
Tyrannis: Co-Prosperity is sequel to our first game Tyrannis, and it brings back the accessible turn-based asymmetric gameplay as you fight a massive megacorporation along the Pacific Rim. Battle the Kirihara Group's Security Division across 40 new maps and a brand new campaign mode!
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About
Tyrannis: Co-Prosperity shifts the fight of rebels against mercenaries to East Asia, where units of Freelancers fight to weaken the grip of the Security Division of the Kirihara Group.
Outnumbered and outgunned, their greatest strength is guerrilla tactics against the world's largest megacorporation and their allies.
Create your own faction and bring the fight to the corpos... or create your own security force and replace them as top dog in East Asia.
Tyrannis: Co-Prosperity's turn-based strategic gameplay pits armies of overstretched Security Forces against outnumbered Freelancers.
Through asymmetric gameplay, the Security Forces will run Search and Destroy missions to hopefully root out the Freelancers, while the Freelancers work to raid their enemies and liberate the country from the Security Forces' control.
40 Unique Maps
Expanded Custom Faction Creator
Campaign With 3 Branching Paths
Earn Loot By Conquering & Raiding Districts Across Asiia
Campaign and Skirmish Integration
Create your own character and faction to fight against an army of mercenaries in a roguelike campaign across East Asia.
As you liberate more regions, you can further develop your own faction into a stronger, unique fighting force that can go toe-to-toe against Kirihara's Security Division.
There are 40 maps for you to liberate from corpo control, and the fate of East Asia is in your hands.
Will you burn the world's largest zaibatsu to the ground? Would you take it over and rule over its corporate empire? Or will you create a new balance in East Asia?
The choice is yours, Freelancer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Tyrannis: Co-Prosperity is the sequel to the 2020 game 'Tyrannis', a game about fighting/waging a guerrilla warfare in the South-Eastern parts of Asia. As it was the case with the previous title, the background consists of an alternate history scenario in which the US has been divided between different mercenary companies and rebel groups;something similar has happened to SE Asia as well(Though I am not sure when exactly does it take place, from what I can see it takes place after 1984,at least in the first game). [u] The good[/u] [list] [*]the setting has potential for further speculation [*]the perspective of guerrilla warfare creates a fun loop(refreshing after hundreds of games with symmetric warfare) [*]the newly added campaign(based of Reconquista from the original title) creates a grander scheme of things [*] the retro wireframe computer art style is clear and helps with the immersion [/list] [u] The bad [/u] [list] [*]the soundtrack,though dramatic and good in some moments,is not as diverse and touching as the one from the previous game [*]the UI is still awkward to use;it relies on too many button presses and the map could benefit from a zoom in/out feature(especially since the maps are big) [/list] [u] Suggestions [/u] [list] [*]bring back AI allies,but with better AI(so they can actually help,instead of being defeated in the first turns) [*]diversify the soundtrack,or at least add some songs from the old one [*]use sliders instead of button prompts for some of the menus(the Volume menu for example) [*]add a system of in-game events in order to make the game more interesting(there could be lore events,gameplay ones or both) [*]add a terrain system which can influence the outcome of a combat(together with a terrain map mode) [*]add a modding system which can extend the game's life further and enhance it(though,I understand that this part can be complicated) [/list] Overall,Tyrannis is a small,but interesting strategy game that occupies a certain niche of Cold War aesthetic asymmetric warfare games(a mix which unfortunately is rarely seen).Despite the fact I don't have many hours in the game,I hope that my feedback could be helpful.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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