
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
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( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly? It's not a bad game but it just feels very clunky. Like multiple different games were taken and mashed together, not in a good way. In all the 18hrs I've played its just dialogue segments with added combat + incredibly annoying ui that makes build crafting just not fun, not to after the missions end you'll be presented with lots of plain junk items which is alright every so often but to filter through them constantly at each mission is annoying. There might be a great game hidden under the UI issues and general clunkiness but I've already put near 20hrs into it, I'm not putting any more.
국산게임이라 어떻게든 해보려고 2번이나 도전했지만 실패 계속 플레이할 동기가 적다 일단 연출도 밋밋하고 캐릭터들도 밋밋하다 엑스컴류 좋아하는 나한테도 너무 손이 안가는 게임이다. jrpg도 참고로 좋아한다. 내 문제는 아닌 거 같다...ㅠㅠ
尝试了几次,实在是玩不进去 战斗没有战旗的策略性,后勤整了一大堆数值系统,打起来实际就是移动和攻击,没有任何乐趣 战斗地图和节奏非常缓慢,每个地图都又大又臭,还有大聪明一样的迷雾 敌方设计非常迷惑,小喽啰没有任何作用纯纯浪费玩家时间,然后忽然出现一个什么精英什么闪避锁血重生秒杀都给你安排上,经常打一半忽然给个惊喜就得想办法读档重来 养成方面非常缓慢,做一个任务要一两个小时,然后得到一大堆垃圾,有时候甚至一级不升 剧情上中文翻译一坨,大部分时间我都不知道他在讲什么 大概意思就是,你要是奔着养成去,你的队伍没个100小时根本爽不起来 你要冲着战旗去,他体感可能还不如国内手游
90 часов, игра пройдена на харде, и по итогу отзыв всё же негативный. Ощущение, что игра так и не началась. В ней килотонны механик и нюансов. Больше, чем, возможно, в любой trpg, но выполнено оно крайне бардачно, сумбурно. Огромное количество, буквально сотни умений нужны для каких-то очень специфических ситуаций, которые так за всю игру и не произошли. Переключать их крайне неудобно, хотя вся суть именно в построении билдов. Иногда удача так неистово роляет в бою, что обесценивает всю суходрочь. А этой суходрочи крайне много - сложные бои по несколько часов могут длиться. При этом, если торопиться, то одна оплошность будет означать смерть неудачно расположившегося персонажа, а значит ещё более долгий и дотошный остаток этого сражения. Очень много в боёвке классных штук, но у каждой есть какое-то но и недоделанность. И по итогу ждёшь, что вроде как сейчас-сейчас всё в кучу соберётся, и наконец начнётся некий офигенный эндгейм, наполненный нюансами... а игра кончается. Остаётся типа вылизывать все миссии повторно, но на ещё более высоком уровне сложности, чтоб бои ещё длиннее. И коллекционировать умения, которые нафиг ненужны. Или часами гриндить ресурсы, чтоб на 3% усилить одну характеристику какого-нибудь шмота. А этого шмота - по 4 вещи на каждом персонаже. Есть крафт, но он всю игру бесмысленен, кроме самого конца. Сидеть ковырять ресурсы, чтоб сделать предмет своего, допустим, 20-го уровня, не имеет никакого смысла, когда просто проходишь несколько уровней, и у тебя 25-й. И потом 30й. Можно строить для одного из персонажей робота... морочиться с деталями... но вклад и полезность несопоставимы. С питомцами тоже морока, не оправдывающая сама себя. Наверное, если задаться целью пройти все самые сложные миссии на самой высокой сложности и со включенным режимом челенджа, понадобится ещё 90 часов всё это гриндить... и в награду получить возможность играть в уже четырёхчасовые бои. Сюжет в игре не сказать, что плохой, но очень куцо подан, и в общем ощущение после него, будто посмотрел спинофф от какого-то большого сериала. Графически игра очень средненько выполнена. Технически тоже чумазая. Короче говоря, я много провёл в ней времени... а значит мне это нравилось, да? Но я как будто чего-то ждал, к чему-то шёл, а она так и не произошло. Игра стоит своих денег, но другу я бы не порекомендовал.
게임의 감성이 많이 올드하고, 편의성이 아쉬우며, 그래픽도 출시일을 고려해도 안 좋기 때문에 부정적인 평가를 남깁니다.
dlc数值乱填
Whenever i play in challenge mode, it feels like the rng is very heavy lean to the enemy. All the number that we have (dodge, cover, accuracy, etc.) feels like not have a meaning even on a good percentage. While mostly in challenge mode it should be more lean to strategy, all i found is on this challenge mode you can only clear with perfect (as in all of your team not out of action) by stacking them and move together (no flank, no spread, just stack it). It feels weird and not challenging in a strategic way.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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