
Sokowand is a top-down puzzle game which fuses sokoban-inspired puzzles with a magical floor that can be ripped out. Need to cross a gap? Use the floor next to you! Push boxes to open doors, manipulate signals, redirect laser by rotating mirrors and rewire entire floors full of electricity.
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Rip out the floor, rotate it and place it somewhere else!
Sokowand is a top-down retro puzzle game that fuses classic sokoban-inspired puzzles with a magical floor that can be ripped out. Need to cross a gap? Use the floor next to you. Need a button for a door? Steal it from the last room! But don't be too quick, some floors are more important than they seem to appear.
Reassemble each of the 40+ rooms and build your way block by block - or rather floor by floor - to the goal. Push boxes to open doors, manipulate signals, redirect laser by rotating mirrors and rewire entire floors full of electricity.
Sokowand contains:
A unique twist on a classic puzzle genre
45 Levels with an ever growing complexity
Nostalgia inspired artstyle and soundtrack
Hints for a more laid back experience
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
We got Void Stranger at Home. Void Stranger at Home: But seriously, it's very short but got cute ideas and puzzles. Prizepoint is a bit hefty for what's there, but if you can get it cheap, sure.
This game is so much fun! I really enjoyed solving the puzzles! Some were tricky and gave me a headache, but that made solving them even more satisfying. The cute art style and relaxing gameplay make it a great indie game to play when you’re looking for something fun and challenging. Definitely worth a try! <3 :3
Sehr gutes Spiel zum entspannten Rätseln so zwischendurch.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 7/10[/url] This Sokoban puzzler has been elaborated so much that many levels don't even involve pushing a single box. As such it feels like a fairly fresh puzzler, with a lot of different mechanics such as switches that operate remote doors, lasers that can toggle on and off crystals, etc. The biggest novelty/gimmick is that some of the floor pieces can be picked up and moved around which requires use of the mouse. Thus the game requires both keyboard and mouse to play, however it does work just fine on a laptop (or even touch screen as long as you have access to the keyboard). Unfortunately there is no GamePad support even though I think it would have been less cumbersome. The game takes the laudable approach of teaching you how to play it by example rather than walls of text. Unfortunately because there are so many mechanics the first 21 levels are basically teaching levels with almost zero difficulty. Thus the game is much smaller than it might seem based on the total number of 45 levels. This also means that the first 20 minutes of the game are somewhat under-satisfying since you're just learning one new mechanic after another. This is by no means a fatal flaw, but something that could have been managed a little better. The difficulty of the later levels seems reasonable and enjoyable, though *at least* another 5 trivial "teaching levels" are part of that mix. Only two were so hard I had to quit and come back to them again later, so overall I'd say it's a fairly casual puzzler, with about 1 hour's worth of challenge. This makes the "list" price a bit high IMHO. The game starts off with a very strong Game Boy black and white esthetic and then quickly starts adding color for various puzzle components in an appropriate way that, while not exactly authentic, is actually pretty helpful and strikes a nice balance between retro styling and modern conveniences. My one significant graphical complaint is that the difference between an open and closed door is pretty mild and could have been made a lot more obvious. FYI, DEV: It is too easy to reset the level to scratch when you just meant to rotate something since adjacent keys perform these functions.
Sokowand ist ein kleines spaßiges Adventure Puzzle Game. Es macht unheimlich viel Laune es zu spielen. Gerade in späteren Level wird es manchmal kniffelig, aber es macht Riesenspaß die Rätsel zu lösen. Hier merkt man auch Liebe für das Detail, ob es die Einführungen, der Grafikstil oder die Musik ist. Hier passt alles zusammen.
Short puzzle with interesting mechanics. I like electrical network but it's really unconvenient to swap blocks. Especially in level 41 it has relatively big state space, it takes long time to change from one network to another just for testing. Once the player is killed by the door when it's closing, there is no undo and I have to start from scratch, which makes this level boring. The keyboard setting use R for undo and Z for restart, I suggest to swap them because R for reset and Z for undo is default for most thinky puzzle games.
As a professional game reviewer, my copy was provided to me by the developer. (I've really hit a low in my life calling myself that) The worst thing about this game is because it's really small so there's no online guides for when you're stuck. It's a lot like playing point and click adventures without a guide, ungodly frustrating but when you get it you'll stare at the computer contemplating the universe after having ascended to a higher plane of thought. Unlike Broken Sword though, these puzzles actually make sense. I was having a great time with the game before the last level but that jump in difficulty was really something and so the game kept me busy way longer than I ever expected. More of this would be great but my only complaint is regarding the last level because I feel like I cheesed it rather than beating it the intended way. If so it could be my failing or a lack of communication in how the mechanic used to beat it works. Ultimately a great little game well worth the price and I have high expectations for the dev in the future.
한번 삶은 보이드 스트레인저..? 근데 유사 테트로미노 타일과 레이저, 회로를 곁들인 장점도 단점도 없는 소코반인데 그럭저럭 할만했습니다
great game from a great gay
难点在于理解符号。
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