
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.2/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
安妮雅喜歡幫,安妮雅幫
턴제 게임인데 너무 넓은 맵으로 시간을 많이 잡아먹음.
I found out about this game from 9gag. I saw the way the devs responded to comments and felt that it was worthwhile to support them just for that. The game itself is a lot of fun. The tactical gameplay is good, the plot is quite animesque (which is not a bad thing, but your mileage may vary), but the real selling point is the mastery system. The way you can fine-tune your characters, add skills and bonuses, find new ways in which these interact and create mastery sets that have uniqe effects and so much more - that what kept me engaged. I loved the feeling of being powerful because I found the combination of skills that made a character a tank that is practically unkillable, or a terrifying glass cannon that can delete packs of enemies. I've just finished the story, going into the first DLC and there are systems I have barely touched. Seriously, the only complaint I have is that the game ends too soon for my liking (it's not short, I just want more).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was looking for a turn based strategy game and saw this recommended on one of the forums , it was available on sale in steam and i have to say it was more than i hoped for (and slightly less than i deserved by the end) I put in more than 170 hours into the game and finished both the DLCs mostly on normal (and the last few missions on safe - more about that later) First thing first - If you enjoy tactical turn based strategy with a good story and characters you can build relations with , this is an excellent pickup and you will enjoy your time with it, But if you do not enjoy complex mechanics and do not wish to put too much effort into optimizing your character builds to gain mastery or grinding for power then you may lose interest later on. It starts of fairly straight forward but it really stacks up mechanics over mechanics in the main game , and by the time you start the DLC if you dont min max you are unlikely to get ahead even on easy difficulty. And it doesnt do a very good job of explaining things (the mediocre translation doesnt help on top) It can get overwhelming pretty quickly. A Diamond of a game with a few minor flaws. Pros: The gameplay - with a few minor grievances (like cover not making much sense) the gameplay is how you expect a tactical turnbased rpg to go the customization - you can spend more than half the time theory crafting (and half of the remainder testing the theiry), the story - a good story though gets a little confusing and convoluted after some time, the charcters - each feels distinct and relatable, Cons: Complexity - its too much , too many stats , too many masteries , too many crafting hoops , too many unique effects, Difficulty spikes - this is mostly after the DLCs , it really hits you unexpectedly and changing difficulty level doesnt help.. following the story (yes it is a pro and a con cause the translation makes it awkward and many things feel incomplete) Grindy - this goes into the difficulty spikes , you will need specific gear and masteries to progress comfortably,
I will never stop supporting the devs of this wonderful game. This is like XCOM 2 if it was more character-focused, what I mean by that is that all of the characters in this game feel very personalized and fit an obvious role. Don't get me wrong, I love XCOM 2 but this game is much more in-depth when it comes to building a character. If you liked XCOM 1-2 you will very likely enjoy this game. When troubleshooter 2 comes out it is absolutely an insta-buy for me.
I don't typically go for games that have VN elements, but if you look past the anime aesthetic there is a solid TBT guild management life sim with heart in its storytelling and characters that have interesting mechanics and synergies while also looking ♥♥♥♥♥♥♥ cool. Lots of flavors of badasses to compose a team, and even the generic police forces that help you out have their shining moments and clutch saves. I bounced off the newer X-Com games (huge fan of the originals though), so I thought TBT just wasn't for me anymore. Turns out I just needed the funny one where your characters' friendship is as important as their crit rate. Dandylion has a sequel in the works and it'll be an insta-buy for me when it comes out, and I wish I had known about this one sooner.
超絶おもしろい。 ・シミュレーション〇 ・育成〇 ・やりこみ〇 ・キャラ〇 ・ストーリー〇 強いて言えば、1回当たりが長い。ければ、あっさりしすぎた最近のゲームに飽きた人は逆にハマる。 この値段でこのボリューム、品質は神。
A brilliant game for X-com addicts who want fun without frustration. The 'X-com lite' games Chimera Squad and Phoenix Point remove the pressure of one-wrong-move permadeath and the enthralling tension of the original X-com with it. Troubleshooters eliminates both permadeath and save scumming, with a single save, replayable missions, and characters who bounce back from incineration or decapitation simply by eating some snacks with their friends. The levels are sufficiently large and packed with enemies that the imperative to equip and deploy your troops well remains, but the worst that can happen is redoing the level rather than tediously replaying a whole X-com campaign, often several times over the first few missions. The mastery, drone crafting and beast training mechanics are richly intricate and almost entirely reversible for alternative builds within a single campaign. Turn-based combat of unique fighters with a panoply of special attacks and abilities unfolds over beautiful maps of graffiti-bright cityscapes, fantastic wilderness and gritty slums, with detailed environmental effects. The level of difficulty and access to new tactical options both ramp up rather slowly, but to a satisfying mid and endgame thoroughly adjustable in difficulty. There are no irreversible strategic options that would make a replay into a different game, but a single campaign can be extended indefinitely with replayable scenarios and an almost superfluously large range of skills. There are very much superfluous systems such as rent, wages and jurisdictions that have very little effect on the game, but other systems such as drones and beasts that could be managed without are worth having for fun and interest. The plot is certainly the weakest aspect, crammed with platitudes, nonsensical developments and loose threads; the Black Tiger subplot and Albus' internship blues were egregiously daft. The characters absolutely carry the story, however, with an energetic, lovable, improbably dressed but gorgeously designed band of true companions hacking away at the endless hordes, as well as some memorably styled villains. I cared a great deal for all the heroes of this fun, stylish and potentially challenging turn-based game.
If you are looking for a tactical strategy RPG with deep mechanics, and you are okay with a VERY indie feel and somewhat rough translation, Troubleshooter is hard to beat. The dev team is very small, you can tell they struggled with some aspects of the game, but you can also feel the care they put into it. There is a large amount of systems in the game, maybe too many, which allow for a lot of depth and expression for the player. Troubleshooter really shines in its mechanics and character customization. The difficulty is very malleable, which allows you to tailor the experience and feel rewarded for engaging with the systems, or keep it easier to more quickly and easily progress. The story is mostly told as a visual novel, but does have a lot of nice art to go along with it. Characters are tropey but likable. While it needs more detail, there is an interesting world to dip your toes into. Unfortunately your toes are all you can get into the world. The writing is disjointed and difficult to follow, and for better or worse there is a lot of it. For being so long it feels like a prologue. There is potential here that the game is just never able to tap into. The rough translation makes an already rocky story even harder to understand. The devs obviously care about this game, it shows in the content and game feel. If they work on the writing in the sequel, and hire a decent translator, it could be amazing. There is enough in Troubleshooter to rival a full price game, it is well worth the asking price.
Super good game with a lot of content and customization for people who love X-COM. Story is great, music is great, characters are great... what else do you need?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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