
In Trials of the Gauntlet, You wake up in the courtyard of a Steampunk mansion, your arm replaced with an electric grappling hook. You use your new arm to solve puzzles, traverse the mansion and fight your way to the top of the clock tower where you confront the mad scientist who did this to you.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Für 1,99€ bekommt man hier ein echt witziges Game. Ich habe es noch nicht durch, weil die Steuerung etwas tricky ist und ich mich bei sowas immer etwas doof anstelle. Es macht aber trotzdem echt Spaß und ich werde es definitiv weiter zocken :)
My recommendation comes with significant caveats! You have been warned. Read on. Trials of the Gauntlet is an early effort from a student developer team. There is much to both decry and acclaim here, especially bearing in mind the relative inexperience of the team involved. The art varies between pretty and passable, with some inconsistency between the pixel art aesthetic and hand-drawn load screens and basic typography. Sound is minimal, music repetitive but mostly appropriate. The overall experience is quite short so it's a hard sell, though it is priced modestly to accommodate this. With significantly more time and effort, this could be polished into a fantastic platformer, but the play control is sufficiently frustrating as to both inflate the challenge and diminish the joy of playing, and here's where many of the game bugs can be found. I persisted and saw Trials through to completion, but tighter play mechanics (especially with the mouse-controlled grappling hook) would make for a more enjoyable, if somewhat easier, experience. (Ultimately I played with a Steam Controller as I couldn't get by with the keyboard and mouse.) Props for the cross-platform release and the Tesla love. I think it's important to support the indie community and early development efforts, so you could do worse with a couple dollars...but manage your expectations accordingly. I found myself driven to complete it despite bugs and control challenges, so I have to respect the effort.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] ❌Jogo de plataforma feito com carinho, mas com muitos problemas [/h2] Provavelmente feito por alguém inexperiente. As animações da personagem principal são boas, enquanto os inimigos quase não tem animação. Assim é difícil saber quando o inimigo ataca, criando um combate estranho e frustrante. Os controles de plataforma não são bons. Não há suporte a controle. No mouse é pouco intuitivo usar os ganchos.
Trials of the Gauntlet es un juego corto, con unas mecánicas de juego que no están del todo mal, pero con un control muy impreciso. Juegas con personaje al que le cambiaron las manos por una espada para atacar y romper cosas, y una cadena/gancho para agarrarse de algunas superficies. La historia es olvidable, trata de ser contada con algún cuento sobre el padre del personaje y Thomas Edison, y por eso gira entorno al tema de la energía. El final es el peor de muchos que he visto, y pareciera que se hizo de prisa porque al menos hasta ahí el juego no me pareció tan malo. No compren el DLC del Soundtrack, no vale la pena. Y el juego, tampoco. Yo lo jugué porque me lo regalaron, pero es un sacrificio que hice por el bien de la humanidad. Postdata: el juego está en inglés. Y no presten atención a los logros de Steam. No los desarrollaron a la fecha, y no creo que lo hagan después.
Oyunun mekanikleri tam anlamıyla bir kanser. Görüntü biçimi pixel olması oyuna güzel bir hava katsa bile, oyunun hem combat sistemi hemde platformdaki engelleri geçmeye çalışırken kanser etmesi oyunu tam anlamıyla kanserojen bir maddeye dönüştürüyor. Benim puanım: 1/5
i got a key for this game from someone. i only played it once. didn't feel like playing again ever since
Esse jogo é top tem uma história legal e é isso
Honest review, though I must admit that I received the game for free. First and foremost I must point out that this game is made as a mid-term or finals project by 5 students attending Full Sail. With that out of the way, I can say that I did think that the game was OK. It's very short, able to be completed in about 20 minutes if you really get the hang of the controls (more on that later), and I was able to get through it in about 45 minutes. The game has a visual charm that goes back to early SNES and Genesis platformers, before the game studios really got their wings with those systems. You can definitely tell where Broken Dinosaur Studios got their inspiration for Trials of the Gauntlet. Unfortunately, the sound is a bit lacking. Some (most) enemies don't make any sound when they perform their attacks, and those sounds that do play can end up gliching out. One such time occurred when I died and the death sound kept playing over and over for about a minute. The music is obviously inspired by the action platformers of the 16-bit era. It does bring back fond memories of those days. I found it was a bit subdued, and fades into the backgroud as you play, however, making it a bit forgetable. The tracks aren't very long, though, and end up looping quite a bit. Again, this is quite a bit like the 16-bit days so it's passable. Gameplay is reminiscent of Castlevania, if Simon Belmont were able to use his whip as a grapple and wielded a sword. In fact, it kind of made me wish for a new 2D Castlevania featuring a Belmont. But you've got your standards, here. You can jump, and eventually double and triple jump. The grapple allows you to reach different heights, and even swing between platforms. Unfortunately, the controls leave something to be desired. When you first start the game you are greeted with a setup that allows you to remap the keys. In this menu it is obvious that some support for controllers was started, but never finished, so you're stuck with using the keyboard and mouse for the controls. Here's where the game fails the most, or maybe where I fail. You use the mouse to aim your grapple and, depending on how the screen scrolls, you can end up overtaking your mouse and firing the grapple in the wrong direction. Movement is a bit wonky as well, as you can be running at full speed and suddenly slow down for no reason at all. This makes jumping between platforms more difficult than it should be. If you accidentally let go of your movement key in the middle of a jump, you lose all momentum and cannot gain it back if you press the key again. However, you do have the benefit of sometimes gaining a big boost to speed and jump height if you are hit by an enemy or jump into spikes. This can help you get out of hairy situations. Overall, you're faced with a decision: Buy a $2 game that you can get the full value out of in spite of its drawbacks, or pass and not miss out on anything. I got the game for free, but I wouldn't be angry if I had paid for it. I've spent more on games that I ended up hating. I'm all about supporting up and coming game devs, though. My history of purchasing Early Access games can attest to that. So I say go ahead and get it. It's not as if you're helping the devs buy a new Ferrari, but you are helping to support the dreams of 5 students. If I were scoring it, I'd give it a 2.75/5.
Was kind enough to receive a review copy via keymailer. The game is very interesting and a little difficultly frustrating. There were a few issues I experienced during my slight playing of it but still worth checking out. Hopefully I can beat it.
Non et les succès ne fonctionnent pas.
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