
A New World from Visionary Creator Kazuma Kaneko This roguelike card game is the latest work by the legendary creator, known for countless masterpieces.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
■ Deckbuilding Roguelike
In this dungeon-exploration game, players use a variety of cards with different abilities to battle enemies and make their way forward. Each run is unique—the types of cards you acquire and the structure of the dungeon change every time you play.
Lose a battle, and everything you’ve gained during that run will be lost.
■ Battle System
Combat unfolds as a turn-based card battle. Players draw cards at random from their deck and must adapt their strategy to the current situation. Each turn, you can take a single action: attack or defend using a card from your hand.
■ Dungeon Exploration
While exploring, you’ll encounter branching paths and various events that require you to make key decisions.
Each choice you make may significantly affect the outcome of your journey...
■ Story
In Tokyo’s bayside area stands “THE HASHIRA,” a state-of-the-art, ultra-high-rise complex. The tower has become a sealed-off space crawling with monstrous beings.
To eliminate the target lurking at the very top, Tsukuyomi, an elite organization sworn to protect the nation, begins its mission—
※ Supported languages: Japanese, English, Traditional Chinese, and Simplified Chinese (planned).
Genres
Stats
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
steam内での実績実装待ち
这确实就是个系统简单的手游,但是实在是太对我电波了:对生成式AI边界的探索、神话主题、金子一马老师的美术,合成了自《神之天平》通关以来最爽的一次游戏体验。满分,必须满分。 This game is not perfect, but it's exactly what I need: Experiment on Generative AI, Mythology, and Kazuma Kaneko's brilliant arts. I'm having THE BEST gaming experience since ASTLIBRA. 11/10
This is actually really fun despite all the things working against it
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
アップデートのやり方がわからんくて辞めた
這是我在玩過這款遊戲後的一些個人感想和建議 1沒必要告訴玩家選擇某項後會得到什麼,讓玩家根據自己的直覺、喜好、習慣、性格去做出屬於自己的選擇,這樣才能讓ai生成出更符合玩家本性的卡牌,當玩家為了獲取某項獎勵(不論那是什麼)而做出了與自己本意相違背的選擇,遊戲的性質就變了。這一點同樣適用於為了讓其他玩家推薦並且官方選中自己生成的隨機卡牌並將其實裝至遊戲中而非過一段時間或版本更新後就被清理掉,玩家故意做出某些帶有明顯傾向性選擇的情況。個人認為,作為一名純粹的玩家,玩遊戲還是應該先讓自己爽,而不應該過多地去糾結自己的專屬牌能否被保留或者被他人注意到從而獲得某種“榮譽”。 2在選擇參與賭博還是教訓活動舉辦者那關,當手中的金額不足時無法選擇參與,然後在之後生成專屬卡牌時認定玩家是一名正直的,嫉惡如仇的人,這是不合理的,我不選擇賭博僅僅是因為遊戲機制不讓我參加,而不是我真的抱有這樣的想法。應該讓玩家在金額不足時依然可以選擇參與賭博,但提示玩家需要支付額外的“代價”,或者失敗機率會增加(對手可能會出千)。 3我不確定,目前這款遊戲是只能根據玩家採取的行動讓ai生成專屬卡牌(走哪條路,面對某些情況選擇某種應對方式,通過對戰獎勵和商店構築卡組時的傾向等等),還是可以把對戰中具體到每一步的操作也納入生成專屬卡牌的參考標準。舉例來說,面對敵人的攻擊,我選擇有限的防禦同時攻擊對方的均衡戰術(以盡可能少的傷害,同時兼顧擊殺效率),絕對防禦或治療自己的同時給對方掛持續傷害的龜甲戰術(只要不限制回合數,只要我比對面更持久,贏的就一定是我),還是不防禦瘋狂攻擊以傷換傷的瘋狗戰術(只要是可以攻擊的牌就全部打出去,哪怕手裡有既能攻擊也能防禦的牌,對方可以造成巨大的傷害,也不留,只想盡快打死對方)……即使我的卡組看似是某一類別,但在具體的使用細節上,每個人的對戰風格也是不一樣的。如果能將這些數據也記錄下來並作為生成專屬卡牌的依據,結果將會更加精確。 These are some personal thoughts and suggestions after playing this game. 1. There's no need to tell players what they will get after making a choice. Let players make their own choices based on their intuition, preferences, habits, and personality. This way, the AI can generate cards that align with the player's nature. If players make choices against their intentions just to get a certain reward (whatever it may be), the nature of the game changes. This also applies to situations where players deliberately make choices with obvious biases to get their generated random cards recommended and officially selected for the game rather than being removed after a while or after a version update. Personally, as a casual player, playing the game should be about enjoying oneself first and shouldn't be overly concerned with whether one's exclusive cards are retained or noticed by others to gain some 'honour'. 2. When deciding whether to participate in gambling or punish the activity organiser, if the player cannot participate due to insufficient funds, it's unreasonable for the subsequent card generation to assume the player is righteous and hates evil. Not choosing to gamble simply because the game mechanics don't allow it doesn't reflect the player's true intent. Players should still be able to choose to gamble when funds are low, but be warned of an additional 'cost' or a higher chance of failure (the opponent might cheat). 3. I'm unsure whether this game generates cards based only on the player's actions (the path taken, choices in certain situations, tendencies when building a deck through rewards and shops, etc.) or if it can include every step of gameplay in generating exclusive cards. For example, when facing an enemy's attack, do I choose a balanced tactic with limited defence while attacking (minimising damage while ensuring efficiency), an absolute defence or self-healing while inflicting sustained damage on the opponent (as long as there is no turn limit and I outlast the opponent, I will win), or a reckless attack-for-damage tactic (using all attack cards, even if some can also defend, taking huge hits to try to defeat the opponent quickly)... Even if my deck seems to belong to a certain type, individual combat styles vary in detail. If these data could also be recorded and used as a reference for generating exclusive cards, the results would be even more accurate.
I know there have been some negative reviews for this game but I'm finding it to be a lot of fun. If you're a fan of persona or card games this game is for you. I'd recommend it to anyone. When I first started playing it hours went by before I realized it. Try it for yourself before you judge based on reviews. It's a free download so you have nothing to loose.
说实话,这游戏挺der的,主要还是节奏太慢,走长廊什么的这种无意义的动画演出时间太长了,由于这个演出过长的问题导致我输了一局之后不愿意重新开一局,作为肉鸽游戏来说这点是非常扣分的。还有就是数值没调好,也没有胡牌的爽感,肉鸽的正反馈太少了。 我作为阿特拉斯凯子,不太愿意推荐给别的凯子
Kal
i love this game
ゲロタン(CV くまいもとこ) 身長:156cm(ノーマルモード) 210cm(スーパーモード) 体重:75kg 最高速度:55ノット(水中) スーパーモード持続時間:13分 武器:ジャクシー バイオチップ:カエル 結論優先回路を搭載し、何かを言う前に一言「結論から言おう!」と言うのが口癖のビーロボ7号機。 結論優先回路によって状況や出来事を瞬時に分析し、そうした具合に総合的に判断する頭脳を持っている。それ故に高円寺寅彦の信任も厚く、スターピース研究のデータをゲロタンに記憶させており、故にスターピースの事では全ビーロボ中最も詳しい。更にカブタック強化用のオプションパーツも預かっていたが、しゃべり出すと、余計なうんちくまで長々話して止まらずに呆れられる事もある。 オタマジャクシ型の偵察メカジャクシーを用いて、調査をしたり、ジャクシーのカメラを通じて記録した映像を再生させたり、撮影する事も出来るが、ゲロタン自身に緊急事態があった場合には仲間のビーロボに連絡を伝える役割も持つ。陸上より水中での行動が得意で、ノーマル時の後部フロッグタービンから発するウォータージェットによって55ノットの速度を出し、ウォータージェットは武器や消火など、いろいろな場面で使う事が可能で、ジャクシーのように口から放出するが、スーパーモード時には手から放たれる。カエル特有のジャンプ能力も高い。 冬眠する両生爬虫類の遺伝故に、ヘビ型のコブランダーのように秋や冬の寒い時はそのまま寝て冬眠してしまう事がある。またカエルだけに天敵であるヘビに弱く、コブランダーを見ると恐怖ですくんでしまう程だったが、後にヘビたちを飼って同居する事によって、苦手だったヘビへの恐怖症を見事に克服した。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Awesomenauts | $8.3M | 26.9K | 85% | $19.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Sub Rosa | $1.8M | 3.4K | 69% | $19.99 |
| Journey to the West | $774.2K | 1.7K | 81% | $19.99 |