
Try to survive today - This is a fast-paced hybrid three-dimensional first- and third-person action game with the ability to switch to an isometric camera. Control your MECH or attack enemies as Zlata!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played Try to Survive Today for a couple of evenings. Like Vampire Survivors, everything here is built around gradual power-ups as you survive: you kill enemies, collect their souls, and immediately invest them in upgrading your damage, health, or new abilities. It feels like a snowball effect: at first, you're barely able to cope with a couple of monsters, but ten minutes later, you're clearing entire waves in a single volley. There is a difference, of course: here you have complete control—you aim and dodge, and there's no auto-attack like in the original. But the idea of literally growing stronger every few seconds by defeating enemies works just as reliably. The minimalist leveling system, without unnecessary skill tree branches, also resembles the sleek approach of Vampire Survivors: choose an upgrade, get an immediate reward, and move on. The graphics are restrained, the interface is unobtrusive, the music is unobtrusive everything contributes to the gameplay. It's clear that the project is in early access, but the basic mechanics of "kill → level up → survive" are well-established and provide that same sense of progress that many played the aforementioned vampire survival game for.
O jogo é interessante, porém pouco otimizado e no final da gameplay travou várias vezes... Recomendo a compra para quem realmente curte o estilo e quando estiver em uma ótima promoção. Confira a gameplay do jogo no meu canal do Youtube: https://www.youtube.com/watch?v=j8Wkbz063hs
Выглядит интересно. Стоит пройти. Персонажи проработаны нормально. Прокачка есть. Враги разнообразны.
Try to survive Today is an ambitious early access sci-fi action game that wears its experimental nature openly, attempting to merge several genres and perspectives into a single survival-driven experience. Set in a distant future shaped by interstellar expansion and abandoned worlds, the game immediately frames itself as a struggle against hostile environments, relentless enemies, and limited resources. Rather than offering a tightly scripted adventure, it drops players into a harsh scenario where moment-to-moment survival takes precedence, supported by fragments of lore that hint at a larger, still-unfolding universe. The result is a game that feels raw and energetic, driven more by systems and combat pressure than by polished presentation. At the center of Try to survive Today is its flexible approach to combat and perspective. One of the game’s defining features is the ability to switch freely between first-person, third-person, and isometric camera views. This choice dramatically alters how encounters feel, allowing players to tailor the experience to their preferences. First-person mode emphasizes intensity and immersion, placing the player directly in the chaos of firefights, while third-person offers improved spatial awareness and movement control. The isometric view, by contrast, shifts the experience toward a more tactical, almost arcade-like rhythm, making crowd management and positioning easier during large enemy waves. This versatility gives the game a distinct identity and encourages experimentation. Combat itself is fast, aggressive, and often overwhelming by design. Enemies frequently arrive in large numbers, forcing players to balance offense, movement, and resource management under constant pressure. A standout element is the inclusion of mech combat, which allows players to temporarily trade agility for raw power and durability. Piloting a mech dramatically changes the flow of battle, turning desperate survival into temporary dominance, but it also introduces strategic considerations around timing and availability. Knowing when to deploy a mech versus when to conserve it becomes a crucial part of mastering the game’s rhythm. Progression systems add an RPG-like layer to the experience, rewarding combat and exploration with upgrades that enhance survivability and combat efficiency. As players gain experience, they unlock new abilities and stat improvements that can significantly alter how encounters are approached. While these systems are still relatively straightforward in their current form, they provide a foundation for build experimentation and give a sense of long-term growth amid the game’s otherwise relentless difficulty. Progression feels closely tied to survival rather than power fantasy, reinforcing the game’s core theme of endurance in hostile conditions. The game’s narrative is presented more as a backdrop than a driving force, conveyed through setting, context, and sparse story elements rather than extensive dialogue or cutscenes. The mystery surrounding the abandoned planet and the distress signal that draws the protagonist in adds intrigue, but the storytelling remains understated and fragmented. This approach suits the survival focus, allowing players to engage with the lore at their own pace, though it may feel underdeveloped for those seeking a strong narrative arc. The emphasis remains firmly on gameplay systems and emergent moments rather than scripted storytelling. Visually and technically, Try to survive Today reflects its early access status. Environments are functional and convey isolation and danger, but they lack the detail and variety found in more polished productions. Enemy designs and effects are serviceable, prioritizing readability during intense combat over visual flair. Performance and balance issues occasionally surface, particularly during high-intensity encounters, reminding players that the game is still evolving. These rough edges can interrupt immersion, but they also highlight the project’s work-in-progress nature rather than fundamental design flaws. What ultimately defines Try to survive Today is its ambition. Few indie titles attempt to combine multi-perspective shooting, RPG progression, mech combat, and survival pacing within a single framework. Not all of these elements are equally refined, but their coexistence creates moments of genuine excitement and unpredictability. Success often feels hard-earned, and failure usually stems from tactical misjudgment rather than arbitrary design, reinforcing the game’s emphasis on learning and adaptation. In its current form, Try to survive Today is best approached as a developing sandbox of ideas rather than a finished product. Players who enjoy early access games, system experimentation, and high-pressure combat will likely find satisfaction in its chaotic energy and evolving mechanics. Those seeking polish, narrative depth, or carefully curated pacing may find the experience uneven. As development continues, the game’s long-term appeal will depend on how effectively its ambitious systems are refined and expanded, but even now, it stands as a bold attempt to carve out a unique identity in the crowded sci-fi action space. Rating: 6/10
당신이 생각한것보다 더 똥겜일겁니다. 일단 전 첫장면부터 화가 치밀어 올랐습니다.
Отличная стрелялка, но в конце чувствуется прям что растянули геймплей как могли. Разработчик, я надеюсь ты продолжишь делать игру!
Игра отличная, затягивает и не могу понять тех игроков, которые жалуются на перевод. Ведь покупаем игровой процесс, эмоции. В общем игра понравилась. Сочное мясо, пострелять
A couple of days ago, I picked up "Try to Survive Today" on sale. I wasn't expecting much from a small Early Access project, but I was hooked by its simplicity and unusual camera approach. The mech controls feel heavy, but predictable; it doesn't feel like the character is sliding on ice. The leveling system, which involves collecting enemy souls, is minimalist, but it gives a sense of progression from wave to wave. Yes, the content is still repetitive, the locations are monotonous, and the balance is clearly still a work in progress, but you can feel the developer's hand at trying something new rather than cloning existing templates. I wouldn't say it's a masterpiece or a must-play, but for the price, it's a solid, small project with a strong idea. If you're interested in experimenting with the genre, it might be worth a few evenings. I'll keep an eye on the updates; the base game has potential.
When you say you want to play Titanfall on Steam, and they say, "We already have Titanfall on Steam." But seriously, the game isn't bad for its price, especially considering that this is also early access
Fun game, the mech combat is fun but slow but the pilot combat is fast and is also fun. The enemies do feel a bit to tanky at times though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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