
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
후속작 출시 기대중~ 최고의 턴제 게임 중 하나~ 2장 이후 캐릭터들 합류하는 시점부터 적들 써는 맛이 시원시원함
优秀的战旗游戏
The Standard of Modern SRPG.
This is one of my favorite games. If you enjoy turn based games at all I'm sure you'll enjoy this, there are plenty of characters each with a unique kit that can develop in different ways based on how you build them. The story I enjoyed and there are plenty of missions and side quests to do. The combat is in my opinion the best of this genre, I particularly enjoyed the longer missions. I can't recommend this game enough, try it! I really look forward to their next release and can't wait for it.
What if you made a tactics RPG about anime bounty hunters with superpowers in a sci-fi near-future with cyberpunk-ish elements but not fully committed to the grittiness of that sub-genre because of the anime aethetic? Whether you'll like this game depends on if you answer that question with "that sounds awesome" or "that sounds lame." Me? I always enjoy a change of pace when playing a game in the genres I enjoy, and this game's tone is so distinctly different from every strategy/tactics game I've played the last couple of years, that I actually found it refreshing.
I really like this game. Did you like the new XCOM games? you'll love at least the first 20-30 hours of it, and that is more than satisfying for the price to me. Be aware that it keeps getting new mechanics all the way through because of the way you build characters. Yes, you're going to get new units, new abilities for those units, new combination abilities, and so on and so forth all the way to the end. About halfway through, unless you're the smartest person on earth, you will have to fall back on the guides available on steam to figure out how to build your characters. Not because it gets too complicated, though; all the mechanics are easily understandable. There are just too many options to try what works well together in a reasonable timeframe on your own. There is one thing that I do dislike: some of the later missions are just too large and take too long to get through. I hope they change that in the next game.
This game starts out okay. Good combat, fun party members with cool spells, quick maps that require some strategy. And then, it keeps getting bigger. And bigger. And bigger. Missions start to take your whole life and I swear that in some of them you can watch Oppenheimer while waiting for your turn. There are mechanics added on top of mechanics for... I dont ♥♥♥♥ know why? What does motivation and food actually do in that game? Does it really need a synergy system? And awful sidequests? What was a very good SRPG quickly transforms into a slog and I just ALT F4 and uninstalled, not worth my time. Here's a tip for your next game. Troubleshooter is fun, but it is way, way too big. It doesn't respect your time. SOme later missions have 90+ enemies, like Drake's Nest, where eggs keep ♥♥♥♥♥♥♥♥ out eggs that ♥♥♥♥ out more drakes that ♥♥♥♥ outr more eggs and tha map is quickly overtaken by 100 enemies and 10 bosses. What. The. ♥♥♥♥. Here's what I'd change for a next game or sequel: . Keep parties smaller. Make you choose between 4 party members, REDUCE the number of enemies and make them more interesting. . DO NOT give me police forces to control. I already have 8 party members, now you want me to control 16 police force members? Sure, I can put them on auto, but they add to the time... and on auto they are not very smart at all and most of the time stay behind. . Please, don't use a ton of those missions where you instantly lose if the 3 police squad idiots on the defense line die. Some later missions have 4 of them defending, and the enemy comes from the other side of the map with golden and platinum ranked bosses to ♥♥♥♥ them up fast. It's a waste of time. Fun game, and there are some really good things about it (the chars are very different from each others and messing around with masteries is cool) but I think it tries to bite of more than it can chew. Make it smaller. And quicker. Thanks.
Ich mags
很喜欢
I like game but there's a few things you should probably know before buying, this is episode 1 of a series, episode 2 is currently being worked on but considering this game took 10 years to go from early access to fully released keep your hopes realistic on the sequel. This game is VERY long being 100 hours to beat and i feel like i spent close to an 40 minutes on average per mission, Time for the pros and cons Pros: . Builds for each characters feel fun to come up with, unique and impactful .game art and illustrations are nice and helps express the world and its characters .The story is good but there's a lot of it, and a few plot points are left unfinished but are going to be addressed in episode 2 .Most characters have a fun distinct design and although some characters get more screen time, each one gets fleshed well enough even a few side characters get some but not a lot of limelight, a bonus is that everything between these characters feels interconnected and each one has a reason to see each other Cons .the biggest most glaring issue is the localization, its very legible and readable but i feel as if the story and character development suffers because a lot of things are delivered serviceably rather than good which sucks because the art, voice acting, and designs really tell you who your looking at but the dialog leaves you with bones of something good instead a full thing .the UI is a bit clunky but its not the worst thing in the world .A few times throughout the game you are prompted multiple decisions but it doesn't matter a good chunk of the time, sometimes you'll get different scenes or rewards but i don't feel that it adds a lot to the game .if you have played tactical rpgs before your probably expecting 10-30 enemies, in this game the average feels like 30-70 enemies with one story map having around 90 ♥♥♥♥♥♥♥ ENEMIES (not including violent cases which are a alternate type of mission including even more enemies than normal) , i play a lot of fire emblem so i'm used to hordes of enemies but good ♥♥♥♥♥♥♥♥ is there alot Closing thoughts I know it seems like i pointed out the flaws more than i did the stuff it does right but im putting recommended for a reason, the story engaged me and left me with wanting more, i love the characters the game has, its not too hard or too easy, the music is nice but just nice, i also feel slightly biased watching the credits and looking incredibly small team size considering the scope of the game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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