
Treasure Fleet is a 4X turn based strategy game set in the Age of Discovery. You start with a small ship with colonists on board, and set off to discover new lands, establish lucrative colonies, trade with the natives and fight the enemies of your country.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1]可能性を秘める4X、発展途上という感は否めないが[/h1] コンセプト重視でサムズアップですが、現状では物好きの人以外にはオススメできません。 ヨーロッパ強国の遠征隊となって未開の地を探索・入植し、母国や原住民との貿易で入植地の発展を目指すというコンセプトは非常に良いと思います。母国との関係性に気を使わないと王の機嫌を損ねて貿易に制限など嫌がらせを受けたり、植民地が充分に発展したら逆にこちらから独立(反乱)を宣言して討伐軍を返り討ちにするなどの自由度の高さも面白い。個人的に戦闘よりもマネジメントが好きなので開拓と交易に焦点を当てたこのゲームのコンセプトにはとても惹かれるものを感じました。(例えば[url=https://store.steampowered.com/app/889080/Deity_Empires/]Duity Empires[/url]など他の良作4Xと比較して) ただ現状、操作性・UIに洗練がなく、プレイアビリティに難アリです。 [strike]たとえば各種のメニュー操作やヘルプを読み終わったあとESCでメインスクリーンに戻ることすらできません。各種イベントダイアログを閉じる「OK」などはいちいちマウス操作が必要です。[/strike] フォーラムで要望出したらすぐアプデで対応してくれました。 マウス一本で遊ぼうとしても未開マップの移動にいちいち右クリックを繰り返さなければいけないため不便です。(テンキー移動の方が早い)マップフォーカスの移動も矢印キーだと遅くて使い物にならない感じで、マウスをマップ端に移動してスクロールするのもウインドウモードだとイマイチなので、ミニマップをクリックするのが無難です。 ホットキーはいくつかあるんですが、なぜか「コロニー建設」「道建設」といったピンポイントな操作に対してのみで、上記のメニュー操作のような基本的な部分が微妙です。ユニット選択とマップフォーカス以外はキーボードコマンドだけで快適に遊べるくらいに改善していって欲しい。 「グラフィックが古臭い→OK。むしろニッチゲーマーにとっては燃える要素」 「操作性・UIがダメ→快適に遊べないのはNG」 ゲームが総じて不親切だった昔を懐かしみ、レトロ「風」なゲームが好きとはいえ、今こういうゲームを出すのであれば操作性はそれなりに洗練されていて欲しい。見た目はレトロでもプレイアビリティは高いに越したことはないのです。この微妙な違い、理解して欲しい。 ゲーム内ヘルプが充実してるとは言い難いです。地形や各ユニットの情報は完備していますが、肝心の交易品の生産手段や加工品と素材の関係については完全に手探りです。シヴィロペディア見習って!発売直後でさらにニッチ向けということもありプレイヤー自体少ないのでしょう、攻略情報はフォーラム・ネットを見回しても皆無です。生産可能な加工品のレシピと、各地形の追加リソース(草原にトウモロコシが生えてたりする4Xのお約束的なやつです)の種別くらいは追記しないとダメでしょう。現状だと、村の範囲タイルにあるだけで追加資源は勝手に有効になるのか、(Deity Empiresのように)活用するための設備を建設する必要があるのかすらわからないです。 私のプレイした中で詰まった例を挙げますと、村と村の間で物資をやりとりするための交易路をひくのに道路を建設する必要があったのですが、道路をひくのに必要なToolsを生産する素材がわからない。Lumber(丸太)では作れかったのでOreが必要なのかな(合ってました)…でも周辺に山がないから鉱山も作れないし。結局本国から小分けでToolsを輸入して無理やり道路をひきました。 地形改善や村の設備建設のためのBoard(建材)はLumberからの加工で作るんですが、建設する対象を決定した後じゃないと加工が始められずなぜか作り貯めしておけない。倉庫スペース(決して広くない)は限られてるから加工で少しでも空けられたら…。 ランダムイベントのバランスが厳しい。村はしょっちゅう飢饉や嵐に襲われて生産性が下がるし下手するとカバーできない飢えで干上がってしまう。最初に入った遺跡で数少ない自軍ユニットが行方不明になる(と思えば高価な交易品100個以上に値する5000もの大金が手に入ったりもする)。序盤も序盤なのに王の気まぐれで税金がどんどん上がっていく(消費税かよ)。苦労して集めた交易品・お高い高次生産物(Toolsとか)であっても頻繁に無償提供を要求してくる現地民(逆にくれることもあるけど…)。無茶な時間制限付きの探索ミッション。極めつけはなけなしの金で雇ったユニットや交易品を満載した船が突然の嵐で有無を言わさず沈む…どうしろって言うんだ! アプリの挙動もちょっと怪しいです…USBキーボードのデバイスを巻き込んで強制終了しPC再起動しないとキーボードの認識やゲームの起動ができなくなるといった現象がありました。 私自身は4Xゲーム自体が下手の横好きなので、もっとやり込めば面白さがどんどん見えてきそうな感じはビシビシ感じるのですが、上記のいくつかの問題から序盤を抜けられずセオリーもまだ全く掴めていません。操作性・情報の改善やチュートリアルの拡充などでもう少し快適に遊ばせてくれればきっと文句ない良作になるのに…と強く思います。 でもフォーラムでは根気強く要望を聞き入れており、アプデも頑張ってくれてます(アーリーアクセス感)。どう見ても一人でやってるっぽいので、モチベーションが切れなければいいんですが。開発、頑張ってくれ! [quote] [i]このレビューが役立ったなら、ぜひ「参考になった」ボタンを押してください。また、他にも様々なゲームを [url=https://store.steampowered.com/curator/26084475-Suizin/]Steamキュレーターにて[/url] 紹介しています。[/i][/quote]
There is a lot to like about Treasure Fleet, as it builds upon the legacy of Sid Meier's Colonization. I personally like how the game puts more emphasis on naval ships and actually makes building a fleet of them much more practical then it ever was in Colonization. The idea of the supply mechanic does well to make exploring much more of a risk/reward thing where there can be consequences - especially when things go awry and your horses are stolen under you! However, at the same time there is also quite a bit of game mechanics that just don't feel like they work all that well, feel cheap, or are a direct downgrade with Sid Meier's game. There is also a lot of quality of life features you might expect from other 4X titles to be here as well but are yet absent. For some example: -You can attack with troops directly from ships onto land (Developer notes this is somewhat done to help the AI attack Settlements since you can't block off the coast from them) -You can trade with natives and find more profit in doing so then cultivating goods to sell to your homeland (Developer has put a fix in to prevent too much abuse of this, but it is still generally more profitable to trade trinkets with natives then produce goods to sell in Europe; or to just collect raw goods for manufacturing and trading) -Colonists have to get tools from nearest city for improvements or in the case of inland cities that may not have tools, from nearest coastal city (This being opposed to just carrying the tools on their persons, still causes problems when trying to connect to another coastal city which you can't really get tools to though) -Aboriginal Tribes might attack you one turn and then give you gifts the next - with the same unit (This is now much more rare thankfully, but natives are still quite fickle) -Lack of information in the Encyclopedia, and a lack of description for items within it, having to read forums for hints on how to play (Partly due to updates in the game - as more things are added in, the less things are updated, but also due to poor documentation) -No ability to customize the random map generation, little customization in changing audio levels (High chance of a map that consists of several islands; some big, some small, sometimes a full continent) -Issues with not being able to give colonists specific jobs like you could in Colonization. (The AI dictates what jobs your colonists do and not you, so sometimes you might find your Master Craftsman is making coats from Furs as opposed to building a structure) -Transferring goods is based on road building and Cartwrights (Unlike in Sid Meier's where you can build Wagon Trains to ferry goods around, here you need to connect settlements with a road before you can initiate trade. You are limited to 4 goods per turn being moved out of a settlement, 8 if you build a Cartwright. Proves to be an issue with inaccessible colonies) -Lack of conveying a lot of the games rules to the player (There is a tutorial but a lot of what you do to learn in this game is trial and error; or ask the developer directly) -Achievements sometimes pop and sometimes don't (Not that I care about Achievements but it is worth mentioning. Note to get achievements in the first place you'll need to start the game within the Steam application itself) -Unit pathing with the automove feature isn't very good (Want your unit to path to a specific location as fast as possible? Move it manually because he may move through solid forests or swamps as opposed to the road you built to the destination!) -Interface windows could be improved quite a bit (You will get use to them but still) -Units will initiate automated moves at the start of a turn as opposed to after. They also won't stop if they are attacked or if they spot a hostile enemy unit (This is a major ship related issue since pirate attacks are a thing and trying to save a ship that is under attack by a pirate can be a challenge). -You can't make trade routes with Europe via going west. (If you are near to the west of the map then be prepared to manage those trades manually) I'm sure that more could be noticed too but one probably gets the idea - BUT! I will state this for the record that the developer was fairly active in addressing bugs in his game and providing updates; or at least he was as the game has been lying dormant for a while. I ultimately I don't recommend buying this game unless you are a huge fan of the original Colonization or games of this type and want to see a different take on it. I will say I enjoyed a lot of this game and a lot of what it brings to the legacy of its game type, but ultimately more can definitely be done.
OLD SCHOOL TURN BASED STRATEGY GAME WITH STEEP LEARNING CURVE This game is a true breath of fresh air from the past. It's reminiscent of old Civ games. Basic interface but deep mechanics underneath. While it does have a steep learning curve (reading the intro and then going to the in-game wiki is a MUST) after 10 hours or so and a dozen reloads you get the hang of it and you're having a blast setting up cities, cranking out produce and building your army. Some may complain about the poor graphics and unfinished feel. True, this is the first impression. But after a while I found the interface quite service-able and that's enough for me. Besides, this allowed a 1-man startup to implement a ton of mechanics that AAA products need an army of programmers and artists to build. Enjoy and save often!
This is my intial review of this game so bare with me. The game has immense potential if there where some simple changes, like the possibility to fulfill the royal missions and therefore not pissing off the King, a bit easier to find land (it took me years to find land only to loose my ship from lack of supplies so maybe more supplies the initially), less severe weather. I sincerely hope the developer dont get disappointed with this review but see this as a spur to develop the game since I love colonization games and it's a gengre that is sorely lacking in games.
7/10 (Smells like burnt sails and ambition) – I started with a tiny ship, a handful of colonists, and a very vague sense of direction. Between finding hidden treasures, bribing natives, and outrunning pirates, every voyage is a gamble… and somehow wildly profitable. ⚓🏝️💰 Follow my curator page for more treasure hunts, accidental conquests, and pirate-approved chaos! 🏴☠️🌊💎 [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
It a nice game but still not ready there to many feature and ui that suppost to be there but are not hopefully this get fixed, 1 exampel that that anger me alot is that soldier can lose there musket when they get attacked or attack, the problem is if you not carefull attack nativ/other colonys loose 50% attack dmg that include defens too, this feature suppost to be explained but it isnt and it ui suppost to be big enought so you can see it clearly but you dont you must look/see super good so the soldier doesnt lose musket. Other thing the nativ are pain in a** since all bunch a**hol* and do as they like give you stuff/attack/steal/demand and diplomacy dont work is just you take money from them until they get angry, you give them money and gona be nativ from same tribe gona attack you anyway, so it almost sad that auto you have kill them all. Game is annoying at the end need be fixed before it can be fun.
In short... I enjoyed the game and it is fairly similar to Civilization IV: Colonization. It is very playable, but there are certain things like a missing in-depth description and few minor bugs to look out for. But is it worth the full price? Maybe half of it... get it on 50%-70% sale. Unless you choose to pay the full price and support the developer and the future fixes. Up to you.
Le jeu a un gros potentiel mais aucune info sur a quoi servent les unitées, comment les utilser. par exemple transformer un la nouriture en chevaux: au début je peu utiliser un seul colon pour le faire (on ne sais pas pourquoi 1 seul.) et par la suite peu importe les colons que je recupère, la limite est toujours à 1. voici l'un des nombreux exemples de pourquoi le jeu n'est pas jouable ou juste amusant. mais tellement de potentiel!
it wouldn't open even when it said it was open 🚓🚗🚕🛺🚙🚌🚐🚎🚑🚒🚚🚛🚜🦽🦼🚲🛵🏍🏎 It is worth getting though if you think it's your cuppa tea maybe it will work idk
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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