
Typing Tales is a typing survivors like. Slay enemies to unlock new abilities and upgrade existing ones. Progress to uncover new game modes, maps, characters and abilities. Can you discover all secrets and get all achievements?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Typing Tales is a pure typing game. It can be played without touching your mouse even once. Put your skills to the test or practice a new language and have fun!
dynamic difficulty 👉 so you can relax or go as hard as you want!
roguelike 👉 unlock maps, secrets, musics, characters and enemies across runs!
explore 👉 maps can be moved through to find pickups or secrets!
unique enemies 👉 all enemies have unique abilities!
choose your length 👉 engage in short sessions or in endless mode!
Genres
Stats
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Spanish - Latin America
Engagement
Reviews
Hello developer ('s). I do not like the idea of an easy mode in games but for slow pc beginners like me i can understand the need for it. No matter what i do i start with a few slugs around me and they kill me in a few seconds. I try to get my WPM up but this game is way to hard to even get started. (gues my WPM must be arond 20 to 30) Now i grant that i am super slow so who knows. I need 2 to 5 seconds to type a word like typing or physics. Given that information i can not move around with west, north, east, south as writen words. Arrows would do the trick. As for the settings, i would like to have a slow approach with a few targets walking twoards me and i can get away and up with numbers with time. It is displayed in the video but i get no chance in doing something. I think the game is good and solid given it is for free. I try to Improve in the pc world with coding, typing ,gaming you name it. I will try to update my review as i progress so try to take my words from the absolute beginner side. I hope you can reach lots of people with this game as it is worth the time to improve the brain. Maybe i can get the hang of it later down the road. Get this game and help this project to grow. Nice work. (english is not my main language)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
not burying the lede: this is absolute ♥♥♥♥♥♥♥ but I've chronicled my experience, so might as well post it all. ward off hordes of approaching enemies by typing words. store page says it's a roguelike but it's a lie, as it's not turn-based. the mouse works in the menus, as does typing button text. basic typing game functionality that's not always present, and pretty much the only positive here. various languages, stats, separate volumes (master, music, sfx and typing), plus an ambience toggle. why no slider for that? full screen or borderless option. why no windowed mode? and two gameplay toggles: one for backspace to only delete one character instead of a whole word, another to only highlight words matching the input exactly. not sure about the latter and didn't experiment, it's on by default. the store page shows a knockback option that's not in the game anymore (yet?). 6 playable characters with their own special attack, so why not make that ui element smaller to make them all fit? or add a scrollbar indicating there's more. I only accidentally found the last one by clicking rise/fall a few times. mouse wheel also works but what's wrong with up/down? all lower-case text is fine in a typing game that ignores case, but then why have capital letters in the character descriptions? picked one, clicked next. still said 'select character' on top but it was about location and both rise/fall and mouse wheel stopped working. 3 settings but the first can't be selected. if it's unlocked later, why not put it on the bottom? can choose threat level and 3 modifiers: frail means instadeath on getting hit, perfect allows no mistakes, endless is endless. so far so wonky, then welcome to the [b]completely broken tutorial[/b]. told me to keep typing, as abilities are targeted. nothing happened to the enemy, so I typed another word (search), ended up on an enemy-free screen, where nothing I did worked, except I could place a bomb and damage myself by typing random words. esc did nothing, alt+f4, let's try again instead of an instant thumbs down, I have time to waste. better result, maybe I ran out of time for the axe last time and didn't think to type bomb after. let's say we're both to blame. xp gathering is automatic outside the tutorial but the level up screen only comes up by typing 'level' instead of pausing the whole thing when it happens to choose one of the upgrades. and instead of typing the name of the upgrade, it asks for random unrelated words, a thing that pissed me off in [b]touch type tale[/b] as well. man, that game is an undeniably very pretty disaster, but so is this, without the pretty part. here's what happened after the tutorial. an enemy appeared right next to me, killed it and learned that xp isn't gathered instantly for some reason. what immediately occured was a snail gangbang, several of them showed up, right around me again, and killed me on the spot, but the single xp still made its way to me by the time I died. fun. tried again, I'm nothing if not a masochist. the input box doesn't reset on death, have to remove the characters my dying guy left this mortal coil with. started with 2 snails this time, killed them, another gang appeared, did better, managed 7 xp, then died again. ding after 5, so I could've upgraded something if the game worked properly, but it's [b]so ♥♥♥♥♥♥♥ hectic, even though there's zero indication of enemy behavior[/b]. they are static sprites that randomly move around, maybe attack, maybe not, then you die. you're supposed to survive 3 minutes, the second attempt was 14 seconds. out of morbid curiosity I tried the other location. more manageable, with enemies approaching from the edges, and when you 'loot', it does pause the game and asks to 'open' it, then type more words. I stopped after a few, there were noises and animations, then it went away. no idea what I actually looted but the game remained paused until I started typing. 'pause' brings up a map showing special items and asks for one of the four cardinal directions, but it's not a grid and items aren't always in cardinal directions, so again, no clue how it's supposed to work or if you're supposed to move around instead of killing stuff or what. not that I could, as [b]typing any direction, or anything at all while the map was up, did absolutely nothing[/b]. I tried options, that worked, then back, was back on the map, [b]typed level and hit enter this time (was never necessary before, so not exactly my bad)[/b], and [b]the level up screen came up but the game unpaused and I got killed[/b]. game over on top, level up options still covering the restart and menu buttons. what the ♥♥♥♥♥♥♥♥♥♥♥♥♥ piece of ♥♥♥♥ is this? there are also a bunch of icons and numbers on the side. no tooltips, but I, again, accidentally noticed the numbers changing to words and back while the map was up. time, hp and xp were obvious, the rest are level, wpm, accuracy, kill count and combo. not a word of these in the tutorial or anywhere else. I'm not one to complain about things that can be changed, so feel free to add any and all annoyances to your game, just make sure they're optional. in this case, difficulty can be adjusted, but why have it at 100 by default? and why 100 when it can only be changed in increments of 10? 90 or 100, so might as well have 9 and 10. and again, why not put the locations in a logical order? easier, harder, locked, not locked, harder, easier. as a final thing, I tried the snail place again with a lower number and it was easier but not by much. partly a skill issue for sure but it's mostly just ♥♥♥♥ game design and execution.
Pretty nice concept, would love to play more once more content is added to the game.
No idea what's going on. I start a new game, eventually completed the extremely fragile tutorial. Then I start a real game, I have time to kill the first enemy, and then 5 more spawn and I die within a few seconds before I can type out the second enemy. Hard pass.
Çerezlik keyifle oynayabileceğiniz kafa dağıtmalık bir yapım. deneyin.
the player powers are pretty pointless unless apart from the axe that can be upgrade so much that it will kill every enemy and the cooldown is faster than the movement causing endless mode to be: axeaxeaxeaxeaxeaxeaxeaxeaxeaxeaxe. having an enemy with the name menu is a harsh trick... i also found a guy named level. (if you type level it opens the level up menu and if you type menu it quits the game to the main menu) if this gets fixed and a mode that slowly gets harder or faster is added
игра слишком крутая для того чтобы быть понятой
An sich ein richtig gutes Typing-Spiel – aber für Anfänger gnadenlos zu schwer. Das Spielkonzept ist stark, keine Frage. Aufbau, Idee und Umsetzung sind durchdacht und machen grundsätzlich Spaß. Aber: Für Einsteiger ist der Schwierigkeitsgrad brutal. Zumindest habe ich nirgends eine Option gefunden, die Spielgeschwindigkeit oder das Tempo herunterzusetzen. In der Praxis bedeutet das: Meist bin ich tot, bevor ich überhaupt das erste Wort sauber getippt habe – spätestens aber, bevor auch nur ansatzweise das zweite Monster fällt. Roguelike hin oder her, selbst dafür ist das aus Anfänger-Sicht einfach zu viel. Spieler, die bereits sehr schnell tippen, das 10-Finger-System beherrschen und unter Druck fehlerfrei bleiben, werden hier sicher eine echte Herausforderung finden. Für Anfänger hingegen ist es eher eine frustrierende Angelegenheit. Ich habe das Spiel daher erstmal auf die lange Bank geschoben. Vielleicht bin ich eines Tages gut genug – ausgeschlossen ist es nicht. Trotz allem: Für ein kostenloses Angebot ist das eine starke Leistung. Gemeint ist hier nicht nur die Arbeit dahinter, sondern vor allem der Spielaufbau selbst. Unterm Strich: Ein gutes, absolut spielenswertes Spiel – wenn man tippen kann. Für Profis eine Herausforderung, für Anfänger aktuell eher abschreckend.
Why the enemy behavior is so much different ingame as in the preshow video? As first, the game itselve is pretty cool. Typing random set words to fight and living the adventure is such an good idea. Now to the bad parts. Choosing between all those characters from start is really confusing. Is there any difference at all? Doesnt feel like it. Tutorial was okayish... More or less confusing and not showing me the string of gameplay. Found out how to do stuff by trying random words that could work. As you finish the Tutorial with like 5-8 letter words. The real game starts... and those words are really not typable if like 5 enemies dashing towards you and instantly killing you. All i can do is directly random teleport and kill the first one. There is just not enough time to get behin some map objective, since the enemies dashing right through it and hitting you all at once. Game itselfe is a good idea but the "balancing" should be done as next, otherwise noone will stay to play this game more than 20 minutes. Looking forward for new updates and fixes.
lowkey a banger, though whenever an enemy with the name 'menu' pops up it takes me to the actual menu lol, otherwise it's a good game!!!
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