
In the heart of a medieval manuscript, a horse takes up arms to avenge its fallen master. Type to attack, collect cards, explore a living board, and survive in a roguelite where every word becomes a weapon.
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About

Your master has fallen on the battlefield. You are his steed, and you take up the sword in his place. Advance through a typing game inspired by board games and roguelites, square by square, rolling dice each turn. Encounter monsters, chests, shops, events, and tactical choices in a world drawn like a living Gothic manuscript.

Your keyboard is your primary weapon. Type the words displayed on the screen to attack, break through defenses, or dodge enemy strikes. The faster and more precise you are, the more damage you inflict. Bosses, elites, and medieval creatures will put your reflexes to the test.

Every victory, every chest, and every event grants you a card: permanent bonuses, curses, unique effects, or heroic abilities. Combine them to create devastating or utterly chaotic builds. In this roguelite, your deck defines your destiny.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +16 more
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Игра интересная, задумка тоже, но сложноватая и не даёт расслабится. Ну в принципе прикольная. Для инди-разработчика - идеально The game is interesting and has a cool concept, but it's a bit too hard and doesn't let you relax. Overall, it's pretty fun. For an indie developer, it's perfect.
I tend to have a hard time enjoying games, especially recently, but this game has been a nice break from that aside from the few complaints I have. Type or Die is addictive and interesting, but the game deserves some more love and care from the dev. Any use of AI in this project is disappointing to me and I do wish I had noticed before purchasing the game, I found the demo the day the game was released and I enjoyed it too much to notice right away, I don't think I would have purchased the game if I had. At first I thought the mismatched art style was jarring but I'd rather stock art be used for assets than AI artwork, I hope the devs will hire artists in the future with the funding they get from purchases of the game. I do think that this game should've gone into a sort of early access stage rather than being released in the state it did, but the bugs that come from being recently released are more inconvenient than game breaking so they're easily ignored for me. (Edit and disclaimer: I only have about 1.5hrs of actual playtime in this game, I left it open on my PC as the game doesn't have a save game option.)
[h1] 《Type or Die》简评[/h1] [h3] 一匹马的复仇之路。嗯?一匹马? [/h3] 《Type or Die》是一款画风极具特色的以打字对战作为最核心题材的肉鸽like游戏。在游戏之中,我们将作为一匹马,一匹战死骑士的战马,拿起剑与盾,代替主人前进,并立下替主人报仇的目标而展开战斗。游戏有着浓浓的卡通绘本的风格,以及有些怪诞离奇的怪物,整体的搭配反而显得有些有趣,融入了肉鸽打字的玩法还是很新颖的。 游戏其实也没有太大的篇幅来介绍这些七七八八的环节,但是整体上还是很好懂的。我第一眼被吸引而来其实是这个打字的玩法,从视频页面上看着还是挺有趣的。自己上手玩,发现挺不错,而且能通过各种事件,减少,或者是增加我们的字符长度。当然,没打完自然也是会有着一些惩罚的。 游戏的依靠我们来投掷骰子,我们将会移动骰子掷出来的相应步数。当然,如果中途有怪物就会强制迎战。战斗结束之后继续往前走完剩下的步数。在战斗之中,我们能显著的看到生命值、攻击力、金币以及护盾值连杀数等。并且在规定时间之内输出屏幕正中的字符即可造成伤害,反之亦然。 与此同时,我们也可以使用获得的卡片,可以增加我们的攻击力、护盾等等,同时也有一些卡牌会具有除了数值增加之外的特殊能力,当然这些都比较依赖我们获取了。在我们前进的路上,有时候也会遇到或者发现宝箱或者各种事件等等,这些一般会给我们带来一些助益。当然也会有负面的事件,比如我就选过增加战斗文本词数的,可以说折磨死我了,太烦了!一开始还好,后面真的敲不过来! 总的来说,这算是一款比较不错的打字题材的肉鸽like游戏,整体玩起来的话,还算蛮不错的,个人感觉很有潜力。当然对于这种小独立游戏而言,平稳落地更为重要,目前的demo也是增加了一些新的内容,感兴趣的玩家可以试一试,整体其实还算不错的,适合休闲的时候来锻炼锻炼手指。Hhh [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
je recommande ce jeu uniquement si les corrections que je vais préciser sont effectuées. pour les + (chacun ses trucs) l'ambiance est au rendez vous. le décor est beau et j'ai surement zappé des jeux équivalents mais j'aime bien le gameplay qui consiste globalement à taper des mots sans faire d'erreur rapidement avec un aspect roguelite . très fluide (en même temps, heureusement). bon. passons à l'aspect négatif actuel. (s'il vous plait corrigez en , la plupart peuvent l'être rapidement) bourré de bugs, c'est un jeu qui se veut clavier mais on doit parfois utiliser la souris. il se joue avec des cartes mais beaucoup trop ne font pas les fonctions affichées, à se demander s'il a été testé. l'obligation d'achat au marché qui correspond au montant de son or est vraiment abusé, surtout que les produits ne se valent pas mais sont à peu près au même prix. les buffs sont parfois cumulables mais parfois reviennent à 0 et surtout ne sont pas consultables. pour ceux qui connaissent, j'ai l'impression de jouer dans shangri_la_frontier aux bouses, j'ai beaucoup aimé , mais il n'est pas à mettre entre toutes les mains actuellement. Très exigent , très buggé, mal équilibré et cher. Avis au(x) développeur(s) de revoir les problèmes, l'IA ne doit être qu'une aide, pas un fondement. et excusez moi tous pour ce très long monologue
I really like the game, great concept. However, there is a bug when the game tells me to choose a card after rolling the dice when I don't have any. There is nothing else to do than close the game. Happened with two games with 200+ kills. Edit: Tried playing a little bit more, but I always end up with the bug I described earlier, so I am not going to play until this bug gets fixed. Other opinions - wizard doesn't really give you special cards. I give him two cards and get just a normal type of card. After giving him two cards, I'd expect some kind of boosted card. - i don't know how the randomness works in the game because in some games i never get any dice card, so I roll with one dice throughout the game and I am out of cards all the time. So the game is seemingly random but in a weird way - I would appreciate to see my active boosts because it's hard to keep track of everything you applied - I think the fairy and the witch shouldn't have 2 choices out of 3, that are the same (for example, I meet a witch and first option is "You only have one HP" but the second option is exactly the same). - The Market prices don't make sense, I always fear meeting a market because it's gonna take all my gold and it's just giving common cards. Not a fair trade. Hoping to see improvements on the game because, as I said before, I am a fan of the concept and I am hoping to play in the future <3
Fun game to zone out with/waste time with. Given cards give enough options for progress. The jester, witch, fairy and wizard are nice adds. Would like to see: -> shop where the cards are not the cost of nearly the amount of gold you have, refresh option in shop, or option to exit without having to buy a card -> save option when you leave game in between ->with the wizard combining cards: that they really do turn into rare special cards.
Love all the new things that got added since the demo, but every time I run out of cards, I can't continue the game. Very sad, this is the second time I got stuck. I'll play again after an update, having no cards wasn't an issue in the demo, it would just skip the phase for choosing one. Edit: turns out a bug I reported for the demo is still in the game. Sure all the new content is nice but feels like the dev doesn't care much about properly fixing things before increasing the scope of the game.
Great game! I recommend it !
J'avais adoré la démo malgré le manque de contenu, mais la version finale m'a complètement bluffé ! Beaucoup plus de contenu, plein de nouvelles mécaniques (les sorcières, les coffres légendaires, les voleurs de cartes...), énormément de maps et une excellente rejouabilité. Franchement, c'est une excellente surprise. Bravo aux développeurs ! Maintenant mon objectif c'est de reprendre le TOP 1 comme sur la démo ahaha
《Type or Die》是一款非常规主角的中世纪画风打字冒险游戏。我们将扮演一位骑士——具体来说,是一匹位失去了主人的马儿骑士。在主人战死沙场后,马儿拿起了利剑、发誓要为主人复仇,让夺走主人性命的怪物血债血偿,为此不论什么代价都在所不惜……投掷骰子决定点数,邂逅或趁火打劫、或心怀善意的NPC,谨慎地打出书中的卡牌,敲击键盘化作凌厉的攻势——让一个个字母组成的魔法借我们之手横扫敌人! 话说在前头,本作的汉化质量实在是不敢恭维。这边用文字还原一下游戏主页面的显示内容: 退出游戏 排行榜 开始游戏 收藏 设置 设置 也就是设置出现了两遍嘛,问题不大。这样想着,我点击了开始游戏,然后在把启动资金用来开了几张卡后,游戏还是没能开始,此时的我意识到不对,然后点击了设置想调到英文看看是怎么个事……结果游戏直接退了。 ……感情“设置”是退出键是吧! 那开始真正的开始游戏键是哪个呢,屏幕前的噶人焖?聪明的你们一定猜到了答案——对啦,是『退出游戏』! 好在游戏终究是开始了。说回到游戏本身,采用的是走格子遇敌战斗的老一套,如果手头有卡牌,我们就需要先打出卡牌才能行动。而这些卡牌有正面buff也有负面诅咒,比如“把金币变成血量”,我的理解是消耗金币增强血量上限,再不济也是回血,寻思着手头就一块钱,回滴血也行啊。然而在卡牌打出后,我的最大生命值变成了1。哈哈,实在是太有趣了。 在冒险途中,除了需要打字击败的怪物们,我们还能遇到仙女、巫婆、劫匪和小丑等npc。仙女会给予强大的正面buff,巫婆则给出三个诅咒让我们任选其一,第一次遇到时可以给她一拳不拿诅咒,但之后就没这么简单了。劫匪顾名思义,会抢劫我们手里的一张牌,算是变相删牌;而小丑则会在我们完成填字谜题后给予奖励。 总体而言,《Type or Die》现阶段还需要多加打磨。汉化暂且不提,不能设置难度来对打字速度进行调整的话,手残如我到第三张图就没法玩了。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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