
Trizon is a roguelike deck-building game. Fuse any two cards together to play crazy combos. The game combines auto-battler mechanics, where creatures attack on their own, with instant-effect spell cards. Battles are fast-paced and dynamic, set against a simple and restrained art style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trizon is a rogue-like deckbuilding game. Players take on the role of an escapee relentlessly pushing forward to find a way out. The game combines auto-battler mechanics, where creatures attack on their own, with instant-effect spell cards. Battles are fast-paced and dynamic, set against a simple and restrained art style, making both in-battle and out-of-battle decisions equally significant and thought-provoking.
Use creatures and spells to control the battlefield, defeating all enemy creatures to secure victory.
Fuse any two cards in your deck to create completely overpowered single-card combos.
Merge countless creatures to cultivate your own unique, ultimate fusion monster.
Plan your route and take risks to achieve greater rewards.
Anticipate the flow of battle, triggering a series of fully automated chain reactions.
Craft infinite loops, defeating any opponent in a single turn with limitless combos.
Encounter adorable card illustrations, making your adventure feel less lonely.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While it's certainly not the most polished game, it's really fun! If you like Slay the Spire or (surprisingly) Yu-Gi-Oh, this one is for you. In Trizon, you search for the 3 Trizons (magical spells?) in order to escape this world and go back to reality. The combats are card-based autobattling. Your cards have a cost, which can be reduced by tributing (hence the Yu-Gi-Oh similarity), and only 0 cost cards can be played onto the field. At the end of your turn, all of your cards will attack the enemy in the same lane, and if they survive, they will attack you back. Use a combination, pun intended, of creatures and spells to defeat your enemies. The unique mechanic in the game is the fusion mechanic. You will be combining cards to make even more powerful cards. In my experience, I found that creatures fuse best with creatures, and spells with spells. You can fuse spells with creatures but it's not always clear what will happen. At the end of the run, you get an option to save one of the cards in your deck for the next run. At the start of each run, you get an option to take one card from your saved collection and use it in the new run. Positives: * Roguelite autobattler with a solid gameplay loop. * The art is very cute! * Infinite card customizations through fusion. * Most of the gameplay is easy to understand. * Got through the story in <8 hours and then unlocked ascension mode. Areas for Improvement: * The translation is not very good. Sometimes I wouldn't understand why things happened in a battle. * The story is confusing on its own. The characters are fun, but it doesn't flow well, maybe due to translation. * Wall of text problem with fusion. First of all, the names just combine so sometimes you get things that are 6 lines long with no spaces (I understand this makes more sense in Chinese). And then when you inspect the card, there's way too much information to understand. Well, I just played the cards with big attack and health values haha. * It would be nice if there were a compendium for viewing the individual cards you've encountered (no fusions). But the only collection you can view are the cards you've saved from each run. * Long initial loading time. The first time I launched the game, I thought it had frozen. No loading indicator showing progress. All in all, it was very enjoyable! It gets easier as you go, as you learn the cards, and make powerful fusion cards to bring along. Your runs will take about 2 hours if you manage to get all the way through the 3rd act. A bit on the long side for a run but it's fun and time will fly by.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的~
駆け引きも何もありません。『ぼくのかんがえた最強のかーど』を作るのがコンセプトなので当然と言えばそうなんですが、それにしたってカードゲームの醍醐味である「戦略の幅」や「コンボの発掘」がほとんど味わえないです。 また、改造を重ねたカードが効果の連鎖を引き起こすようになると、見るからに画面がフリーズするようになります。エンドコンテンツは2週ぐらいしか遊ばなかったので1~2秒のフリーズで済みましたが、パソコンが明らかに悲鳴をあげていたので、あのまま続けていたらどうなっていたかわかりません。
玩法独特,卡面可修改文件改变,必须给好评。遇到逆天怪比拼的是脑洞,你要比那个怪物的机制还要逆天才行 通关秘籍: [spoiler] 逃兵+雪屋+秋收,单回合无限全场打3。要增加杀怪效率可+天罚[/spoiler]
Trizon
唯一無二な“無限に可能な”カードの合成がとても楽しく、カードの絵が一つ一つとっても可愛らしく、ボリュームはそこそこで価格の割にとても楽しむことができました。 正直やりすぎでは?みたいなカードの組み合わせもいくつか見つかりましたが、そこも醍醐味かなと思います。 そして何より、このゲームはレビュー等の「組み合わせの答え」を見らずにプレイすることを強くおすすめします。 手探りで組み合わせを探している時がこのゲームを遊んでていちばん楽しかったです。 割と簡単に見つかるとは思いますが、自慢したいので私が見つけた答えも↓に記述しておきます。 適当なモンスターカード(収穫祭で燃やすため体力1~3が望ましい)、収穫祭、旅人、宅配(レア)、最低限この四つを合成させられればコスト0のスキルで攻撃のターンに入る前に一方的に倒せます。 そこから収穫祭を積んでワンターンキルを狙ったり、ファイヤーボール等のスペルを積んでもいいです。 もちろん、このカード達が確実に揃うということはないので臨機応変に組み合わせを変えていくことを考えるのもこのゲームの楽しさだと思います。
やりたい放題GAMING
大脑褶皱抚平
内容不多,选卡重复率太高,但是画质简单好玩,8/10
Players by region
Where this game's players are, estimated from review languages.
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