
The struggle between Good and Evil continues in this bloody action, top-down action-roguelike shooter where time moves only when you move or shoot. Tear Satan's forces to pieces, leave oceans of their blood and mountains of demon's corpses in the name of Goodness!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Japanese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
[h1] A Cheap Game and a Great Time [/h1] Would you rather watch than read? Me too. Check out the highlights of the gameplay here: https://www.youtube.com/watch?v=APQeKt2WyqE UltraGoodness 2 is an easy game to take a look at. It's fast-paced, has tight controls and will provide hours of entertainment for a very small cost. It's basically everything that you want in an indie game. Basically you just move around the stages as quickly as possible and shoot everything in your path that moves... and some stuff that doesn't. Collect the coins to upgrade or change your shot type (everything from a double shot, to a shot + rocket to a full o laser) and leave no one standing. In the time that I played it I only had one complaint that kept coming up, and it's fairly minor. I just don't see the need to always have to pick up your coins. It seems like it was added just to force the player to spend more time in each level for no good reason. The coins don't expire or otherwise disappear, so why do we have to run back through and collect them? It's really just a time waster. Lastly I would just recommend that your first upgrade be the shot that explodes enemies. I started having MUCH more fun with the game once I got that upgrade and started destroying the enemies. It was lovely. Again, for the price of the game you really can't do much better than this game. Get to it! Join the Curator group for more reviews like this: [url=https://store.steampowered.com/curator/34634494/ ] Sonoket's Lost Games [/url]
Acid Colors, Fast (but slow if you are doing nothing) firefights, crazy cut scenes, not too hard (at least at the beginning) The main downside - my laptop seems to be really hot playing this game, but the game itself runs smooth, so I think it's gonna be an update for VSYNC or something to make my laptop chill
UltraGoodness 2 is basically a lazy cash grab, it's a pointless 2D retro top down shooter slapped together with Construct, the "game construction kit" designed for children... there's no need to do any code in Construct, it's a drag and drop construction kit. And these guys wanted a whopping $5 for it, as if it was a real game. Taking this garbage seriously, it's an incredibly crap top down twin stick shooter with one simple gimmick, time goes a bit slow when you aren't moving... this is basically ripping off the concept of Superhot, only laughably bad. But the humour dries up when you remember these guys are trying to get paid for this garbage, it's their business model. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Some of the defects in the game can be attributed to the choice of using the Construct 2/Construct 3 game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's worse than GameMaker Studio!). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. UltraGoodness 2 didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "King of Violence 1/5", playing this garbage Construct 2 template flip, trivial to get, but less than 34 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? UltraGoodness 2 has the almost comically optimistic (if it wasn't so sad) price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Warhammer: Vermintide 2", "Assetto Corsa" or "X-Com 2". Quality, professionally made games like those are frequently on sale cheaper than this. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. On a purely unrelated note, recent US FTC rulings mean that review manipulation and fake reviews are now federal crimes. Interesting, isn't it? Regardless... take the review score of this game with a grain of salt.
UltraGoodness 2 is a frantic top-down action shooter that embraces chaos, color, and cartoon violence with an unapologetically over-the-top attitude. Developed and published by Rasul Mono, the game follows a simple but exaggerated premise: an embodiment of “Good” battles the forces of “Evil” across demon-infested lands, accompanied at all times by a loyal white cat capable of unleashing its own brand of destruction. There is no attempt at subtlety or elaborate worldbuilding here—the game knows exactly what it wants to be. It delivers fast-paced shooting, waves of enemies, and bite-sized levels designed to keep players engaged without overthinking the experience. Its tongue-in-cheek tone helps define its identity, giving it a personality that leans more toward arcade absurdity than serious storytelling. At its core, the gameplay revolves around twin-stick shooter mechanics supplemented by a time-manipulation twist: time only moves when you move or shoot. In theory, this mechanic should add tactical depth, allowing players to pause mid-chaos and plan their next move. In practice, however, the game’s design encourages near-constant movement, making the time manipulation feel more like a novelty than a defining feature. The levels flood the screen with swarms of demons, projectiles, and environmental hazards, and staying still—even with the slowed-time effect—rarely feels like a viable or natural strategy. Instead, the fun emerges from weaving between attacks, unloading weapon fire, and letting your cat companion’s upgrades turn entire enemy clusters into dust. The feline ally, with customizable weapon types, often feels like a second main character, adding a surprising amount of firepower and personality to the action. The game’s presentation is defined by bold, simplistic cartoon visuals that lean heavily into their indie charm. Characters and enemies are drawn with thick outlines and exaggerated features, giving everything a lighthearted, flash-style look. Explosions and particle effects splash across the screen in vibrant bursts, emphasizing the game’s emphasis on bombastic combat rather than environmental storytelling. However, the visual style comes with limitations. Many levels reuse similar assets, backgrounds often feel underdeveloped, and enemy variety is not extensive enough to keep the aesthetic from feeling repetitive over time. The soundtrack reflects a similar mixed approach: energetic enough to support the action, but lacking the memorable hooks or variety that would elevate the game’s pacing or thematic tone. Structurally, UltraGoodness 2 is straightforward. Levels are short, arranged across three chapters that culminate in boss encounters which add brief spikes of spectacle and difficulty. The game is easy to pick up and complete in short bursts, with a total runtime that leans toward the lighter side. Replay value depends mostly on whether players enjoy revisiting the core loop for its chaotic action rather than for new discoveries or progression features. The upgrade system is shallow, and mechanical variety is limited, meaning players who crave depth or customization may quickly find the experience repetitive. Still, the swift pacing and approachable structure make it a reasonable fit for those wanting something immediate and energetic rather than layered or strategic. Where the game succeeds is in its clarity of purpose. It never pretends to be a deep roguelike, a polished arcade shooter, or a narrative-driven adventure. Instead, it provides exactly what its premise promises: quick bouts of demon blasting, ridiculous weapon effects, and a silliness that embraces its own simplicity. The cat companion adds charm, the time-movement gimmick adds a hint of novelty, and the explosion-filled combat can be genuinely satisfying in short indie doses. Yet the game’s limitations—repetitive environments, lack of mechanical growth, inconsistent pacing, and basic visual polish—keep it from rising above its mid-tier indie peers. Ultimately, UltraGoodness 2 offers a chaotic, colorful, and uncomplicated arcade shooter experience best suited for players who enjoy brief action-packed sessions without the need for depth or complexity. It thrives on energy and exaggeration, delivering fun in bursts rather than offering a long-lasting gameplay arc. Those who appreciate quirky, hyperactive indie shooters or fast-moving bullet chaos will find something to enjoy here. For players seeking a more refined or robust twin-stick experience, however, the game may feel too thin to leave a lasting impression. Rating: 6/10
Ultra Goodness 2 brings back the good old chaos into your screen - everything is blowing, flashing, running. The mechanic of the game is simple and it's easy to understand: player should run from level to level in a company of mind blowing cat and destroy everything that can move. The art style is cute, I loved the design of enemies and all the visual effects. Of cause there could be much more weapons in the game and much more power-ups, but the amount of goodies we can find is still enough - this game doesn't try to be complicated, Ultra Goodness 2 brings to us an enjoyable experience of a small simple and funny game. Try it if you're in a bad mood and this game makes you laugh again.
就说一点很蠢的设定。 每次进游戏都最多只能选择第10关开始打。 哪怕我打到了三十多关,还是只能从第十关开始。
5 из 10 баллов
Ave Godness!
[h1]Мне понравилась эта игра![/h1] [i]Отличное продолжение первой части UltraGoodness.[/i]
очень неплохая игрушка чтобы убить время) купил на яндексе на 45р затянула на 3-4 часа балдеж всем рекомендую)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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