
Experience the sequel of the traditional roguelike dungeon-crawling classic. Enjoy unlimited replayability through endless procedurally generated dungeons, countless monsters, grafting, crafting and a vast amount of skill trees. Journey into the ever changing depths of the Caverns of Chaos.
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Endless procedurally generated dungeons, countless monsters, items and a grand selection of very different skills allow for unlimited replayability.
Interactive surroundings! Topple braziers, push coffins, smash doors or turn them into wooden golems to (hopefully) serve your bidding.
Choose or toggle between graphic mode and traditional ASCII at any time. Toggle between 3D mode and top down view, in ASCII or in the graphic mode.
Intuitive control system will get rid of the need to memorize hundreds of keys. Though you can still do so, if you're into that. We are not judging.
A great variety of classes, genders, races and allegiances to choose from allow for extensive build diversity and change the way the game challenges you. NPCs will react differently, new quests will be open to you and the world may change completely based on your decisions.
A deep magic system with several unique schools of magic and over 80 of spells to choose from, ranging from summoning demons to animating the very walls of the dungeon to aid you - the possibilities are endless.
Over 380 skills in 25 skill trees and dozens of secret skills trees that are only waiting to be unlocked.
A stealth system introduces a totally new way of playing the game: Instead of hacking or blasting all opposition to pieces you now can sneak past adversaries and avoid conflict.
Turn yourself into an abomination and graft your enemies’ body parts on yourself. They won’t need them anymore, and what's better than wielding two swords? Two swords and an axe to harvest more body parts than ever before.
Countless options of how to tackle the dungeons awaiting you. Befriend or tame creatures, slay monsters, delve deeper or keep exploring and expanding the cavern levels you have already found. Over 200 different foes await, each requiring matching tactics.
"Dying is part of the fun" - Each death is permanent. Your progress however will allow continuous improvement of future characters. 

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ultimate ADOM - Caverns of Chaos is an ambitious attempt to carry the legacy of one of the most influential traditional roguelikes into a more modern design space. Developed by Thomas Biskup alongside Jochen Terstiege, Krzysztof Dycha, Lucas Dieguez, Bastian von Gostomski, Carola Sochiera, and Björn Loesing, and published by Assemble Entertainment and WhisperGames, the game positions itself as both a continuation and a reinterpretation of Ancient Domains of Mystery. Rather than simply recreating the classic formula, it aims to expand it with contemporary presentation, streamlined interfaces, and a heavier emphasis on modular systems and replayability. This places Ultimate ADOM in a difficult position, balancing the expectations of long-time roguelike veterans against the need to be approachable for newer players. At its core, the game revolves around repeated descents into the procedurally generated Caverns of Chaos, set in a post-evil world where a new, unstable force threatens the land of Ancardia. Each run is built around randomness and player choice, with dungeon layouts, enemies, loot, and encounters constantly shifting. The structure leans more heavily into run-based design than its predecessor, encouraging experimentation rather than long-form, single-character epics. This design choice makes the game feel more immediately accessible, with shorter sessions that emphasize learning systems, unlocking options, and refining strategies across multiple attempts rather than surviving a single, sprawling journey. The sheer scope of its character-building systems is one of Ultimate ADOM’s most striking features. Players can choose from multiple races and classes, each feeding into an enormous network of skill trees that cover combat styles, magic disciplines, stealth tactics, crafting, and even body modification through grafting. The number of available skills and spells allows for wildly different builds, from heavily armored melee specialists to fragile but devastating spellcasters, and even unconventional hybrids that blur traditional roles. In theory, this depth offers near-limitless replayability, as no two characters need to play alike. In practice, however, the complexity can feel uneven, with some skills and builds clearly outperforming others, leading players to gravitate toward a smaller subset of effective strategies. Gameplay unfolds in a turn-based format that remains faithful to classic roguelike pacing, rewarding careful positioning, planning, and risk assessment. Combat is deadly but readable, with success hinging on understanding enemy behaviors and making smart use of abilities and terrain. Environmental interaction adds another layer, allowing players to manipulate surroundings rather than simply fight through them. While these systems create room for creativity, they can also feel loosely connected, as if several strong ideas are competing for attention without always reinforcing one another. This occasionally leads to moments where the game feels more like a collection of mechanics than a tightly unified experience. Presentation is one of the areas where Ultimate ADOM most clearly distinguishes itself from its predecessor. Players can switch between ASCII visuals, tile-based views, and a fully rendered 3D presentation, offering flexibility that caters to different tastes. While the visual clarity is a welcome upgrade for newcomers, the 3D mode in particular has drawn mixed reactions, sometimes feeling more functional than atmospheric. The interface is cleaner and more informative than many old-school roguelikes, reducing friction and making it easier to understand complex systems, though some veterans may feel that this comes at the cost of the raw, unforgiving charm that defined earlier genre classics. Reception to the game reflects this tension between ambition and execution. Many players appreciate the effort to modernize a deeply traditional genre and praise the wealth of customization and procedural variety. Others criticize balance issues, pacing problems, and a sense that the game lacks the narrative cohesion and world-building depth that made the original ADOM so memorable. Progression can feel inconsistent, with some runs offering satisfying power growth while others stall or end abruptly due to unpredictable difficulty spikes. This unpredictability is a staple of roguelikes, but here it sometimes feels more frustrating than instructive. Ultimately, Ultimate ADOM - Caverns of Chaos is a game defined by potential as much as by its present form. It succeeds in offering a highly customizable, replayable dungeon-crawling experience that respects roguelike traditions while experimenting with modern ideas. At the same time, it struggles to fully harmonize its many systems into a cohesive whole, leaving it feeling less refined than its legacy might suggest. For players who enjoy deep mechanical experimentation, procedural chaos, and the challenge of mastering complex systems, it can be a rewarding, if uneven, experience. For those seeking a definitive successor to one of the genre’s most revered titles, it may feel more like an interesting offshoot than a true evolution, highlighting both the promise and the difficulty of modernizing a classic roguelike heritage. Rating: 5/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, German, Simplified Chinese, French, Spanish - Spain, Spanish - Latin America*languages with full audio support
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