
Typinc. is a roguelike deckbuilding typing game. Type the paragraphs presented to you and maintain your streak to survive and win the game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Typinc. is a roguelike deckbuilding typing game.
Complete typing jobs presented to you to unlock perks which affects the score you make.
Features:
Typing stats such as Best Typing Speed, Average of Last 10 and Accuracy.
Roguelike Deckbuilding
Unlock different perks for different effects
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
确实和长评说的一样存在一些问题,一些卡牌的功能意义不明,然后句子以句号结尾导致一些句子断句地方十分招笑。素材库内容太过单薄,引号只有前引号之类的。这些算是文本的问题了。Skip按钮的功能也不是很明显,至少我是五个小时后才知道可以skip换段落的。作为打字游戏需要使用鼠标频繁的点击确实是一大败笔。但抛开以上一切来说我觉得还算好玩。有意思。
So... I've been playing this and... I'm unsure if the devs fixed what the others had issues with in the game, OR I've gotten lucky. I read how some say it was inspired by Baltro. I know of the title, and vaguely that it's a card game. No other clue as to much outside of some details here and there. I do know about what I have seen while playing: -If there are still typos, they are few or I don't notice them (I generally play on little sleep and am not an editor, proofreader or anything more than just a typing enthusiast who liked Mavis Beacon as a kid). -Some of the keys don't show what they do or don't have on them as upgrades when using the show keyboard button. -Sometimes the perk card at the edge of the screen cannot be fully read after it's bought to check exactly what it says because it goes of screen. -The game doesn't really give a LOT of details into the perk card usage. Though you can kind of use context clues and see how they work with the mode you're in. I'm bad at explaining but just like in fighting games some cards may be more 'meta' to the mode you're in. (I've only tried normal accuracy as of yet) -The perk cards/key upgrades DO seem to work fine as far as I have seen. I don't find a lot of negatives to give because I mostly enjoyed what I've seen and played. I will say, I'm mad that I got a PARAGRAPH of like 50 or more words when I definitely didn't need it as I was close to finishing a full run and only needed a little more points to go, but I didn't have enough time to finish it in ACCURACY mode. Possibly luck of the draw (or lack thereof) or a sneaky mechanic to make you panic and lose your runs. The negative cards the boss/manager gives you can be BRUTAL! Like I was early in a run that I was already doing badly in, and it was a card where I needed to do another typing job that day but that negative modifier card kicked me while I was down by not allowing that. Like a sad little puppy. This is all my own experience, but as far as I know there COULD still be more issues I haven't encountered that were there before I bought it. But I did get to day 28 with a fairly good luck streak, on normal. But I like it, and simply enjoy having something aside from my normal FPS or RPG or well most other things I play and like the music and sound effects enough to have fun. I got it during the summer sale for cheaper as well, but it convinced me to write a review especially after seeing that a few people seemed to have issue I didn't. That is not however me saying you will NOT encounter those problems, but that I did not seem to encounter like 99% of what they did. I will say as a side note, nothing against the devs (or really the person who wrote it originally)... John from the yellow wallpaper story excerpts is a jerk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is far better and more fun than actual paid office work. Can't get better than that. Also a low bar admittidely.
打字打出了新流体验
I like this game. This game is exactly what I've asked for, and I like it for that. It is great idea, with a nice execution. Is full on indie coated and flimsy on the edges? Absolutely, and I respect the person who did this game for making it despite the shortcomings. I am happy to give money to support someone who beleives in their creaiton. This game will improve with time if the person who did it keeps going forward. Now, here are some things that I wished was different in the game, with the hope that it will resolved in due time, with the consideration of the creator: - I wish we could have a moment before having to type to see if you're ready to start. Simply a "Press enter when ready", maybe even with the text being showned to know a bit in advance what you're about to type. -I do not like the rising in pitch of the keyboard as you progressively advance in the text. Yes it gives a bit more pressure and anticipation, but I think it also makes the typing volatile and flimsy. I need my typing to be rock solid and reliable. - IT NEEDS an text cursor, something that allows me to know exactly where I am in the text. It's especially necessary when you are at a space in between two words and that you can't be sure where you are. - Also, the moving text that need to be written that moves is also bad, once again, simply adding an option to turn it off would be great. Or maybe at least a different sound for the space bar to have an audio cue of when you actually change to another word. - I also don't like the graphs being constantly updated as you go through the text. Either having an option to have them only static updates, or even only after you've finished the text during the cashout with a sped up replay? - THANK YOU for the option to bring a custom audio and text into the game, we need this! Could there even be an option to import whole books and being able to truly go through it from beginning to end? I would like the idea that I really read the whole book after (quite) some time -I must be missing the same letters quite often, could there be a way to see stats of most missed letters so that I could try to improve on them further on? Hell maybe extra points when getting first strike your top 3 missed letters, something like that - I actually like the white on black aesthetic, why not - Key upgrades should be of different value depending on how often each letters occur. Otherwise, upgrading for 5$ the letter E is worth so much more than upgrading the K - There needs to be a way to skip all of the mult summing of your cards, I had a game with 6 perks and 35 policies and it was taking forever. -The buying icon disapearing when hovering above it is crazy -Make so the Policies can be moved around just like Perks -I think the Endless mode can rise up faster, I am right now at day 52 with scores of 10 billion and the score that need to be beaten is 5 million. I don't know how long I still have. - I think it would be fine if the RGB keys all went at the same change speed and synchronous, it would help the readability of the game and make it easier to distinguish them from bicolor keys - Policies (and also probably perks) hide other on-screen visuals once they start to get out of the limit of their zone - TIMER NEEDS TO STOP WHEN YOU HIT ESCAPE. COME ON. - It's not clear which keys are golden -Hitting multiple times the spin button or the handle or the Enter button will spends Spins Available without giving reward - Spinning the Blessing Machine many times can end up giving three blank spaces - I confirm that the game needs to rise faster, I am right now at 1 quadrillion points and the score to beat is at not more than few trillions. There is no sight of this game ending
I'm going to keep this game to practice my typing in a competitive way(just competing with myself), but I will say that there are some bugs in this game that repeat over and over. The one that's gotten me the first time was being unable to close the settings tab with the Escape key WHILE the "Show Keyboard" option was turned on. The keyboard ended up covering the "close" button on the settings, which would've been a non-issue if I was able to close the settings tab with the escape key. I ended up having to scrap that first run :( And subsequent runs after were halted by what I think to be a "reset" bug? I noticed that starting a new run after getting my first game over(the minute being taken away didn't translate into the timer bar, so while my peripherals were looking at the still bar, the time was actually going down while I was typing a really long paragraph), the text box would have the previously unfinished paragraph, and the typing box didn't register a right/wrong letter at all. So I reset the run again, and when I loaded in, the run would continuously reset back to the title screen. Pressing play and picking the difficulty would automatically reset back to the title screen as soon as it loaded the text box. I like the game and know I'm going to keep playing, but I'm going to wait for the bugs to simmer down before continuing and update my review in maybe a few weeks. :) P.S would also like for there to be an option to change the way the text input box displays inputted words, because I'd like to see the entirety of what I'm typing instead of just the single word c:
Fun game, neat concept, keeps me playing for longer than I anticipate every time!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.9K | 106 | 65% | $11.99 | |
| $42.9K | 217 | 91% | $7.49 | |
| $42.9K | 197 | 88% | $14.99 | |
| $42.9K | 351 | 96% | $4.99 | |
| $42.9K | 157 | 97% | $6.99 | |
| $42.9K | 686 | 94% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $5.99 | |
| $863 | 5 | 100% | $4.99 | |
| — | 0 | — | — | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $2M | 4.6K | 82% | $11.99 | |
| $933.6K | 2.7K | 85% | $12.34 |