
Twilight Town: A Cyberpunk FPS is a brutal, funny, bloody FPS game with an advanced gore system. Featuring 15 beautiful levels, a variety of weapons and a deeply engaging story that follows the journey of a young man and his friend tackling on a criminal underground to give his AI wife a real body.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Духовный наследник DOOM
Honestly shocked with how good this game is. It's a little Hedon meets Forgive Me Father 2 but with some waifu and lewd commentary. If i had any complaints it would be the enemies are paper thin when charging you so its tough to get a shot but easy to course correct if need be. The boss fights are way to easy, comically easy. Either way love the music, gore, controls and graphics for this one. 8 out of 10
нормас
This game is tighter then my ♥♥♥♥♥
Yeah
A little brain-rotted but in a good way. Idk I like it. It makes my brain tickle and go "ooo yea"
Really fun little FPS with tight controls and impactful weapons. I'm a fan of the large but linear level design, which encourages a blistering run-through without spending all your time meandering. The dev clearly has a good understanding of GZDOOM/etc. and the environments are sweet. I highly recommend picking this up, and I would be delighted to see more from this dev/team in the future
Very fun shooting game. Short and sweet, and some of the dialogue was hilarious. I wish it was longer!!
bit rough around the edges, but fine for less than 2 euros. if you like doom shoots with a surface level cyberpunk feel and character designs reminiscent of sewerslvt, go for it. imo, it could have used more emphasis on - the story: maybe it's just me but i could barely follow the "dialogue" - characters (and designs): i think that's where some of the potential truly lies - giving it personality - focus on a culture, for example, and use some of its traits. just my two cents. give it some breakcore and a slavic-in-winter feel mixed with the jp cartoon character designs and you could have a sleeper cult hit.
Doom but cyberpunk and Anime.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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