
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
スクエアエニックスの非常に珍しい良いゲーム。リメイクとしても完成度が高い。 難易度もやりこみを考えなければ、手軽にクリアできるのもよいと思う。 難点を挙げると、リースの弟が攫われる。闇市場に行く。再び敵の手にという行動をするのですが、 なぜ、いったん手放して、手元に戻すのかがスーパーファミコンからの謎です。 それ以外は特に悪い点もありません。2人プレイに対応してほしかったくらいでしょうか。
Trials of Mana is a faithful, respectful update of the SNES action-RPG. It is bright, colorful, anime-styled, and still very much a gameplay-first experience. It’s the kind of remake that doesn’t feel the need to “fix” what wasn’t broken, just make it prettier and smoother. Unlike other Square-Enix "remake" projects that turned into bloated fanfictions. Be warned that despite it looking good, it is still a mid-90s action jRPG. You explore, fight, level, gear up, fight, learn new spells/skills, fight, find synergies between characters, fight and repeat. There’s even a day/night cycle that affects enemies, as most of them literally nap at night, letting you sneak up for some free hits. Combat is fast and punchy, but unless you’re using a caster (who gets a few more tools), it’s mostly a couple of standard combos over and over. Difficulty here is a little strange. Everything below Hard is very easy, and Hard is only roughly comparable to the original SNES version. All the real challenge comes in the very late game and post-game, with things like superbosses and an extra dungeon. There are also two sadistic difficulty modes unlocked after beating the game once. Trials looks gorgeous, with colorful towns, whimsical charm and ovingly recreated 3D versions of the original’s pixel art designs. The soundtrack has been beautifully rearranged, and you can even swap to the original SNES music. Voice acting… is a mixed bag. Sometimes great, sometimes it feels like the voice director wandered off to get coffee mid-session. Story is just okay, but Mana series were never deep narrative experiences, and this one’s no exception. Three heroes, elemental spirits, save the world. The novelty is in choice: you pick from six playable characters, build any party you want, and your main character changes which antagonist you face and alters bits of the plot. In later parts you can also tackle some objectives in any order. This is not a long game, and can be beaten in like ~20 hours, but that’s actually a plus here, as it is easy to replay with new parties and class builds. The camera here can be a pain in battle, forcing constant adjustment just to see what’s happening. Load times are frequent and way longer than they should be. Still, this is how remakes should be made. Square-Enix should be taking notes from itself. Recommended for fans of the original and anyone who likes their jRPGs vibrant, replayable, and very old-school.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
古早JRPG的复刻版,没有谜语人,没有大道理,没有黑深残 在这个快节奏的时代放空大脑让自己疲倦的心灵被简单的童话治愈一下 仿佛回到了90年代小学暑假的午后,和小伙伴们一起感受游戏角色们的冒险经历 如果想体验一款剧情上佳系统复杂地图庞大的RPG,那这个难以满足你的需求 但如果你是想从生活的疲惫中放松一下,我感觉还不错 P.S 安洁拉可真棒啊
Honestly, this game is so boring. The story is extremely childish, and the combat takes zero skill—you just spam healing potions to outlast bosses. Every map and town is basically just a reskin with the exact same layout and function. The whole game is pure repetition. I played for three days and literally fell asleep every single time. Some classic things are better left in the past.
Wonderfull ARPG, the story lenght is just fine and it offer post-game contents as well. Must have if you like Single Player RPG. It gave me some Kingdom Hearts vibes somehow.
I like Angela´s design.
原作で遊んでた身としてはあまりにも難易度が低すぎて萎える作品。 どうでもいい登場人物にもボイス付けてるけど棒読みの素人だし、 実際のアクション面も最近よく見るアクションソシャゲの敵の攻撃判定が見えるタイプ、回避余裕。 あのブラックラビですらそんな対策なしで勝てる始末。 追加ストーリーが原作やったことがないのかシナリオ知らないのか、 「そのキャラはそんな発言しないだろ」 「仲違い中なのになんで平然と会いに行ける状況なのか」 とキャラ崩壊&矛盾まみれでどうしようもない。 まだ少々理不尽感はあるけど、原作の方がよっぽど歯ごたえあって楽しかった。 聖剣4、FFⅩ-2、リメイク聖剣2で散々な目に合ってきたのでもう二度とスクエニ製品は買わないと誓った。
Angela from Trials of Mana is my entire personality, I love her so much, this game is worth it because of her
Its much better than the secret of mana remake, but damn I would prefer the original graphics. Such a waste of effort. Just re-release the original!
しばらく買おうか悩んでいたがセールだったので購入、SFC版は昔クリアしました ・リメイクにあたって見下ろし固定マップから3Dマップになったせいで方向を見失うし、オブジェクトが背景なのか障害物なのか判断できなかったりで結局ミニマップを凝視して進めるようになってしまい、むしろSFCよりプレイフィールが劣化してるのでは?と感じた ・雑魚がSFC版には存在しなかった謎のバリアを貼ってる事が多いので、強攻撃でバリアを剥がしてからようやくバトルスタートみたいな手間が増えて爽快感が消えた ・タイトルコールがダサい ・タイトルの曲にMeridian Childを流すのは解釈違い とまあ批判してばかりではあるが基本的な流れはSFC版そのままで、グラフィックが向上したりアイテムのスタック数や技を使った時の敵カウンター削除などの調整でプレイはしやすくなってるので、ゲームとしてはそこまで悪くはない ただ「神リメイク!」「他のリメイクゲームは聖剣3を見習え!」みたいな感想が多いのがちょっと違うなあと思った 劣化してる部分と改良部分が相殺されてしまっていてもったいないなぁと感じるリメイク
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $1.4M | 5.4K | 92% | $9.99 |
Related
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|---|---|---|---|---|
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| $3M | 10.3K | 89% | $14.99 | |
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