
drift,jump,crash,shortcut,park, map editor
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
k
Why doesn't my truck explode like it did in tricky truck. Why do I keep hearing cannon fire? Why are the vehicles so damn slippery. Why do vehicles get stuck SOOO easily?!?! I'd rather just go back to playing Guts and Glory.
Good game
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will give it a try it is not so easy to start without any tutorial and to know how everything works. there are also only levels playable or you begin from zero. there should be something inbetween to test and try arround. I would prefer some empty maps to try out but still with some ground/streets and such. I wanted to get a map and try to build a vehicle, this didnt work as wanted. therefor I cannot say something concerning content, for now. I also couldnt find any camera options, would be better to have different camera views. I loaded a level finished and drove arround, but the steering and reaction from the truck doesnt really feel light other physics games, feels more arcade.
best legjobb meg ijesmi megéri azt az 5 eurót!!!
cool game feels, really alive with great physics!
This is the successor to Tricky Truck. Silly, physics based fun game.
I like this game is 10/10
Review as a player, not a level creator. This game is a direct upgrade, as a sequel to Tricky Trucks. Not only is there the freedom of making your own vehicles with varying stats, they can have up to 2 functions per, making forklifts, car transporters and the like possible for more intricate levels. Things like water physics exist and not only that boats being a new vehicle was a huge surprise to me when I found this game. One thing that baffles me is the physics of this game build better than Tricky Trucks, so the feeling of driving stone cars isn't lost. Besides that, here's my simplified review in Pros/Cons Pros: +Levels can have default vehicles, or vehicles made from scratch with near endless possibilities. They could include 2 types of function like opening trailer doors or manipulating an installed device like a ram or crane. +Levels could be made into races against other vehicles, with more than several AI's driving vehicles as obstructions or fellow racers. +Boats now exist along with Water physics. +Physics engine properly handles everything, no lag in sight unless a level maker purposefully wants to lag things. +Checkpoints exist, so a level creator could force a path or make one explore a level. +The skillfulness of level creators actually make it worth playing in this small stage of popularity, so it's worth waiting around for more to be made and played. +A basic and fun structure of any level is that you can play it again and again after the fact for a better time, which the leaderboard will proudly display for any person to see your time and the way you played for it, encouraging competition. +There's now a proper search bar, so if by word of mouth, video or any other reason you want to find a specific level and you know the name you can type it in and get right to driving. +you can now change keybinds for every function you can use(except for a few) to accommodate your play style *Not a pro/con, I do find the change interesting where instead of restarting the entire level at the push of the button, you can instead rewind back to any point in time and recover from the mistake that made you fail or for any other reason. Cons: -The Game isn't as popular at time of writing, so the variety of levels aren't that many, at 16 pages(with 12 per). Which means that unless this game reaches greater popularity it will be only the same amount of people carrying the level creation part of this game for the players. -There's a lack of ingame settings like resolution and sound control, which you'd need to set manually with computer settings or using a volume slider elsewhere. Not the end of the world but inconvenient. -In exchange for basically any kind of vehicle(s) to be used in a level, what type of vehicle(s) you use are up to the level creators choice/skill, leaving you to the mercy of their design. What might have been your favorite vehicle in one level will most likely never be usable in another.
really gud nostalgia
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