
UldreVoid is an action game created by a solo South African developer. Set out alone in a chaotic world to discover what lies in the Void, a monumental orb-like energy growth that changes the world around it. You must face the conflict of supernatural change while part of humanity tries to take advantage of it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
No map. Needs the camera option to follow your direction. Controls not the best for computer. Die to easy on the first level. Btw This is hack and slash as well. Graphics were very good though.
The game definietly has potential!Nice garphics, easy control and a good conception. I just hope that UldreVoid will be in a stage to be released as a full game. Keep up the good work!
Was kind of enjoyable. Until I fell out of the map right after go out of cave, and game autosaved at that exact moment. Unstuck option doesn't help. Combat mechanics is good enough, fairly smooth. Not the best UI for inventory, kind of unintuitive. Really hate that in order to pick up stuff, I need to point mouse to the exact spot (pixel hunt) rather than just be close to the item/corpse/loot. Need map option, I'm the map type and get irritated easily without one. Well, it's at early access so pretty buggy, but is a potential game.
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Hours played at review time, across 39 reviews with recorded playtime.
[h1]Before I played UldreVoid, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
топ игра,скрины прилагаются) всем рекомендую чисто по фану поиграть на часик)
I played for 2 hours to the end of the current early release. So far I like the game. It has some similarities to Skyrim but it is also unique in game play IMO. The controls are okay for now but I would like to see a map that gets revealed as you progress walking around the open terrain. The map would help you to navigate better and give better hints at where you are supposed to go for a quest. I never could figure out where to get the rot water filled. I would also recommend a short tutorial for some players who would like one. I realize that there are those guides posted here and there but something a bit more in depth would be a help. One thing that took a while to grasp (since most games give you skill increases based upon the number of bad guys done away with) where this one you have to find the skill lamps (or whatever they were called). I will look forward to the next update. Great job so far.
Je dois dire que pour un jeu développé par une seule personne, je suis agréablement surpris ! Bien évidemment, on est loin d'un AAA mais le jeu vaut la peine d'être essayé du fait qu'il est gratuit. Pour un accès anticipé, le jeu offre déjà un aperçu plus que convenable de ce qu'il peut proposer. --------------------------------------------------------------------------------------------------------- I must say that I'm really surprised for a game developped by one man. Obviously it's not the quality of a AAA but you should really try this game because it's free! For an Early Acces, the game shows what you could expect when it's finished.
I saw this game on r/GameDev and thought that I should give it a play as it was free and I would lose absolutely nothing, except time. Overall, for a free game from a one-man team, this game is a good time. There isn't much to it at the moment, and it could use many adjustments (clunky combat, strange enemy AI, etc.). There isn't much to say other than a list of things to fix/add for quality of life improvements, so here you are: - Fix Enemy AI (Sometimes bugs out and they stay still, letting you get extra hits in) - Explain things better (Don't know if I missed it, but discovered that you can actually put your weapon away and run without losing stamina and use a torch if you equipped a two-handed weapon.) - Add a map and skip-travel points (The game is large, and if you don't complete a quest, you will have to backtrack for a stupidly long amount of time, and you can't see a map to know if you are even going the right way.) - Make quest indicators better (Only appear when close, no map to view objectives on, some don't complete when finished) - Add NPCs (After playing for over an hour and going through two dungeons, I still have yet to come across a single traditional NPC to speak to. My inventory is bursting with duplicate items, and I would like a place to sell them. If NPCs come later, try and make them come earlier) - Better pickup item hitboxes (Sometimes you can't pick up an item dropped by an enemy because the hitbox is too weird or it dropped in a bad spot, preventing you from picking it up) - Actually load the game during load screens (I waited at a load screen for about 30 seconds, and nothing was loaded when I hit play, causing me to fall through the world endlessly into the void) - Add multiplayer (Just a personal opinion because this game looks like a base for a survival sandbox game turned into an RPG)
Muito bom véi gostei
Lovely game in a medieval setting with a great atmosphere, as of right now I've only encountered a few bugs but nothing gamebreaking. [strike] (few misspelled items, a side-quest that didn't register properly and sometimes the esc key didn't work in menu's, other than that just some QoL stuff I was missing like a compass or something) [/strike] Just fell out of the map 1 time, but restarted and it was all fine. Truly looking forward to what this game has to offer in the future! give it a shot, all you have to lose is a few hours so go for it! ;) P.S. Those spiders gave me the f***ing creeps. noice.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 55 | 80% | Free | |
| $0 | 248 | 54% | Free | |
| $16.5K | 411 | 96% | $1.99 | |
| $7.8K | 10 | 100% | $25.00 | |
| $2K | 8 | 88% | $9.99 | |
| $1.3K | 5 | 60% | $9.99 |