
Tyr is a multiplayer tank shooter. Pilot heavy-armored vehicles with unique capabilities and upgrade them as you battle for victory with your team.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #81, worst US #93 · 2 markets collected
About
This is Tyr, a tank shooter where positioning, strategic decision-making, and mastery of unique abilities win.
Tyr features a roster of specialized armored vehicles and pilots. You’ll take control of treaded and hover tanks alike as you angle & position for defense, and rumble and glide across the battlefield.
Each vehicle also offers its own tech tree and ammo & component slots, affording you the ability to upgrade and evolve your ride to suit your playstyle. You may even be able to change up your vehicle’s unique keystone tech to dynamically alter your personal meta.
Each vehicle features a unique power that impacts Tyr’s moment-to-moment play on the battlefield. A tank may have the ability to blink several vehicle lengths forward or back, send out a sonar pulse to spot enemies, or overcharge its engine to ram directly into an opponent and deal massive damage.
In Tyr, you and your opponents will only be visible when within range or while making enough noise. Deciding when to push forward and when to fire from cover could mean the difference between staying hidden and revealing your position to the entire enemy team, so play carefully.
Tyr will test your mental mettle, patience, and teamwork, as deliberate play beats whoever can fire the fastest.
Multiplayer tank shooter - Engage in strategic team battles with heavy-armored vehicles
A roster of heavy armor - Tanks in Tyr each feature a unique armor profile that you can angle and position to deflect enemy shots in the heat of battle
Vehicle customization - Individual tech trees, ammo slots, and component upgrades for each tank
Keystone tech variations - Max level your tank to unlock meta-changing tech
Asymmetric vision - Position yourself correctly, and you’ll see the enemy and spot them for your team, while the enemy can't see you in return
Unique vehicle abilities- Each tank has a distinct ability that makes moment-to-moment play more high-stakes and interesting
Strategy beats twitch reflexes - Run and gun gameplay gets punished by careful positioning and slow, deliberately placed shots to disable enemies
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Самая драйвовая игра про танки более подробно в обзоре на ютуб: https://youtu.be/f9gQSIFIeDk?si=ZwA22JO8pjr-KU1k
Good Game! Very fair and fun pace of progression with 0 gotcha mechanics, very chill monetization for a free game pretty much only skins which is a fantastic break from any other tactical vehicle game ive played. Also gameplay is fantastic and fast, you get into games fast and you can leave when you die and join another game and still get full rewards. Well worth a try for free, worth your time for sure. ill probably buy a skin just to support a good indie game honestly.
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Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can’t connect to the servers even in sandbox mode.
Schön zu sehen, dass es gratis ist. Das Spiel könnte auch zehn oder 20 € kosten.
имбулечка, танки тoлькo теперь быстрo веселo и футуристичнo
good, could do with more cosmetic customisation
Incredibly fun in-depth Tank shooter. As a newcomer to the genre I had an awesome time jamming team games and solo, My only complaint is that you can't play will a full stack
A very enjoyable little game that is rather easy to pick up and is possessing of a very concise and generally useful tutorial. Matches are quick and to the point somewhere in the range of as short as 3 minutes queue and all (very short don't charge in like that) to a more average 5-7 or even as long 10-12 again including tank select and queue times in a relatively populated area so this part may vary. There is a tank building/loadout element that I find quite fun and useful but not to the point that un-upgraded tanks are useless and if you don't wish to interact with this portion of the game at all you can absolutely just use the default build for each tank. Speaking of tanks I would say that at the moment they are generally well balanced although this is subject to change and also dependent on how much you and your team can work together. As of this moment there is no team chat or game chat to communicate your strategies and parties can only take up at most 3 out of the 8 players in the standard team size.
Very fun game. Match Maker kinda wonky sometimes but overall really engaging fast pace tank shooter.
A promising World of Tanks-like. Has a lot of QoL features that said prior game lacks- like a good in-menu armor viewer and a tiebreaker system. Also surprisingly balanced given its early state of development; Apart from a couple problem situations the roster all feel at least fairly viable if played to their strengths. Maps are OK but I am not experienced enough in the genre to really comment on the strength of their design. There's a surprising amount of attention to detail for something this early in development, even if the artstyle and visuals aren't exactly cutting-edge. I feel a palpable intentionality of a majority of game design decisions. Vehicles are designed with pronounced strengths and weaknesses, counterplay, and power scenarios to exploit for their pilot. Last Stand is a mechanic that seriously gives the underdog a shot when your average soloqueue team inevitably crumples for no explainable reason. The devs are also very transparent and earnest from what I can tell. Monetization is practically nonexistent- and I'm told the idea is that it'll be cosmetic-only. While I am entirely onboard with that concept, I worry about the viability of the game long-term if the revenue doesn't end up panning out. Even for a small lean team, the money needs to come from somewhere. That being said, if the game remains stable in that respect, there's a LOT of potential here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 69 | 70% | Free | |
| $0 | 0 | — | $7.99 | |
| — | 0 | — | — | |
| $0 | 25 | 76% | Free | |
| $0 | 101.3K | 80% | Free | |
| $0 | 7.1K | 47% | Free |