
UldreVoid is an action game created by a solo South African developer. Set out alone in a chaotic world to discover what lies in the Void, a monumental orb-like energy growth that changes the world around it. You must face the conflict of supernatural change while part of humanity tries to take advantage of it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Richtig gutes Spiel. Hat echt Potenzial. Vor allem gut für Leute die Skyrim mögen, aber kein Geld haben.
great graphics
Good game really like it so far , hope to see its full release with even more content
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Plenty of potential. Was blown away that this is an early access game when I first started however I can see that there is a possibility for refinement of its genre. Pros: *Beautiful Landscape *Large World *Interesting Battle System Cons: *Minimal lootables *No Breakables *No navigation system I would stay posted to this game as I do see many updates coming in the near future. Excellent work!
This game is rough and is cluncky control wise, but it was fun for an hour and I liked what content this game has to offer. So I feel that the combat needs a work, maybe a bit more feed back on strikes both ways. The roll feels off idk why. The speed of everything is slowed somehow, like you are submerged. Okay now that I have talked about the bad, lets talk about some of the good. I truly liked the mechanics in general. The shield spell is fun, kinda witcher quen. The other is a slowmo bubble, a bit like Yrden but not quite the same. The game bares a resemblance in atmosphere to the Gothic series with a little Witcher. Let me be clear that this game is very rough and is not the caliber of either game i referenced in my review. This game has potential and for free it is actually pretty fun.
Was kind of enjoyable. Until I fell out of the map right after go out of cave, and game autosaved at that exact moment. Unstuck option doesn't help. Combat mechanics is good enough, fairly smooth. Not the best UI for inventory, kind of unintuitive. Really hate that in order to pick up stuff, I need to point mouse to the exact spot (pixel hunt) rather than just be close to the item/corpse/loot. Need map option, I'm the map type and get irritated easily without one. Well, it's at early access so pretty buggy, but is a potential game.
Decided to play the first dungeon. Surprisingly only took me 20 minutes, but I guess it's technically what one would consider the tutorial, so sure. It's not long, granted, but it's long enough for me to know it's too early access for me. - The combat is smoother than I was expecting, but the fact enemies will occasionally just stand there and let you hit them is,,, hilarious, honestly, but that's not how combat works. - This may be a 'my bad' but the screenshots make it look as though you can create your own character, and either I missed where one does that or it's not implemented/the dev doesn't intend that. Either way, I hate playing lame-o predetermined characters, so no thank you. - Your footsteps constantly sound like they're coming from behind you. 1) That's not how footsteps work and 2) If you're gonna add footsteps, then enemies shouldn't be able to sneak up on the player. It's creepy. I didn't sign up for no horror game. - Speaking of horror, that dungeon in some places is so freakin' dark. Contrast/brightness sliders would be nice. - Loot isn't as sparse as I first thought, but there definitely needs to be more- so many boxes I could be breaking open if only it was a mechanic. There are some more things I noticed that made me stop for a second or two, like the enemies pathfinding into walls, but it's EA, made by one guy, and for those 20 minutes I did play, I wasn't exactly bored. I don't recommend it now, but in a few months/a year, who knows. It's free; if you have nothing better to do, give it a shot.
I finish the initial dungeon and go outside, however upon loading to the outside region I fall endlessly through the world never landing. so yeah its unplayable to me beyond this. post in forums..the developer is not even watching or commenting on it so..very disappointed..although the initial dungeon looked quite nice. Combat is a bit too easy and clunky..but good overall. And you can not adjust the music volume although the mechanic is there in options..it will not save, and overpowers all sounds. Can recommend on what part of the game I have seen, but as I cant go further its broken and therefore at this time can not recommend. If the developer was watching and commenting or actively communicating anything with players at launch is in truth a shame, and a lack of good business on his/her part..could ultimately cause his failure. The developer has come up with a limited fix for this situation, however it took me 5 times to respawn on the right side of the mountain. On a good note it allowed me to redo the entire first part regaining all items on each walk thru. yet still found it odd it spawned me back at the begining of the game instead of the start after the valley, but the game once on the other side is well done so far. So at this point I will change my recommendation to a yes as it is improving.
I played for 2 hours to the end of the current early release. So far I like the game. It has some similarities to Skyrim but it is also unique in game play IMO. The controls are okay for now but I would like to see a map that gets revealed as you progress walking around the open terrain. The map would help you to navigate better and give better hints at where you are supposed to go for a quest. I never could figure out where to get the rot water filled. I would also recommend a short tutorial for some players who would like one. I realize that there are those guides posted here and there but something a bit more in depth would be a help. One thing that took a while to grasp (since most games give you skill increases based upon the number of bad guys done away with) where this one you have to find the skill lamps (or whatever they were called). I will look forward to the next update. Great job so far.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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