
True Fear: Forsaken Souls Part 2 is the sequel to one of the best rated horror escape games, acclaimed for its story and the atmosphere of horror mystery.
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True Fear: Forsaken Souls Part 2 is the sequel to one of the best rated horror escape games, acclaimed for its story and the atmosphere of horror mystery.
True Fear: Forsaken Souls Part 1 is #3 on GamesRadar "The 10 best hidden object games you can play right now" list, praised for an "engrossing puzzle gameplay" and being a "impressively scream-worthy experience".
We've built on our know-how of making a story rich horror mystery escape game to craft a better and significantly longer adventure sequel.
Holly Stonehouse followed the clues from her old family house to finally arrive at the Dark Falls Asylum and again see that someone was there before her, waiting for her. However this time she is no longer a spectator and what follows her is no longer just a shadow - the danger is real as the Asylum comes alive at night. Collecting clues, going through notes and photographs, unlocking devious puzzles and constructing complex chains of adventure actions, help Holly escape the night and find the answers. Was her mother crazy or was there really another sister? Did her mother commit suicide? How could Dahlia "come back" after the fire and who or what is the terrifying thing that Holly saw at Heather's house and that kept following her ever since?
True Fear: Forsaken Souls is a trilogy and Part 2, longer, with twice
the puzzles and with even better graphics, will not disappoint you!
If you are new to the series, please try the free demo!
- Explore a large open world.
- Use Map for fast traveling.
- Solve more than 40 puzzles.
- Watch over 10 minutes of elaborate cutscenes.
- Add hundreds of notes to your diary to fully immerse in the story rich mystery.
- Find 14 hidden character figurines and retrace the events.
- Unlock 29 achievements.
- Unlock Bonus Material
Find out about the sequel, share your thoughts, report issues, ask questions!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love games of this genre and have a mild obsession with 100%ing them for achievements (it's just SATISFYING lol) so was looking forward to playing FS2 given it has been sat untouched in my Steam library for ages. I wouldn't consider myself difficult to please with these sorts of games either because the gameplay loop of them is generally quite chill and enjoyable, however you will have noticed that I didn't recommend this one, here's why (I'm sorry devs lol): [list] [*][b]Janky UI:[/b] My god the amount of times I'd be trying to click something near the bottom of the screen and it'd take me back a room. Once or twice is forgiveable and perhaps my fault but during certain puzzles it'd happen way too often. Credit where credit is due- I didn't lose puzzle progress because of this but it was still [i]intensely[/i] annoying. [*][b]TOO MUCH STUFF:[/b] I can't say I recall ever playing a HOG before where I have almost three bars worth of items at once. It's legit overwhelming and turns a relaxing experience into a needlessly frustrating one. Add to that the heinous amount of available locations and it's a recipe for chaos. I rarely need guides for hidden object games (besides the odd puzzle that 404s me) but I tapped out and ended up having to follow a guide for FS2 because I got to a point where I just didn't know what to do with my hoarder inventory or where to put it. I don't like it when you're kinda relegated to the same four rooms in this genre but ♥♥♥♥♥♥♥ I felt like my head was going to pop off at times with this one. [*][b]Story:[/b] I admit I haven't played the first game, so I know I'll have missed some callbacks which I didn't mind (it did a decent job at catching you up, to be fair) but the overall story itself just felt a bit nonsensical. I was doing x to achieve y but didn't really know why I was doing it. I felt like the story got more and more diluted as it went on and the ending had me sat there like [i]wtf I DON'T GET IT-[/i] [*][b]Achievement bugs:[/b] The biggest thing that made me not recommend this game; listen I get some people aren't as frothing at the mouth over achievements as I am, but I sank over 15 hours into this game to get 100%, and it still bugged out on me and won't give me the last 2 (I noticed in Steam's discussions quite a few people have had this issue). I used a guide for my 2nd playthrough and clicked every ♥♥♥♥♥♥♥ clickable thing in this game and it still won't pop the two achievements I need. I refuse to sink another several hours into running this game for one simple reason: [b]you cannot play through the game on a different difficulty without making a NEW profile![/b] This means you have to run the entire game, on expert difficulty, without missing a SINGLE ITEM/COLLECTIBLE, because if you miss ONE single thing, you've gotta do it all again because one of the achievements is getting all of them on ONE profile. Honestly, the other stuff I can grumble about and move past but this decision by the devs is so stupid I really can't comprehend it. No respect for players time whatsoever, [i]infuriating[/i] even. [/list] Oh, but the art was nice. [i]Now excuse me while I go sulk in the corner because this will forever be sat at 27/29 in my library, never to be played again.[/i] [b]EDIT: Found a solution for the folks with bugged achievements [url=https://steamcommunity.com/app/935580/discussions/0/802344041053191532]here[/url] in one of many discussion threads![/b]
Good gameplay and intense video clips. Missing the hidden object part from Part 1
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Russian, French, German, Spanish - Spain, Dutch, Ukrainian, Portuguese - Brazil, Italian, Romanian, Czech, Korean +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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