
Dive into the exciting world of finding long forgotten treasures. Grab your metal detector and set off to explore the countryside. What today looks like a peaceful meadow might have been the scene of a fierce battle in the past, hiding now the valuable artefacts. Ready to dig in the past?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.7Kreviews | 54% | — | $897.6K |
| $3.99−60% | 377ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在的电脑配置基本闪退崩溃,玩不了,
oyun sebepsiz yere atıp duruyor
You spend your time travelling all around the globe and unearthing the same exact artefacts in every place. The dev put as much effort into this game as you would in doing chores around the house.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $897.5K | 1.3K | 62% | $24.99 | |
| $897.9K | 1.1K | 92% | $19.99 | |
| $896.9K | 2.1K | 79% | $7.99 | |
| $896.9K | 961 | 86% | $22.49 | |
| $896.6K | 1.3K | 88% | $14.39 | |
| $896.6K | 672 | 79% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101M | 196.3K | 97% | $19.99 | |
| $602.7K | 999 | 76% | $19.99 | |
| $423.1K | 594 | 70% | $19.99 | |
| $0 | 1.3K | 73% | Free | |
| — | 0 | — | — | |
| $2.7M | 4K | 82% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Portugal*languages with full audio support
| $9.99 |
| 284ratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game hope to see a second version.
[b]tl;dr:[/b] It's [i]fine[/i] but nothing special. If there was a *shrug* rating, I'd give it that. Instead I flipped a coin and gave it a plus. The gameplay got very tedious too quickly for me to recommend too much. Go to area, use a metal detector to find a thing, break out the shovel, dig it up and spray it clean. Rinse and repeat. The objects you find are not memorable and blur together. Used only as a way to make more money to buy the next upgrade, or get to the next area. At least the money system kept the progress from stagnating too much. The upgrades make finding trinkets faster. What does it say about the gameplay, that upgrades result in less time playing the game? You can farm cash at any map; the objects respawn in random locations. This makes it seem like nothing you do really matters. The photo quests really helped break up the monotony of the main gameplay loop. One big thing I can say for it is I only encountered bugs related to the achievements -- no major ones affecting the gameplay. It was fun for an afternoon, but completing the game 100% was a slog.
Treasure Hunter Simulator, developed and published by DRAGO entertainment, takes a grounded and almost deliberately unglamorous approach to the idea of treasure hunting. Rather than framing the experience around high-stakes adventure or cinematic discoveries, it focuses on the quiet, repetitive process of searching, scanning, and excavating. The result is a simulation that trades excitement for routine, offering a slower, more methodical gameplay loop that leans heavily into patience and persistence. The core of the experience is built around a simple but consistent cycle. Players travel to different locations, equipped with a metal detector and basic tools, and begin scanning the terrain for buried objects. The feedback loop is immediate and easy to understand: the detector emits signals that grow stronger as you approach a target, guiding you toward the exact spot where digging will reveal an item. This process is repeated across a variety of environments, from wooded areas to coastal regions, each offering its own layout but largely adhering to the same fundamental mechanics. While the simplicity makes the game accessible, it also means that the experience relies heavily on how engaging the player finds this repetitive loop. There is a certain satisfaction in the act of discovery, even when the results are inconsistent. Unearthing an item—whether valuable or mundane—provides a small but tangible reward, and the possibility of finding something rare helps sustain interest over time. Missions and objectives add a layer of structure, guiding players toward specific goals such as locating particular artifacts or completing exploration tasks. These objectives help break up the monotony to some extent, but they rarely introduce new mechanics or significantly alter the way the game is played. The pacing of Treasure Hunter Simulator is one of its most defining traits. It is intentionally slow, allowing players to explore at their own pace without pressure or urgency. There are no enemies, no time limits, and no immediate threats, which creates a relaxed and almost meditative atmosphere. This makes the game particularly appealing for players looking for a low-stress experience, where progress is measured in small, steady increments rather than dramatic milestones. The environments support this tone, offering open spaces that encourage wandering and exploration, even if their visual detail can feel uneven upon closer inspection. Over time, however, the limitations of the design become more apparent. The core mechanics do not evolve significantly, and upgrades to equipment, while useful, do little to fundamentally change the gameplay loop. This can lead to a sense of repetition, as the same actions are performed across different locations with minimal variation. For players who enjoy routine and incremental progress, this may not be an issue, but for others, the lack of depth can make the experience feel stagnant after extended play sessions. Narratively, the game offers very little in terms of storytelling. The progression system provides a loose framework for advancement, but there is no strong narrative thread or character development to anchor the experience. Instead, the focus remains entirely on the act of treasure hunting itself. This minimalist approach keeps the game straightforward but also limits its ability to create a deeper emotional connection with the player. From a technical standpoint, the presentation is functional but inconsistent. While some environments capture a sense of scale and atmosphere, others reveal rough textures and basic animations that detract from immersion. Interactions can feel stiff, and occasional technical issues remind players of the game’s modest production values. On the other hand, the audio design contributes effectively to the overall mood, with ambient sounds that enhance the sense of isolation and calm. In the end, Treasure Hunter Simulator delivers a focused and unembellished interpretation of its concept. It succeeds in creating a relaxing, repetitive gameplay loop that can be surprisingly engaging for short periods, particularly for players who enjoy exploration and collection. At the same time, its lack of variety, limited progression, and technical roughness prevent it from maintaining long-term appeal for a broader audience. It is a game that knows exactly what it wants to be, even if that vision is inherently narrow. Rating: 6/10
вылетает в начале
闪退,根本玩不了。
SİZİN O ANANIZI YAPTIĞINIZ OYUNU SİKEYİM URUSPU ÇOCUKLARI NE GÜZWL TARİH KEŞİF SEVİYORUM DİYE ALDIM OROSPU ÇOCUĞU 1 DK GEÇMEDEN OYUNDAN ATIYOR İADE EDİCEM GİDİP O PARAYI ANANIZIN AMINA SOKACAM
Super, gra daje mnóstwo satysfakcji.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.