
A narrative-driven exploration game where your choices shape the outcome as you traverse an ancient temple and confront the fate of an Old God's eternal slumber.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Awake...
Tribute puts you in the shoes of the unnamed protagonist as she arrives at a crumbling temple, on a desolate island. Barely remembering anything about her past, except that she is to offer herself as sacrifice so a Dark God may continue its slumber. Explore the eerie temple, reach the sacrificial pit and make your choice. But remember, it is not the only choice. A disturbing odyssey into the dark corners of the human mind awaits. 
Experience...
Step into a world brought to life by cutting-edge physics, breathtaking 3D visuals, and a soundscape that reacts to every moment. From the instant the game begins, you are in control—no interruptions, no shortcuts, just an unbroken journey where every decision and consequence is yours to face.
The void stirs. Something emerges from the fog—swift, relentless, and drawing nearer with every breath.

Tribute is a first-person atmosferic survival horror game, featuring exploration and multiple possible endings based on the player's choices.

Explore an ancient, crumbling temple where shadows whisper of forgotten rituals and an Old God stirs beneath the surface of reality.
In this atmospheric narrative adventure, you assume the role of a lone protagonist who was chosen to offer himself as a sacrifice to ensure the Old God continues in his eternal slumber. But as you delve deeper into the sacred halls, the lines between devotion and self-preservation blur.
The game will receive monthly updates, each one adding more chapters to the story. ******* The initial map is based on Quixel's Dark Ruins, however it is heavily edited, since by itself it was not suited for any sort of gameplay, only beautiful screenshots. Thus the map itself was enlarged, collisions have been fixed, lightning optimized, meshes optimized, ambient sounds added, music added, gameplay mechanics added, etc.

Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very short, but very good looking and sounding prologue to what I hope will be a full game.
Jute beau et rien d'autre ! Pas du tout optimisé ! le son bug ! la sensibilité impossible a la changer elle et a 100 000 PPI et j'en passe ! a fuir
这款游戏虽短,但画面非常漂亮,也许是我见过的最美的。音效出色,加上整体阴暗的氛围,更增添了沉浸感。尽管游戏较短,但每个细节都做得很精致。听说他们会增加另一个章节,我迫不及待了。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画面还可以,10多分钟完了 还是给个好评吧。
이 게임의 분위기는 정말 인상적입니다. 어두운 신비로운 느낌이 마치 고대 세계에 들어간 듯한 기분을 줍니다. 조명과 소리 같은 세부 요소들이 환경을 더욱 생동감 있고 몰입감 있게 만듭니다. 특히 추격 장면이 돋보이는데, 긴장감이 넘쳐서 마치 실제로 쫓기는 듯한 느낌을 줍니다. 음향과 비주얼이 어우러져 스릴 넘치는 경험을 선사하죠. 강렬한 분위기에 몰입할 수 있는 게임을 찾고 있다면, 한 번쯤 해볼 만한 가치가 있습니다.
no
Không gian trong Tribute thật sự rất ấn tượng. Cảm giác u tối, huyền bí khiến bạn như lạc vào một thế giới cổ xưa đầy sự ám ảnh và ma mị. Những chi tiết như ánh sáng, âm thanh làm cho bối cảnh trở nên sống động và cuốn hút hơn. Mặc dù các câu đố và lựa chọn có phần chậm và dễ gây nhàm chán, nhưng nếu bạn thích những trò chơi với bầu không khí kỳ bí, Tribute vẫn là một trò chơi đáng thử 9/10
This Game was an amazing experience but way too short https://youtu.be/LfgwYw6qRNY?si=dd4dn-tNRX22_nqo
Tribute is a first-person horror adventure that builds its identity around isolation, uncertainty, sacrifice, and the unsettling possibility that the protagonist’s destiny may not be as inevitable as she has been led to believe. Developed and published by Titanzzz, the game takes players to a decaying temple on a remote island where an unnamed woman arrives with very little memory of her past. One fact remains disturbingly clear to her: she is supposed to sacrifice herself to prevent a Dark God from awakening. This straightforward objective becomes the foundation for a much more ambiguous journey in which survival, duty, fear, and personal choice gradually collide. Rather than immediately explaining the history of the protagonist or the supernatural force involved, Tribute uses her missing memories to place the player in a similarly uncertain position. Entering the temple means following a purpose without fully understanding who established it or whether it can be trusted. This gives the narrative a psychological dimension beyond the obvious supernatural threat. The player is not simply trying to escape a monster or survive an abandoned location. There is also the uncomfortable question of whether escaping is actually the correct decision. If the sacrifice truly keeps an ancient evil dormant, choosing personal survival could potentially have catastrophic consequences. Exploration is central to the experience. The deteriorating temple, oppressive fog, ruined structures, darkness, and ritualistic imagery establish a dark fantasy atmosphere with clear cosmic-horror influences. The environment serves as more than scenery because progressing through it reinforces the mystery surrounding the protagonist and her intended sacrifice. The possibility of something dangerous emerging from the fog also prevents exploration from becoming completely relaxed. That approaching threat gives the journey a sense of urgency and makes the player more conscious of the hostile world surrounding them. Tribute is therefore closer to an atmospheric survival-horror experience than a combat-heavy action game. Its emphasis rests on movement, observation, tension, environmental storytelling, and decision-making. Players expecting extensive weapon systems, character builds, complicated resource management, or large-scale battles may find the mechanical scope relatively modest. The game instead attempts to create suspense through vulnerability and uncertainty. That design direction fits the story particularly well because an overwhelmingly powerful supernatural presence would lose some of its mystique if the protagonist could simply confront everything through conventional combat. Another interesting element is the game's effort to maintain an uninterrupted first-person perspective. Keeping players in control helps preserve immersion and makes the journey feel more immediate than an experience frequently divided by traditional cinematic sequences. In horror, this approach can be especially effective because the player never feels completely removed from danger. Walking into another chamber or investigating an unusual sound remains the player's own decision, allowing anticipation to develop naturally through interaction rather than relying entirely on scripted scenes. Visual and audio presentation carry considerable responsibility because atmosphere is one of Tribute's primary attractions. Detailed three-dimensional environments, lighting, fog, shadows, physics, ambient effects, music, and reactive sound all contribute to the impression of entering a forgotten place that should perhaps have remained undisturbed. Sound is particularly valuable in this setting. When the player knows that something may be approaching, even an unexplained noise can become threatening. The game benefits from allowing anticipation to do part of the frightening work instead of depending exclusively on obvious scares. The environment also has an interesting development background. Its initial foundation came from Quixel's Dark Ruins environment, but Titanzzz describes having significantly adapted and expanded the material to function properly as a playable game space. Collision, lighting, meshes, audio, music, and gameplay-related elements were among the areas modified or introduced during development. The resulting temple is intended to operate as an explorable horror environment rather than merely a visually impressive collection of ruins. Player choice provides an important additional layer. Tribute features multiple endings, which makes sense considering that its central premise revolves around whether the protagonist will accept the fate assigned to her. A completely predetermined conclusion would undermine much of that conflict. Branching possibilities instead encourage players to consider what they have discovered and determine whether obedience, resistance, sacrifice, or survival seems justified. Because the protagonist begins without complete knowledge, these choices carry uncertainty rather than presenting an obvious division between good and bad outcomes. Replay value consequently comes less from acquiring equipment or mastering complex systems and more from examining alternative decisions and discovering different conclusions. Players interested in narrative interpretation may appreciate seeing how another course of action changes the protagonist's fate. The game also includes Steam Achievements and statistical features, providing some additional objectives beyond simply reaching the ending. Tribute will probably resonate most strongly with players who enjoy short, concentrated horror experiences where mood and storytelling take priority over mechanical complexity. Its abandoned religious setting, forgotten rituals, cosmic threat, fragmented memories, and themes of predetermined sacrifice create an intriguing combination. Conversely, players looking for a lengthy campaign or elaborate action systems should approach it with appropriate expectations. This is fundamentally an atmospheric journey constructed around a specific mystery rather than a broad sandbox of horror mechanics. The most compelling aspect of Tribute is ultimately the uncomfortable dilemma at its center. The protagonist has apparently reached the island prepared to die, yet gaining control of her actions introduces the possibility of rejecting that purpose. The game asks players to navigate the difference between what a character has been told she must do and what she might choose once given genuine agency. Titanzzz uses that conflict, combined with an ominous temple and an awakening supernatural presence, to create a focused horror adventure whose strongest qualities are atmosphere, mystery, immersion, and meaningful uncertainty. While its relatively narrow mechanical scope may limit its appeal for players seeking a deeper action experience, its premise and presentation give it a distinctive identity among smaller first-person horror titles. Rating: 7/10
[b] P. S. Cложно пройти игру? Смотри мой гайд: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] АНДЕРТЕЙЛ: НАЧАЛО [/h1] Tribute — это не игра, а недоделанный огрызок на Unreal Engine, который зачем‑то продают за деньги, хотя по всем признакам должен был остаться в статусе раннего доступа или вообще не покидать черновиков. Начинается всё с трёхминутного «сегмента» на лодке и парой предложений текста, где не происходит ровным счётом ничего — просто подплываешь к туманному скалистому острову. Потом выходишь, поднимаешься по каменной лестнице в пещеру — и на этом, по сути, контент заканчивается. Дальше ты должен сам методом тыка выяснять, что делать: как попасть в яму, где появляется зелёный туман (или дух — непонятно, что это вообще такое), и к чему/куда ведут ачивки. Никаких подсказок, никакого обучения, никаких нормальных прохождений на YouTube — потому что и проходить тут нечего. Механики не проработаны: если умираешь (например, от падения из-за багов текстур), тебя телепортирует в самое начало — обратно к лодке. То есть весь прогресс обнуляется, и ты снова три минуты плывешь к острову (скипнуть на второй раз на ПКМ это можно - но не приятно). Ачивки построены так, будто от игрока ждут самостоятельного исследования, но исследовать тут нечего: локация одна, глава одна, никакого развития, никаких ответвлений или хотя-бы иллюзорного выбора, куда пойти и что в руках повертеть. По ощущениям, это просто готовый пресет из движка, слегка перекрашенный и выставленный на продажу. Даже базовых вещей вроде нормального меню или настроек толком нет (СТИЛИЗОВАННЫХ под игру). Игра вышла почти год назад, последний патч был ещё в марте того же года, и с тех пор — тишина. Либо автор её забросил, либо изначально не собирался доводить до ума. За 150 тенге ты получаешь кусок сырого контента, который даже как прототип стыдно показывать. Ваше прохождение этой игры того не стоит. Модерации рекомендуется удалить ЭТО из Steam, поскольку проект давно не обновляется, и скамит потребителей даже не находясь в "вечном раннем доступе". [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Треш в сторону - играем только в то, что приносит удовольствие. [/h3]
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Players by region
Where this game's players are, estimated from review languages.
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