
You are a Wehrmacht soldier in 1940 who opposed the Third Reich. Incarcerated by the SS, you must escape the procedurally-generated dungeon with the assistance of the German resistance using environmental clues to avoid detection by guards. Every playthrough is different.
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Languages: English**languages with full audio support
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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I ♥♥♥♥♥♥♥ LOVE THIS GAME
Great Rogue-like
ujcg
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ITA/ENG Il punto di forza di questo gioco è ovviamente la longevità. Essendo un rogue like, cambia a ogni nuova partita. La planimetria della mappa, gli obiettivi, la posizione degli oggetti, i nemici che incontri: tutto cambia ogni volta che muori e ricominci. L'obiettivo generale è quello di fuggire dalla prigione ma intanto dovrai cercare di portare a termine più obiettivi secondari possibili, come trovare documenti d'intelligence o oggetti speciali. La gestione dell'inventario è molto semplice: l'arma va posizionata sulla spalla destra ma bisogna fare un po' di pratica per capire bene come riporla e riprenderla dalla fondina, altrimenti si rischia di perderla per strada. Gli altri oggetti invece, vanno riposti dietro la spalla sinistra. Inizialmente hai solo una pistola con un solo caricatore ma lungo la strada puoi uccidere soldati nemici e frugare i loro corpi, trovando, tra i vari oggetti, anche caricatori pieni. Altre munizioni, armi e altri oggetti, possono essere sbloccati acquistandoli presso un banco all'inizio di ogni nuova partita e con l'ultimo aggiornamento è stato aggiunto anche un compagno d'avventura: un cane, che ti segue e abbaia per avvisarti la presenza di nemici nelle vicinanze. L'IA dei nemici è basilare: ti vedono, ti sparano, stanno impalati sul posto per farsi sparare facilmente. Solo in alcune occasioni li ho visti avanzare verso di me cercando di tagliare gli angoli cercando di nascondersi dietro il muro. L'ambientazione è un altro punto forte di Uberlaufer, che ricorda molto quella di Return to Castel Wolfenstein, non solo perché è ambientato nella Germania anni 40, ma come stile di gioco ricalca molto le sensazioni vissute giocando a Wolfenstein 3D o Castel Wolfenstein. Non è un horror ma riesce a tenerti costantemente col fiato sospeso e a volte mette anche i brividi. Pounto dolente di questo gioco: la grafica. Pur essendo un gioco per PC di recente pubblicazione, la grafica è molto grezza e poco definita, è un bagno di pixel e texture di bassa qualità, si cerca di nascondere tutto con un buio che taglia la visuale a pochi metri di distanza, ma i modelli dei soldati nemici, le armi, i vari oggetti che si trovano nel mondo, gli arredi, i muri, insomma tutto quello che c'è intorno a te è visivamente di bassa qualità. In compenso però è molto fluido e anche su schede video VR Ready più datate riuscirebbe a scorrere fluido anche a dettagli alti. Non è un gioco da avere a tutti i costi ma se ti piace il genere rogue like, Uberlaufer, con la sua originalità e particolare ambientazione, è un titolo che potrà darti diverse ore di divertimento in modo sempre diverso a ogni nuova partita. ========================== The strong point of this game is obviously longevity. Being a rogue like, it changes with each new game. The layout of the map, the objectives, the location of objects, the enemies you encounter - everything changes every time you die and start over. The general objective is to escape from the prison but in the meantime you will have to try to complete as many secondary objectives as possible, such as finding intelligence documents or special items. Inventory management is very simple: the weapon must be placed on the right shoulder but you have to do a little practice to understand well how to store it and take it back from the holster, otherwise you risk losing it on the street. The other objects, on the other hand, must be placed behind the left shoulder. Initially you only have a single-magazine pistol but along the way you can kill enemy soldiers and rummage through their bodies, finding, among the various objects, also full magazines. Other ammunition, weapons and other items can be unlocked by purchasing them at a counter at the beginning of each new game and with the latest update an adventure companion has also been added: a dog, which follows you and barks to alert you to its presence. of enemies nearby. The AI of the enemies is basic: they see you, they shoot you, they are impaled in place to be shot easily. Only on a few occasions have I seen them advance towards me trying to cut corners trying to hide behind the wall. The setting is another strong point of Uberlaufer, which is very reminiscent of Return to Castel Wolfenstein, not only because it is set in Germany in the 40s, but as a style of play it closely follows the sensations experienced by playing Wolfenstein 3D or Castel Wolfenstein. It is not a horror but it manages to keep you constantly in suspense and sometimes even shivers. Sore spot of this game: the graphics. Despite being a recently released PC game, the graphics are very rough and poorly defined, it is a bath of pixels and low quality textures, it tries to hide everything with a darkness that cuts the view a few meters away, but the models of enemy soldiers, weapons, various objects found in the world, furnishings, walls, in short, everything around you is visually of low quality. On the other hand, it is very fluid and even on older VR Ready video cards it would be able to run smoothly even at high details. It is not a game to have at all costs but if you like the rogue like genre, Uberlaufer, with its originality and particular setting, is a title that can give you several hours of fun in an always different way with each new game.
This game is actually pretty good, though is isn't really friendly to new players of the game it's still pretty fun regardless. All it takes is practice to really appreciate the game.
I generally don't leave a review for a game while having such a low amount of playtime, but I am making an exception for Uberlaufer. [Experienced using Quest 2 over both Wired Link and Virtual Desktop Wireless Streaming] TL:DR Pros/Cons lists at the end. This is easily one of the most enjoyable VR games I've played this year, and I think it has massive potential to get even better throughout development. The core mechanics and game loop are extremely fun. Interactions feel great (though they can be a little buggy at times). Enemy AI is challenging but fair. Sound design is top notch. The game has a good amount of comfort and control options with more on the way. Overall it's surprisingly well made for the asking price! Not to say it's perfect by any means, but these are the type of VR developers I think really deserve more support. You can tell that this isn't some cheap cash grab. It does use a few assets I've seen before in other indie titles, but they don't ruin the experience by any means. Plus I assume many things may be placeholder given the Early Access nature of the game. I Highly HIGHLY recommend giving it a try, even if you're like me and hate Stealth games. This is one of the few to do Stealth so well that I actually have fun evading enemies and using more creative takedown methods. Pro tip. Always carry a brick with you in your off hand. You never know when you'll need to chuck it at an SS soldiers face. For those who want it, here's my personal Pros/Cons lists. Pros: -Runs incredibly smooth -Almost all the comfort and control options you could ask for -Very replayable -Procedural dungeons feel like proper labyrinths -Physics based objects -Quite challenging -Sound Design and Music are incredible! -Good Voice Over (I play with German narration for full immersion) -Rewarding gameplay loop -Achievements and in game items to unlock -Did I mention you can throw bricks at the SS?? -Nice environmental visuals -Optional Spectator Cam (Seriously appreciate this feature Think Tank Decoy!) Cons: -Interactions can wig out sometimes -Reloading could be a lot smoother -No Toggle Grip option yet (acknowledged by developer and is on the way in a future update. Non issue for me since I prefer Hold Grip) Neutral: -The prisoner NPC are the same models from OLD Blade and Sorcery so I hope to see them implement better models in the future. -Enemy NPC are quite simplistic up close and lack facial expressions during combat. Would love to see them get better as well, and have mouth animations like the prisoner NPC have. -Food gives you like... a crumb of health. I'm not sure the extra life would be enough to survive against an extra gunshot. My Neutral thoughts would be negative, but the game is Early Access and hasn't even been out a month so they may be non issues by final release. I'll update my review post 1.0, but I have a feeling my overall recommendation will be the same!
Cool concept still needs work. If I dropped something on the ground the game doesnt seem to sync with my VR settings and thinks that the ground is much lower than it actually is, so I have no way of picking up anything
Pretty intense, nice change for a game on VR. Just gotta fix the gun angle in options and its better. 8/10
Zuerst, ich finde das Spiel an sich eine echt gute Idee und die Umsetzung ist okay. Die Frage ich die ich mir ernsthaft stelle ist, Wieso muss/kann man das Spiel noch einmal extra auf deutsch kaufen, wenn es die Option im engl. Spiel gibt und warum funktioniert genau diese Option im Spiel nur zu 1/3??? Ich mein, dass das Spiel seit fast 3 Jahren keine Updates oder andere Formen der Pflege erhalten hat, sollte den Spieler/Käufer schon aufhorchen lassen. An sich ist das Spiel gut, aber mit Liebe ist das nicht gemacht oder durchdacht worden.
Hat auf jeden Fall noch Potenzial. Vielleicht könnte die Umgebung abwechslungsreicher sein und das heimliche töten von Gegnern sich nicht nur auf Zuschlagen begrenzen. Man könnte ja vielleicht auch die Gegner mit einem Seil erwürgen oder mit einem Dolch niederstrecken, vielleicht auch mal eine Falle stellen oder sowas. Oh und Koop wäre das doch ein tolles Ding :)
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