
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a masterpiece of a game!!! It is the second time I complete it, the first one was on GamePass but we all now that service is dead. There is so much to say, the exploration is amazing, the way everything is based on knowledge and the isometric style. This game just has it all, 11 out 10 experience. You have to play it as soon as you can!!!
This is a game of two halves: a fairly challenging hack-n-slash RPG, followed by a fairly challenging puzzle game. As someone who enjoys both genres, I was happy with this - both felt a reasonable difficulty in a game that wasn't dedicated to either. However, if you're not up for challenging boss fights, or not up for tricky puzzles, you will miss out on a lot of the game. The art style is lovely: simple shapes with varied colours and textures. The music is good, fitting, and different in each region. The controls are decent, though dodging can feel a bit sluggish if you're trying to do it frequently in a fight. The premise is that you're playing a typical RPG on a gameboy or something, but you collect pages from the manual as you go, and the manual is mostly in an unknown language. This is a nice mechanic, as there are some things you're told in the manual that it is very possible to work out by experimentation, which is a good feeling. You may or may not find that the other things which aren't really guessable are cool moments when they are revealed: I think it's neat that you could conceivably have done some of these things all along, but practically, most of them are not guessable, so the manual page functions more like an upgrade or unlock. The enemies in the game provide a decent graduated challenge as you gain power, although I would have appreciated a little bit sharper progression so that the initial enemies are more trivial by the end of the game, as you need to traverse some areas repeatedly for end-game content. The bosses are hard; I don't think I beat any on a first attempt. You can "git gud" and learn their attacks so you can dodge them and whack 'em, or employ a number of items to make things easier. I was a bit disappointed that the main magic items you unlock don't have enough uses for you to really go to town on them - for me they functioned as a way to make easy fights quicker, rather than to make challenging fights easier. After, I dunno, 30 or so hours, you'll likely be at the endgame. There is then a bunch of optional puzzle content, which you find a route into in the pages of the manual. This adds at least another 10 hours if you want to do it all. There are three separate groups of secrets, one of which gates significant end-game content, and two which are essentially there for their own sake as puzzles. One of the latter two is pretty easy, the other is involved, requiring you to translate the manual's secret language. I found all this pretty rewarding.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作性非常煩躁
This game exceeded my expectations and had me addicted from the start. I dropped everything else i was playing to beat it in two days. Fun combat, interesting exploration and hard puzzles. everything you could ask for. The art style is impeccable as well. I hope this dev makes more games like this.
chaos of symbols
This game is an absolute gem. It is the Pinnacle of a game that takes discovery to its absolute max. You are allowed so much freedom, and there will be constant moments of "Ah-ha!!" Or "Oh, I get it now!" The in-game manual is a nice hint book that helps point you in the right direction even if you don't realize it right away. I don't want to spoil anything more, but, do yourself a favor and try your best to play the game blind and without any sort of guide.
WENISIMO
stellar cross between legend of zelda style adventuring, and dark souls like confusion and learning. It's a lovely little title, although the beginning had me uncertain as I had a lot of difficulty figuring out what I was supposed to do. after about an hour though, I got a sense for the games systems and puzzles and have been loving it since.
Platinei e posso dizer que é muito bom!!! Tunic tem uma aparência fofa mas os bosses não são nada fofos, o que me surpreendeu bastante. A maior parte deles são desafiadores e trazem uma diversão a mais além dos puzzles e exploração. A maior parte dos puzzles são tranquilos, eu zerei sem precisar pesquisar nenhum guia, masss, pra platinar, esquece, vai atrás de um guia e seja feliz rsrsrs. Os puzzles finais são feitos pra comunidade solucionar, não apenas por um jogador sozinho. Então resumindo, recomendo demais, ainda mais o true ending(que esse final sim vale a pena). "We are the eyes of the far shore."
Trying to figure this game out was one of the most fun experiences I've had in a while. I recommend playing this with as little spoilers or even knowledge of the game beforehand hand as possible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $11.4M | 14.7K | 84% | $29.99 | |
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| $11.5M | 14.8K | 86% | $34.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.3M | 4.1K | 73% | $59.99 |