
Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Tyrant landed in Tyberia bearing promises of a paradise, without war, without suffering… and without death. All Tyberians had to do in order to enter his paradise was to simply die at the hands of his Dead Army. The war was over before it even began, with thousands perishing in the Tyrant's wake, only to be brought into his fold as undying thralls, bound by magic. The few living warriors left are scattered across the remnants of their homeland, tirelessly looking for a way to turn the tables on the tyrannical Tyrant. Lead a great Uprising, defeat the Dead Army, and drive the monstrous overlord back into the depths of the sea from whence he came.
Tyrant's Blessing is a tactical turn-based game where your ability to plan, adapt, and strategize is more important than min-maxing your units or finding the sharpest sword in the hoard. Select battles every day, make challenging choices, and cleverly use the strengths of these rag-tag insurgents to defeat the undead hordes and maybe - just maybe - bring real life back to Tyberia.

Before you bring the battle to the Tyrant's doorstep, you'll have to make sure you live long enough to reclaim the Island.
Decide whether to fight, rescue the living from the Undying, or gather your strength. Every choice matters throughout every day of the Uprising.
As you fight your way across the face of Tyberia, face off against random encounters that force difficult decisions. Do you intervene and fight highwaymen, putting your warriors at risk? Do you try to save a child, risking valuable time and resources? Only your morals and ideals hold the answer.

The Tyrant can’t be defeated without destroying an army's worth of the Undying. However, winning is more than simply whacking the enemy as hard as you can.
Analyze the fray and plan accordingly. Place warriors around the battlefield to gain strategic advantages.
Stay ever mindful of surroundings: kick up dust to make the enemies lose sight or hop over stones and dodge into bushes to avoid enemy attacks.
Mind the enemy: every attack is telegraphed, but take care, simply moving away leaves behind a shadow. This remnant of a character can still be attacked if there is no way to avoid it...
Knock the enemies out of the way and into obstacles, shield weaker heroes with ones that can tank damage, as well as chain powerful elemental attacks using the environment. Brute force works, but fight smarter, not harder.

Each of your heroes has their own personality, properties, and abilities. Who will you choose to put in harm’s way?
Enlist twenty hallowed heroes, each with a distinct set of abilities that can dramatically alter the course of any battle.
But stay mindful: Not all heroes appear in a playthrough - and not everyone is guaranteed to make it to the finish line of this quest.
Pick the right team for the task. An assassin may thrive in confined spaces, while an archer will suffer in close quarters. Some heroes may even bring their pets along, who might provide just enough leverage to win a battle for the group.
We cannot afford to lose even a single hero to the undead tyrant!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 372reviews | 71% | — | $150.5K |
| $3.99−80% | 18ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beautifull mechanics and amazing pixelart, but lacks story and replayvalue
A pretty good and simple TRPG. It's clearly inspired by Into the Breach, and while I haven't played that game, this game is definitely an enjoyable enough experience on its own. Gameplay is simple but higher difficulties require tactical thinking and good characters. The characters all have fun and unique designs, though perhaps a bit generic in the genre (Minus one character which is just a giant guinea pig which is definitely unique) and the story is passable, but clearly not a focus. 18 hours was enough to 100% the game, even with a few failed runs, so you could probably manage to 100% it quicker if you were more efficient. Other than that, the achievements are all simple and can be done on easy mode if you care about achievements, but if you just want to beat the game once, it's much shorter (some of my later runs took 30 minutes) and there's no 'real' ending but the game itself is pretty replayable. Pros: . Giant guinea pig character . Fun and replayable gameplay . Pretty easy 100% Cons: . Story is pretty generic and clearly not the focus . Characters don't have much personality . Really short if you only want to beat it once
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я хз, шо курили разраби, вносячи механіку "Тіней" у гру, але це самий тупий мув в іграх за весь час їх існування. Додали б можливість в меню вибрати варіант з цією недомеханікою, або без, то можливо б люди грали в це. А так, лише одне рішення від разраба тупо відвернуло мене грати в цю маячню.
very fun
从技能设计到场景布置都能看到前辈游戏的影子,但是由于一些独特机制(比如敌人的高强度复活,己方被锁定后留下的残影),外加大部分关卡的奖励都限制回合数,导致只有清场能力强的角色才适合高难度,再加上道具的种类也比较固定,时间久了就会发现游戏不耐玩。游戏画风和角色看着很舒服,玩一玩还是蛮轻松的。
Boa pixel arte, sistema de combate fluído e bem divertido. Um jogo sem sistemas complexos, bom para matar tempo. A sua simplicidade se torna favorável na jogabilidade, porém deixa muito a desejar na narrativa. O jogo não te engaja na história, e o carisma dos personagens é péssimo. Se você ama jogos táticos, pode vir tranquilo, mas não espere algo muito profundo.
https://youtu.be/v8HpeoBRZHw Offering an unique feature of player units having multiple attackable squares doesn't fully click due to feeling like a forced element added to arbitrarily adjust difficulty.
Tyrant’s Blessing is a tactical turn-based strategy game developed by Mercury Game Studio and published by indie.io that combines grid-based combat with roguelite progression and a narrative about rebellion in a conquered fantasy world. Rather than focusing on traditional RPG progression systems such as leveling and grinding, the game emphasizes strategic thinking, positioning, and the careful management of a small group of heroes fighting against overwhelming supernatural forces. The result is a strategy experience that feels more like a sequence of intricate battlefield puzzles than a conventional role-playing adventure, rewarding players who approach each encounter with patience and careful planning. The story takes place on the island nation of Tyberia, a once vibrant kingdom that has been transformed into a strange and unsettling version of peace. A mysterious tyrant has conquered the land not by slaughtering its people, but by transforming them into obedient undead soldiers known as the Undying. Under the Tyrant’s rule, war and suffering have technically ended because most of the living population has been replaced by these magically bound servants. However, a small group of survivors refuses to accept this unnatural order. These rebels gather in secret, hoping to reclaim their homeland and restore life to a kingdom now dominated by the dead. Players take on the role of the leader of this rebellion, guiding a group of heroes as they travel across Tyberia in search of allies and opportunities to weaken the Tyrant’s forces. The campaign unfolds across a map divided into different encounters and locations that represent battles, story events, and potential rewards. Each journey through the island is structured as a sequence of days, during which the rebels must choose which paths to take and which challenges to confront. These choices shape the overall course of the rebellion, creating a dynamic campaign where each playthrough can unfold differently depending on the player’s decisions. The core gameplay revolves around tactical combat that takes place on a grid-based battlefield. Each encounter pits the player’s small team of heroes against groups of Undying enemies who threaten to overwhelm them through numbers and persistence. Unlike many strategy games where players react to enemy movements in real time, Tyrant’s Blessing introduces a unique mechanic in which enemies reveal their intended actions before executing them. This allows players to study the battlefield, predict enemy attacks, and carefully position their heroes to avoid damage while preparing counterattacks. The result is a combat system that feels methodical and thoughtful, where success depends on anticipating enemy behavior rather than reacting quickly. Players typically control a small group of three heroes during each battle, supported by a companion animal that provides additional abilities. Each hero possesses distinct skills that influence how they interact with the battlefield. Some characters specialize in pushing or pulling enemies into dangerous positions, others excel at ranged attacks or defensive support, and some focus on mobility to quickly reposition across the grid. Because the party size is limited, selecting the right combination of heroes becomes an important strategic decision that can significantly influence the outcome of encounters. One of the more interesting mechanics involves the way enemies behave after being defeated. Many Undying enemies do not remain permanently eliminated after falling in battle. Instead, they may rise again after a short period unless the player takes steps to prevent their resurrection. This mechanic adds an extra layer of tactical pressure, forcing players to maintain control over the battlefield and manage multiple threats at once. Allowing enemies to revive can quickly turn a manageable situation into a chaotic one, encouraging players to think carefully about how they control space during combat. Between battles, the campaign continues through a series of strategic decisions that shape the rebellion’s progress. Each day offers several possible locations to visit, but players can only choose a limited number before time advances. Some locations provide resources or new recruits, while others present difficult battles that must be overcome to continue moving forward. Occasionally, story-driven events appear that allow players to make choices affecting their resources, allies, or the morale of the rebellion. These branching paths add replay value and encourage experimentation with different strategies across multiple runs. The roster of heroes available to the rebellion also plays a significant role in the game’s replayability. Over time, players can unlock new characters who may appear during future playthroughs. Each hero brings unique abilities and combat styles that dramatically change how battles unfold. Some heroes rely on brute force, while others emphasize clever positioning or support abilities that benefit the entire team. Discovering new characters and experimenting with different team combinations keeps the strategic experience fresh even after completing the main campaign. Visually, Tyrant’s Blessing adopts a colorful pixel-art style that blends retro aesthetics with modern animation techniques. Characters are represented by expressive sprites that convey personality despite the limited visual scale. The battlefields themselves are filled with environmental details such as tall grass, stone ruins, and shifting terrain that add visual variety while also affecting gameplay. Although the graphical presentation remains relatively simple compared to larger tactical RPGs, the art style complements the game’s strategic focus by ensuring that units and hazards remain easy to identify during combat. The game’s audio design further enhances the atmosphere of a desperate rebellion. The soundtrack features energetic orchestral themes during battles and more subdued melodies while exploring the campaign map. These musical elements reinforce the sense of tension and determination that defines the struggle against the Tyrant’s undead forces. Sound effects such as weapon strikes, magical abilities, and enemy movements provide clear feedback during combat without overwhelming the player. One of the most appealing aspects of Tyrant’s Blessing is its focus on strategy rather than character progression. Many RPGs allow players to overcome challenges simply by gaining levels or acquiring stronger equipment. In contrast, this game requires players to rely on clever tactics and thoughtful positioning. Every encounter can theoretically be solved through careful planning, making victories feel satisfying because they result from strategic insight rather than numerical advantage. However, the game’s emphasis on tactical gameplay also means that its narrative elements remain relatively understated. While the premise of a rebellion against a tyrant who has transformed an entire kingdom into undead servants is intriguing, the story itself is delivered through brief events and minimal dialogue. Players who prefer narrative-heavy RPGs may find the storytelling somewhat limited, as the primary focus remains firmly on the mechanics of combat and strategy. Overall, Tyrant’s Blessing stands out as a thoughtful and well-designed tactical strategy game that rewards patience, creativity, and careful decision-making. By combining puzzle-like combat with a flexible campaign structure, it offers an experience that feels both challenging and satisfying. For players who enjoy turn-based tactics and games that emphasize strategic thinking over traditional RPG progression, Tyrant’s Blessing provides a unique and rewarding journey through a land struggling to reclaim its life from the grip of an immortal tyrant. Rating: 7/10
Hello @ DEVS !! Thank you so much for making a game similiar to ItB, you did well. 👍🏻
muito bom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $467.3K | 802 | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $150.5K | 428 | 68% | $19.99 | |
| $150.5K | 1.7K | 96% | $4.99 | |
| $150.5K | 1.1K | 90% | $4.99 | |
| $150.6K | 259 | 93% | $19.99 | |
| $150.6K | 1.3K | 95% | $6.99 | |
| $150.4K | 1.5K | 89% | $3.99 |