
UldreVoid is an action game created by a solo South African developer. Set out alone in a chaotic world to discover what lies in the Void, a monumental orb-like energy growth that changes the world around it. You must face the conflict of supernatural change while part of humanity tries to take advantage of it.
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Languages: English**languages with full audio support
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Creo que es un juego con un gran potencial, aunque el movimiento de la camara no me agrada del todo, creo que puede mejorar. La verdad las mecanicas del juego en lo general funciona bastante bien.
操作 A/W/D/S/が←↑→↓でキャラクターの移動、123が各スキル、スペースがジャンプでシフトが補強ボタン(走る、強攻撃、ローリング時に別キーと同時押し)、マウスの左クリックが弱攻撃でマウス操作でカメラワークを動かす。慣れると案外スムーズに動くようになるので、序盤の不慣れな時が結構楽しい。 言語問題 2時間ほどプレイして会話は一切なし。アイテムやスキル説明を読むくらいで、簡素な単語が分かればある程度は汲み取れると思う。中高生くらいの英語力とゲーム理解力があればわりと問題なさそう。 感想 2/5点 序盤のプレイフィーリングからソウルライクを期待したものの、レベル要素がなく、ビルドはスキルツリー振りくらいだった。その強化の内容も、攻撃力UPや固有特技の若干の補強くらいで、新しい技を覚えたりモーションが追加されたりはなく、正直言ってかなり地味。そしてスキルポイントはアイテムとして入手で、うっかり見落とす可能性があるため注意が必要。 見落としがなければ、プレイしていた限りはMAPがなく、進路を示すマーカーもないため似たような景色を漠然と手探りで進むことになる。方向感覚に自信がない人は結構ストレスかも。そしてダンジョン内がとにかく暗くて、松明が使えなかったために(入手し忘れか見落しがあるのか)行先に詰まってプレイを断念。 2時間程度のプレイなので判断が尚早かもしれないが、レベル要素がないために雑魚敵との戦闘があまり意味がなくビルドも地味だった、ボスがいないので淡々としていた、マップがないので行先に詰まる、これらの理由でモチベーションを維持できずに終了、2/5点
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Hours played at review time, across 39 reviews with recorded playtime.
장점-의외로 잘돌아간다. 끊김이 느껴지진 않는다. 약간 액션만큼은 위쳐3 상위호환(위쳐 특유의 그 반동모션?) 브금도 나쁘지않다. 풍경도 좋다. 그리고 무료다. 무료게임 퀼리티라고 보기힘들정도다. 단점-최적화가 잘된건진 몰라도 쿨러가 폭주할려고한다. 맵이 있는지 모르지만 뭔가 방향성이 애매하다.
UldreVoid me lembra demais o The Witcher 1 com a jogabilidade um pouco semelhante ao do 3, bom porem ainda tem alguns erros a serem corrigidos durante minha gameplay o jogo bugou ao sair para o Kaldavsil Valleys. Gameplay https://www.youtube.com/watch?v=g5CplX4gPa8&feature=youtu.be
Pleasantly surprised by this; it's a very solid proof of concept demo, so far. Definitely going to keep an eye on this as it advances, but just download and play it; it's free. It's very early, of course, but what exists is a very solid base. I would love to see skills and abilities/spell be expanded upon; bows so far don't exist, at least I never saw them, but a message did mention being able to use torches with one-handed weapons, though not with two-handed or ranged weapons, which leads me to believe they will be implemented in the future. The biggest problem with this demo would be a lack of being given an idea of where to go in the open areas. That is not necessarily a bad thing, if a map existed that filled in areas you've been/areas of interest explored; it definitely doesn't need to be "Hey, go this circle", just something that helps the player keep track of where they have been; even large landmarks, some of which do exist but the forest trees are so dense you really can't see them until you're on top of them. Again, very solid proof of concept that could easily become a very good fantasy game upon release.
I played for 2 hours to the end of the current early release. So far I like the game. It has some similarities to Skyrim but it is also unique in game play IMO. The controls are okay for now but I would like to see a map that gets revealed as you progress walking around the open terrain. The map would help you to navigate better and give better hints at where you are supposed to go for a quest. I never could figure out where to get the rot water filled. I would also recommend a short tutorial for some players who would like one. I realize that there are those guides posted here and there but something a bit more in depth would be a help. One thing that took a while to grasp (since most games give you skill increases based upon the number of bad guys done away with) where this one you have to find the skill lamps (or whatever they were called). I will look forward to the next update. Great job so far.
топ игра,скрины прилагаются) всем рекомендую чисто по фану поиграть на часик)
It is very early access and only one dev. If he keeps up the good work this could be a really nice game in 2 probably 3 years. The world is beautiful but somewhat empty. Combat works fine and the impact of weapon is very satisfying. I haven't experienced any bugs. The mobs are working fine and I haven't seen any clipping into walls or the ground. There is no story at all yet. If the dev can come up with a decent story for his game and continue the impressing work he has already done, I have big hopes for this game. Recommended for what it is, but remember, this is not a game yet.
hmm looks like as it could become something in 1-2 years i will follow it
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