
More than a visual novel: explore campus, plan each day, use an interactive phone, discover dynamic events, earn achievements, and unlock character outfits through a cosmetic gacha system that never affects the story, choices, or in-game economy. What will tomorrow be? Chose on you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $9.4K | 27 | 93% | $8.99 | |
| approximately $1.8M | 3.7K | 88% | $14.99 | |
| approximately $1.1M | 1.8K | 89% | $17.99 | |
| approximately $7K | 14 | 100% | $12.99 | |
| approximately $3.9K | 3 | 67% | $39.99 | |
| approximately $3.3K | 16 | 94% | $6.99 |