
Take an exciting journey with Twisty, the floating brain monster, as he battles his way out of an insane asylum in this hilariously bizarre, action/adventure game.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
𝘽𝙤𝙣 𝙦𝙪𝙚𝙡𝙦𝙪'𝙪𝙣 𝙥𝙚𝙪𝙩 𝙢'𝙚𝙭𝙥𝙡𝙞𝙦𝙪𝙚𝙧 𝙡'𝙝𝙞𝙨𝙩𝙤𝙞𝙧𝙚 𝙚𝙩 𝙘𝙚 𝙦𝙪'𝙞𝙡 𝙛𝙖𝙪𝙩 𝙛𝙖𝙞𝙧𝙚 𝙥𝙖𝙧𝙘𝙚 𝙦𝙪𝙚 𝙟𝙚 𝙣𝙚 𝙘𝙤𝙢𝙥𝙧𝙚𝙣𝙙𝙨 𝙧𝙞𝙚𝙣 𝙙𝙪 𝙩𝙤𝙪𝙩. 𝙅𝙪𝙨𝙩𝙚 𝙖 𝙩𝙪𝙚𝙧 𝙙𝙚𝙨 𝙜𝙚𝙣𝙨 (𝙚𝙣𝙘𝙤𝙧𝙚 𝙘'𝙚𝙨𝙩 𝙘𝙤𝙢𝙥𝙡𝙞𝙦𝙪𝙚𝙧) 𝙚𝙩 𝙧é𝙘𝙪𝙥é𝙧𝙚𝙧 𝙙𝙚𝙨 𝙥𝙤𝙨𝙩𝙚𝙧𝙨? 𝙅𝙚 𝙨𝙖𝙞𝙨 𝙢ê𝙢𝙚 𝙥𝙖𝙨 𝙥𝙤𝙪𝙧𝙦𝙪𝙤𝙞 𝙛𝙖𝙪𝙩 𝙧é𝙘𝙪𝙥é𝙧𝙚𝙧 𝙩𝙤𝙪𝙩 𝙡𝙚𝙨 𝙥𝙤𝙨𝙩𝙚𝙧𝙨 ç𝙖 𝙨𝙚𝙧𝙩 𝙖 𝙦𝙪𝙤𝙞? 𝙋𝙪𝙞𝙨 𝙩𝙤𝙪𝙩 𝙡𝙚𝙨 𝙥𝙨𝙮𝙘𝙝𝙤𝙥𝙖𝙩𝙚𝙨 𝙫𝙚𝙪𝙡𝙚𝙣𝙩 𝙩𝙚 𝙩𝙪𝙚𝙧 𝙘'𝙚𝙨𝙩 𝙩𝙧𝙚𝙨 𝙙𝙪𝙧 𝙙𝙚 𝙩𝙚𝙣𝙞𝙧 𝙡𝙤𝙣𝙜𝙩𝙚𝙢𝙥𝙨 𝙝𝙚𝙪𝙧𝙚𝙪𝙨𝙚𝙢𝙚𝙣𝙩 𝙦𝙪𝙚 𝙩'𝙖𝙨 𝙙𝙚 𝙗𝙤𝙣𝙣𝙚𝙨 𝙞𝙣𝙛𝙚𝙧𝙢𝙞è𝙧𝙚𝙨. 𝙊𝙣 𝙨𝙚 𝙥𝙚𝙧𝙙 𝙛𝙖𝙘𝙞𝙡𝙚𝙢𝙚𝙣𝙩 𝙩𝙪 𝙨𝙖𝙞𝙨 𝙢ê𝙢𝙚 𝙥𝙖𝙨 𝙤𝙪 𝙞𝙡 𝙛𝙖𝙪𝙩 𝙮 𝙖𝙡𝙡𝙚𝙧 𝙪𝙣 𝙡𝙖𝙗𝙮𝙧𝙞𝙣𝙩𝙝𝙚 𝙚𝙣 𝙜𝙧𝙤𝙨. 𝙏𝙪 𝙖𝙨 𝙙𝙚𝙨 𝙥𝙤𝙪𝙫𝙤𝙞𝙧𝙨 𝙖𝙪𝙨𝙨𝙞 𝙢𝙖𝙞𝙨 𝙧𝙞𝙚𝙣 𝙣𝙚 𝙢𝙖𝙧𝙘𝙝𝙚. 𝙇𝙚𝙨 𝙢𝙪𝙨𝙞𝙦𝙪𝙚𝙨 𝙚𝙩 𝙡𝙚𝙨 𝙗𝙧𝙪𝙞𝙩𝙖𝙜𝙚𝙨 𝙩𝙚 𝙥è𝙩𝙚𝙣𝙩 𝙘𝙖𝙧𝙧𝙚𝙢𝙚𝙣𝙩 𝙡𝙚𝙨 𝙤𝙧𝙚𝙞𝙡𝙡𝙚𝙨. 𝙊𝙣 𝙥𝙖𝙨𝙨𝙚 𝙖 𝙩𝙧𝙖𝙫𝙚𝙧𝙨 𝙘𝙚𝙧𝙩𝙖𝙞𝙣𝙨 𝙢𝙪𝙧𝙨, 𝙡𝙚𝙨 𝙚𝙣𝙣𝙚𝙢𝙞𝙚𝙨 𝙩'𝙖𝙩𝙩𝙖𝙦𝙪𝙚 𝙙𝙚 𝙡𝙤𝙞𝙣 𝙖𝙫𝙚𝙘 𝙪𝙣𝙚 𝙨𝙚𝙧𝙞𝙣𝙜𝙪𝙚, 𝙘𝙚 𝙟𝙚𝙪 𝙘𝙤𝙣𝙩𝙞𝙚𝙣𝙩 𝙩𝙧𝙤𝙥 𝙙𝙚 𝙗𝙪𝙜,𝙞𝙡 𝙘𝙧𝙖𝙨𝙝 𝙙𝙚 𝙩𝙚𝙢𝙥𝙨 𝙚𝙣 𝙩𝙚𝙢𝙥𝙨, 𝙡𝙖 𝙨𝙤𝙪𝙧𝙞𝙨 𝙗𝙪𝙜 𝙙𝙖𝙣𝙨 𝙘𝙚𝙧𝙩𝙖𝙞𝙣𝙨 𝙚𝙣𝙙𝙧𝙤𝙞𝙩𝙨. 𝙀𝙏 𝙉𝙀 𝙎𝙐𝙍𝙏𝙊𝙐𝙏 𝙋𝘼𝙎 𝘼𝙋𝙋𝙐𝙔𝙀𝙍 𝙎𝙐𝙍 𝘾𝙃𝘼𝙍𝙂𝙀𝙍 𝙋𝘼𝙍𝙏𝙄𝙀! 𝙦𝙪𝙖𝙣𝙙 𝙫𝙤𝙪𝙨 ê𝙩𝙚𝙨 𝙙𝙖𝙣𝙨 𝙡𝙚 𝙟𝙚𝙪, 𝙫𝙤𝙪𝙨 𝙖𝙡𝙡𝙚𝙯 𝙥𝙖𝙨𝙨𝙚𝙯 𝙖 𝙩𝙧𝙖𝙫𝙚𝙧𝙨 𝙩𝙤𝙪𝙩𝙚 𝙡𝙖 𝙢𝙖𝙥. [spoiler]𝓐𝓿𝓲𝓼 𝓭𝓮 Ü𝓷𝓬𝓵𝓮 𝓦𝓸𝓸𝓭ÿ. 𝓡𝓮𝓬𝓸𝓶𝓶𝓪𝓷𝓭𝓪𝓽𝓲𝓸𝓷 -𝓝𝓔𝓖𝓐𝓣𝓘𝓕- à 100%.[/spoiler]
Mira capo, te voy a decir la posta de la milanesa corta la bocha, porque si no te lo digo yo, no te lo dice nadie ya que yo no miento ni engaño fumo porro y meto caño. Estos jueguitos son una maravilla, la chota te queda como plasticola con tapa aplastada, a punto de salirse la chele. pero ahora te voy a cantar el cuarteto, osea, la posta. Querés sacar profit duramente? de 10 a 20 mangos extras farmeando estos jueguitos del orto (obviamente menos si no está de oferta) VENDIENDO LOS CROMOS RANCIOS ESOS ¿QUE ESPERAS PEDAZO DE NEANDERTAL DE LAS PRADERAS BOLIVIANAS DEL ANTIGUO EGIPTO? TE DA PAJA? TENES HASTA PROGRAMAS PARA FARMEAR CROMOS ABRAZO CAPO DEJAME +10 RECO FAV Y PUTEAME EN EL PERFIL, ABRAZO TITÁN!
I did not like this game, and I haven't even played much of it. Controls are clunky, the story is next to non-existant, and there is no explanation of what to do or how to do it (skills, level ups, etc). +Interesting concept. =Um...the rap. I'm still sitting here with my jaw on the floor. -Just about everything else. -Clunky movement, attack, etc -Can barely see in some areas, which does nothing for effect, just adds annoyance.
Análise.
Twisty is...a DEEPLY reluctant recomendation. This is the dev's first game, and it shows. There's a kind of manic, earnest energy that irrevocably muddles Twisty's Asylum Escapade's design. The core concept is solid: you are playing Pac-Man from a third person view, trying to escape a series of complex and interconnected mazes. There are enemies of varying lethality, but all of them can be instantly and messily killed if you sneak up on them from behind. So, it swaps out Power Pellets for some basic stealth mechanics. (I mean, if I was setting my murderous Pac-Man game in an Asylum, the one thing I'd definitely keep would be the pill dependency. But, I digress.) It's a relatively fresh take on a proven concept. So far, so good. The problem is that Twisty's Asylum Escapades quickly loses focus on its core strengths. The achievements are themselves a testament to this. Why is there an an achievement for killing someone in the water? Do enemies move differently in water? Does Twisty handle differently? No. The answer is that the dev figured out how to make a floor tile's translucent blue gradient fade to a deep red, when an enemy is defeated upon it. Normally, this would just be a cool little visual effect. But, this was a bit of programming that the dev was so excited to pull off, that they added a handful of unnecessary pools all over the place, just so everyone could marvel at their accomplishment. And, it's those same design choices that choke the life out of what should be a perfectly straightforward game. Rather than lay out clever patterns for enemy placement and movement like a proper stealth game, Twisty just randomly spawns them in new locations. The frequency and power of these spawns is determined by your level. Oh, by the way, this game's also an RPG! You gain EXP by killing enemies. And, you need to collect posters. Yeah, there are posters all over the place. They give you non-exp points that go towards earning you extra-lives. But, the poster-point bonuses multiply if you collect multiple copies of the same poster in succession! You with me? No? That's alright. There are special power-ups that you can find scattered across the asylum that give Twisty new powers, like the ability to summon ally units to aid the brain in battle, or the power to cast lightning bolts at foes instead of engaging them in close quarters combat! And you'll need that ability, since later enemies are armed with guns that have unlimited range! Oh, and there's also a movie theater on one floor that is screening the actual movie "The Brain That Wouldn't Die" (Joseph Green, 1962)! Possibly in its entirety! I don't know...I watched the first 6 minutes, and moved on. All of these might make for some fun New Game+ extras, or cleverly hidden Easter Eggs. But, Twisty just can't help itself. It throws all of this out in the open, and forces you to engage with it. The developer likes to act as though this is part of the game's intentionally "LOL!! SO RANDUMB!1!" tone. However, the endless series of random crashes I experienced during my playthrough did not seem like an intentional feature. What did were the generously placed save points that act as a lazy answer to to that problem. TO SUMMARIZE: Twisty's Asylum Escapades is a buggy mes, enemies spawn at random, even basic mechanics are broken, the gameplay is needlessly convoluted, and it crashes every few minutes. So, why would I ever recommend this? Because the first few minutes, before you move on to all the game's insufferable bloat, before the developer completely lost sight of the game's core idea, when you're just moving around a maze-like basement, circling behind unsuspecting janitors and tearing them to shreds before they can sound the alarm, THAT GAME is a genuine blast! It's a shame no one ever finished making it. At least this is a fun demo...kind of.
Wierd, trashy, but fun Idk, how to describe this thing, but it's very special Not recommended for people, who like story, graphics and etc
insgesamt in ordnung für zwischendurch der preiß des spiels ist im angebot für -89% sehr gut.
Not Recommended
Twisty's Asylum Escapades is an extremely crap first person shooter made with the craptastic garbagefest that is Torque3D, and features awful low poly "art", more bugs than actual gameplay, a floating brain, and a terrible premise. You float around a grid level and fight stuff with some badly done adventure game elements. While you're basically supposed to escape, it's really not that easy to work out what's going on because the game really is just bad. Apart from the ability to customise your controls and resolution and some graphics tweaks, there's absolutely nothing going for this game. It's just so badly made I have no idea where to begin. Janky controls? Bad graphics? Bugs? Abysmal framerates even on high end machines? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Some of the defects in the game can be attributed to the choice of using the game toolset, Torque3D. This is a very poor quality toolset, it's difficult to use, yet unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Twisty's Asylum Escapades has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for turning a steam valve, this happens within 10 seconds of starting the game, trivial to achieve, but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Twisty's Asylum Escapades has the ridiculous, laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the produc. For comparison, for the same price or less than this game, you could pick up This War of Mine, Payday 2 or Ark: Survival Evolved. These games are frequently on sale much cheaper than this. There's also thousands of free, superior quality games on Steam.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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