
So obvious and typical story, just puzzle and dodge traps. (English version will be provided soon.)
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Languages: Korean, English
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적당히 시간만 들이면 누구든 클리어 할 수 있는 게임. 머리를 쓰기보단 노가다성이 더 짙어 비추천.
1인 개발자의 노고를 생각해서 또 무료게임이고 해서 재미있게 플레이 했어요 앞으로도 좋은 게임 만들어주세요 감사합니다. 공략 영상입니다. 스포주의!! https://youtu.be/qkWTkC7tBoU
Игра "Typical Cliche" полностью оправдывает свое название – это мастерский парад штампов из жанра RPG. С первых минут тебя встречает классический "избранный", забывший свое прошлое герой, которому предстоит победить темного властелина и спасти мир. Боевая система, прокачка, квесты – все ощущается знакомым до боли. Однако, именно в этой предсказуемости и кроется шарм игры. Разработчики не стесняются высмеивать клише, наполняя диалоги остроумными замечаниями, а персонажей – самоиронией. Порой создается впечатление, что игра сознательно ждет, когда ты закатишь глаза от очередного предсказуемого поворота сюжета, чтобы тут же подколоть тебя за это. Графика простенькая, но милая, музыка вполне соответствует жанру, и в целом игра оставляет приятное впечатление "старого доброго" RPG. Если вы устали от нововведений и экспериментов, и хотите просто расслабиться, побегать по миру, наполненному знакомыми тропами, то эта игра - отличный выбор. Поклонникам "серьезных" RPG, возможно, покажется слишком легкомысленной, но для всех остальных – это довольно увлекательное путешествие полное ностальгии.
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Hours played at review time, across 27 reviews with recorded playtime.
this is literally one of the worst RPGMaker games i've ever played and that says a lot. i don't know where i am. drink? you can't get out the door closed/ wher am i
[h1]Before I played Typical Cliche, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
해상도 조절 안됨. 사운드 조절 안됨. 자동 저장 안됨. 사망 시 아예 새 게임을 해야 하므로 수시로 수동 저장이 필요. 멀티 엔딩. 달리기는 쉬프트. 퍼즐들이 포켓몬스터 골드를 플레이하던 시절을 떠올리게 함.
갓겜
It's just a bunch of simple puzzles that are made frustrating by poor game design. The story is unintelligible because of the awful translation. The music in the trailer is the title music. It and the game over music are as far as I can tell the only tracks in the game. the majority of the game is played in absolute silence and it does not add to the ambience at all. Overall, this game feels half baked and it's nowhere near as intuitive as the creator seems to think it is. The 'puzzles' are all one of two kinds - Baby's First Skyrim Dungeon Puzzle and the Only Way You're Going To Figure This Out Is Brute Forcing Your Way Through It. No in between. The latter kind can be fun when its actually because the puzzle is difficult but in this case its just incredibly unintuitive and poorly designed. Oh did I mention getting any puzzle wrong is almost always an immediate Game Over? Yeah. Just love reloading over and over and over again for tiny mistakes. Best feeling ever. Probably one of the worst RPG Maker Games I've ever played.
지금의 나에겐 어려운 게임이다. 더욱 강해져서 돌아오겠다
shift 키 누르면 빨리간다는 걸 마지막 도착해서 알았음
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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