
Try to survive today - This is a fast-paced hybrid three-dimensional first- and third-person action game with the ability to switch to an isometric camera. Control your MECH or attack enemies as Zlata!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Got it for 1 dollar. It was well worth that. It is good gameplay wise, but bad resource wise. They designed this to run out of bullets. For 10 dollars... mmmm, I would have refunded it. Dev: "You want play gam? You get no bullet." You need 3 different color Bio Masses to make bullets, and the yellow one hardly ever spawns. When you increase in level, you can upgrade your gun! Yea! Me: "Let's see, the bugs were 13 HP, and it took me 4 bullets to down one, now it should take 3." Dev: "You increase level? I increase level of HP for'd bug. Double." A bit of hyperbole on my part. So, in the end, you are frantically just trying to keep up with the enemy level increase. And the girl takes a long time getting in and out of the "Steel Soldier", your mech. I really like some of what they did, but dislike the sparsity of the necessary resources. which drags the game to a halt. I am running around looking for yellow crystals, with a horde of bullet sponge creatures on my tail. Also, a bit buggy technically. Went to input my name, and the interface disappeared, and I needed to ALT+TAB out to close the game. It has potential, but for me, the lack of crystals is making me shelf it, and hope the Devs make a few positive changes to the resources. :)
Удачи автору. Периодические вылеты - это норма. Провалы и застревания в текстурах - это моё любимое в движке анриала. Что такое оптимизация? - первый раз слышу. Похоже на рогалик - сохраняется результат после смерти (но зачем если всё равно игра зависнит?) Есть в настройках режим графонистого анимэ - но тоже корявый. Вид сверху вообще не понял. У персонажа силиконовый Ж, малолеткам понравиться. Странная анимация персонажа без меха. За такую цену не рекомендую ни кому. Ждите 95% скидки.
Атмосферная игра, мех не очень стильный и не особо мощный, но за возможность порулить от 1-го лица спасибо! Бегать в свидом от 3-го лица за стройную Злату отдельное удовольствие. Оружие Златы и Мехыча в пределах нормы, крафт боеприпасов мог бы затягивать, если добавить какие то дополнительные элементы. Очень жалко что нет озвучки Златы! В целом игра актуальная и перспективная. Напоминает фильм Атлас. Хотелось бы сюжета, можно в стиле Кира Булычева с его Алисой Селезневой, но с 18+ и с мехами.
I have been looking at buying this game for a long time and still decided to buy it on sale. From the very first minutes the game sucked me in, in addition to the fact that I love shooters the game rewarded me with graphics for my money, and there is also something to grow in because the game has a pumping robot, it is also worth noting the main character who you, like me, will most likely remember for a long time. I think that the game is worth its money and everyone should try it
Игру надо делать. Ещё и не близко к чему то играбельному
Тот кто придумывал задания в этой игре - просто гений! 10 ретрансляторов из 10. Удалить с устройства.
игра не плохая, визуал сыроват но играбелен, уверен что при должном желании разработчика, игра может стать лучше
+REP
I liked the idea of freely switching between first-person, third-person, and isometric camera views—it really impacts my tactics. When a wave of enemies hits me from all sides, I quickly switch to a top-down view to assess the situation, and in close combat, I return to a more familiar perspective. This kind of camera flexibility is rare and works seamlessly here. The leveling system, which involves collecting "souls" from defeated enemies, is simple but creates a sense of progress; each session ends with new points for the skill tree. Controlling the mech and pilot as separate units also adds variety: sometimes it's more advantageous to leave the mech as a tank and operate independently, while other times it's better to synchronize attacks. I understand that the project is in Early Access: the animations are a bit rough around the edges, and the leveling balance is still being worked on. But the basic mechanics of switching cameras and the pace of combat are already working, and the game doesn't become boring in short sessions. For an indie project with a minimal team (as far as I understand, there's only one developer), this is a worthy foundation. I'll be keeping an eye on the updates.)
Именно такой РФ станет в будущем
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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