
Step into the role of a doctor in the town of Stagmarch, where an otherworldly illness is mutating residents. Get to know your patients, diagnose their illnesses, and treat them. However, you have limited medicine, and every day your patients get worse. How far will you go to save others?
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Step into the role of a doctor in the town of Stagmarch, where an otherworldly illness is mutating residents. Get to know your patients, diagnose their illnesses, and treat them. However, you have limited medicine, and every day your patients get worse. How far will you go to save others?



Your patients all hold important roles in Stagmarch, and the town will feel their absence. More than just their fates rest in your hands.
There's not enough medicine to go around, and as the only doctor you'll have to decide who gets treated and who gets left behind.
Throughout 3 days of work at the town's clinic, get to know your patients. Find out who they really are.
To treat the sick, harvest herbs from the clinic’s garden and make your own medicines from them. Refer to the prior doctor’s notes if you need to, because if you screw it up you could make things worse...
In this mansion turned clinic, discover what sort of secrets linger within these halls…
Triage features many endings, all different varieties of bad!
Triage was developed over the course of 1 academic year as part of the Champlain College Game Studio capstone project.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was the producer of this game! The project was developed over the course of 2 semester by a student team of 13 individuals. As gusg21 also said in the reviews, I also believe I did a good job, hence my recommendation 🔥
Triage is.. confused. This game's premise, writing, plot, and world-building are all highly intriguing. There is an impetus guiding the player's decision making process every day, and exposition is done through well-crafted dialogue that acts to escort the player through the events revolving around Stagmarch and its residents. As a result, the lore of this world never feels ham-fisted and is instead what drives the player to continue conversing with patients in an attempt to solve the mystery of the illness. By third day's nightfall, an 'ending' will play out based on who the player decided to treat. Problem being however that calling these 'endings' is rather generous--the finale will boil down to concept art showcasing abandoned residences for the deceased, and a flattering angle of livelihood for the treated, with a bizarre message that questions the player's intentions before the credits roll. It's unfortunate that there is so much build-up and well-crafted narrative essence revolving around the seeming 'curse' in Stagmarch, only for it to be reduced to nothing, forgotten, and replaced by an out of place pseudo-philosophical inquiry that asks the player to reflect on themselves and their choices.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Triage is great... but the ending falls so flat it sucks a lot of the air out of the experience. If the journey is more important than the destination for you, this is a solid 30 minute experience worth playing once. And I do recommend it for that journey. [spoiler] While you are role playing, making the best choices you'd make in this situation, the game shines, but the ending is basically like finding out there was no monster and it sours the desire to play through again and make different choices. Which sucks cause all they needed to do was write up a "this is what happened because of your choices" blurb at the end so you felt the waves of your decisions. Instead you just get shown concept art of the character or their place of business depending if they lived or died, and the game questioning your motives, why'd you do what you do. The game also keeps telling you that there are secrets in the Doctor's Notes, but then never allows you to read through them. [/spoiler]
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Excellent vibes. But the game would benefit from some expansion. I did two playthroughs, the endings were anti-climactic, and the choices in the game a bit pointless.
A great game! Very good narrative and incredibly unique art direction. At current, there are 9 different endings, all of which evoke deep thought about the nature of medicine and ethics. The game is relatively short, but it contains incredible atmosphere and has extensive replayability. I felt gripped by the mystery and I look forward to a potential future of this game.
Man this game was crazy trippy. I played on stream and had a blast asking stream who they wanted to save! Honestly pretty good and fun for a free game.
We played triage for our weekly indie / emergent / avante-garde video game discussion stream. We liked the strong narrative focus of the game. I was particularly impressed with the audio design, specifically the sounds of the footsteps in world and how they changed based on the materials I walked on. I also really liked the rain texture on the windows, and the unique (what Im assuming to be) shaders that cover everything, jittering the edges of each object's 3D model. We found the world's edgar allen poe-esque unsettling world to be engrossing. The game's anachronistic approach to identity while still being set within a larger hetero-normative setting added to the unique identity of the game, making it memorable and interesting. While I was impressed with the audio design, I found the squeak of the wood on the floorboards to be unappealing the the same way as Styrofoam or nails on a chalkboard, if this was deliberate it was successful but it still made me less inclined to play again. I think the ending is abrupt and doesn't let the player experience the full consequences of their decisions over the course of the game. Additional feedback, such as dialogue from the nurse, or conversations with those you have healed, could provide some additional story catharsis for the player and demonstrate the effects of the actions of the player. Overall, this is a great student game and you should be proud to have worked on it! This is a game any developer would be proud to have in their portfolio! I look forward to seeing what you all make in the future!
Short, dialogue driven experience. Not sure if there's multiple endings to this, but you play as a doctor taking care of 3 patients that seemingly get worse each day.
может и неплохо, но оптимизация не очень при такой то графике, и перевод бы, текста достаточно и в нем весь смысл
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.