
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
原作を知っていて、リメイク作を楽しみたい勢にとってはいい作品 リメイクとしての完成度は良い ゲーム自体の面白さに関しては個人的に刺さらなかった
剧情弱智的丧心病狂,战斗系统至少前期是比较无聊的,就那么三四个招,怪不得要三个主角同时上场。最恶心的是堆了很多飞行浮空的怪,却不像传说系列那样又专门克制飞行怪的招式,导致非常多的战斗只能跳啊跳啊跳。道具无法在道具界面面直接使用,还要在快捷栏登录才能使用,太蠢了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried it several times, but couldn't get into it. Characters are forgettable, combat is simplistic, story is not worth mentioning, soundtrack gets annoying after minutes. Insane backtracking, and enemies seem to respawn every two minutes, so you have to fight the same enemies in the same spots several times back to back because some quests make you run from A to B to A to B three times in a row. There is a character named "Von Boyage", which actually made me chuckle. Was the most memorable part of the game for me. I'm sure hardcore fans or nostalgic enjoyers will have a great time. I like JRPGs but this one is just too bland for me.
Bland. I kept thinking it would pick up, but I played up to 3rd boss it only got worse. [list] [*] Basics of combat are nicely executed (specifically attack, movement, stagger and enemy telegrapthed attacks specifically). It reminded me of adventure games. [*] Skills/Magic interrupt the flow of combat rather than flowing into it [*] Companions need constant babysitting, because they routinely fail to dodge attacks or heal despite being able to do both. [*] Exploration aspect is unrewarding. Not only is the game linear and on rails, I took any short winding paths I could and all of them only got me trivial amount of gold or consumables. [/list]
It was simple fun.
Pfu. Also ich bin ja eigenlich Fan von JRPG aber Trials of Mana war Zäh. Von Eintönigkeit und Langweile kaum zu übertreffen. Gegner und Bosskämpfe ware sehr stupide gehalten. Zum Ende hin fühlte ich mich dann sehr gehetzt. Bosskampf über Bosskampf. Menüführung war auch nicht pralle. Wollte am liebsten alles Überspringen. Für mich leider ein Fehlkauf. War aber die Erfahrung wert.
Great remake of the original. 40-60 hours of fan guaranteed. Only wish you could have a 2nd or 3rd player like the original and it would have been perrfect
몇십시간 잘 즐겼기 때문에 추천은 합니다만, 한계는 있습니다. 1. 확실한 추억보정, 완벽한 1회차 경험 2. 보강된 리마스터 음악은 매우 뛰어납니다. 3. 더 예뻐진 안젤라, 더 귀여워진 샤를롯트 근데 이 장점들이 2회차 이상부터는 급격히 힘이 빠지는 요소들 때문에 체감이 확 떨어집니다. 4. 난이도 곡선이 계단식이라 2회차 밸런스가 붕괴합니다. NG+에서 EXP 300% 같은 요소 때문에 Hard는 보스가 3초컷이 나올 정도로 너무 쉬워지고, 반대로 Very Hard 이상은 “조금 더 어렵다”가 아니라 한두 방 맞으면 즉사 수준으로 장르가 바뀐 느낌입니다. 난이도가 부드럽게 올라가는 게 아니라 하드 ↔ 베리하드 사이가 너무 벌어져 중간이 없습니다. 5. 고난이도에서 동료 AI가 회피를 못해서 스트레스가 폭발합니다. “내가 잘하면 된다” 수준이 아니라, AI가 보스 광역기를 못 피해서 시작하자마자 픽픽 쓰러지고, 결국 부활 아이템만 갈아 넣거나 혼자 보스를 잡게 되는 상황이 자주 나옵니다. (게다가 노 퓨처는 시간제한까지 있어서, 혼자 잡는 플레이도 막히는 편입니다.) 정리하자면, 1회차는 정말 만족스럽고 추천하지만, 2회차부터는 난이도 설계/AI/성장 부스터(EXP 300%) 때문에 재미가 급격히 깎이는 구조라서 이 부분은 감안하고 구매하시는 걸 권합니다.
基本おつかいで同じ場所を何回も訪問するんですが SFC版やってた時よりも酷く感じたのは自分が年取ったからだろう レベル上げも普通に倒していればそこまで周回しなくてもクラスチェンジできるよう設計されてるっぽくて 現代風にバランス調整された良リメイクでした 光光アンジェラのセイントビーム+は全てを解決する
An excellent remake. Vibrant and fun. The remastered soundtrack is astoundingly good (and much more faithful to the original than the Secret of Mana remake was). I unfortunately didn't really vibe with the English VO, but the Japanese VO and subtitles are available. Runs great on both PC and Steam Deck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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| $5.6M | 7.1K | 90% | $39.99 |
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|---|---|---|---|---|
| $1.4M | 4.6K | 88% | $12.99 | |
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| $1.4M | 761 | 64% | $59.99 |