with this (I think, I haven't used them). This game is.... deep. There's a bajillion different 'abilities' in it and a bajillion different configurations the game gives you to play with them. It'll take a while to even understand some of the ways you can use them. Saying this feels.. like it might take away from the experience, but. This game will often ask you to break it's defined mechanics. There'll be a point where you're so frustrated at a level you'll think - "There's no way this will work, but, like, what the ♥♥♥♥ ever." And then it will work and piss you off. Don't get too pissed off though, you just opened up a whole new level of complex problem solving skills that will make you feel really really smart and add sooooo much more content to your experience of the game. This game is pretty simple, to pretty engaging and fun, to pretty hair-tear-out-ing at times. This game will have you saying things like; "Ugh, Duck Slap is so hard... anyone else feel this way?" and it really is. Don't even get me started on Brain Spaghetti. But... well.... I'm not here to find out what the review character limit is... and I really hope this isn't too long and sparsely populated with actual information besides "please play this game it's so good i promise i relly relly love it !!!!111!!!" that you'll actually think about genuinely buying and playing this. It's sooooo good. So good. You won't regret it. It's like coffee price. Sandwich price if you know the shop owner. You can go without a meal to play this game. You basically should never eat again so all you ever do anymore is play this game. This game will teach you the most valuable lesson of your life: There is no wrong way to get to a right answer. Even murder is fine. Most of the time it's murder, actually. Thank you for making this, snorillaka. Please play this game, everyone else.
This game is batsh*t insane
137.5時間遊べて470円の神コスパ あまりにも言葉足らずな大量のギミック。怒りすら覚えそうになるわけわからなさに向き合い、試行錯誤の後なんとか理解したうえではじめてパズルを解くフェーズにはいれる いや、もちろんその試行錯誤すらパズルの一部で、ややこしいマップも胡乱なNPCたちも目がおかしくなる色づかいも全部パズルです。変なゲーム。でもすばらしい体験。
this game is a beautiful man , and YOU are a nothing man
up there with Stephen's Sausage Roll and Snakebird as one for devoted puzzlers. massively underlooked!!
this rules
Delicious Gaming Treat
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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