
A short, 3-6-hour incremental game about building a business by selling trash. Become a partner in the mysterious "Trashy Cashy" franchise. Unpack trash, ship it off, and rake in outrageous profits. Don't ask too many questions. Sounds simple, right?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short, 3-6-hour incremental game about building a business by selling trash. Become a partner in the mysterious "Trashy Cashy" franchise. Unpack trash, ship it off, and rake in outrageous profits. Don't ask too many questions. Sounds simple, right?
Extracting trash from packages, pulling out junk, sorting it, and selling it to customers - what could be better than that?
Only doing it more efficiently!
This is an incremental game where the main goal is to watch the numbers go up, and losing is impossible. Every action improves something - whether it is the chance of finding especially valuable trash, the power of the weapon you use to tear open packages, or the efficiency of your little metal helpers.
Meet Stabby-3000, a little bot that helps open packages with blades. And here is Shelfie-9000 - your personal shopkeeper, trash recycler, photographer, fly and grime fighter, and an absolute cutie!
Recycle trash to unlock new skills on the skill tree.
Deal with the uninvited guests that come with the trash!
Progress through the skill tree, and before long you will realize that the level of trash you are dealing with has reached a whole new scale. And you are harvesting it like a true professional. Before you know it, you will have built up a very respectable pile of cash!
As you play, you will learn more about the mysterious "Trashy Cashy" franchise you have joined, and you will be able to decide how you feel about it.
Playing through the full version takes several hours.
Enjoy the game!
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just fiiine. Not great. Not worth unless on sale and even then it's mediocre at best. Very very slow.
Definitely a lot slower progression than the demo. I went straight from the demo to the full release and was underwhelmed. The "recycling" aspect felt like a last minute busywork addition, as many "alternative currencies" often do in this type of game. It's very anticlimactic, which is a shame because the demo on itch.io was relatively good. I would say, grab it if it's on sale and you want a few hours of incremental interest that does not automate in any way until the very last minute.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had fun with this, although it was especially grindy towards the end of my 100% (I do appreciate the late load option, but the multiple endings are just kinda not worth it if you don't care about the achievements). I got it on sale and think $3-4 is fair, but full price is a bit much for how little there is going on.
The Demo was better. The full release made everything more grindy in a quantity over quality way. Costs upped and more ranks only to grind for the sake of grind. I'd say "just play the demo. You're not missing much, and what you're missing isn't good anyway." Except they removed the demo cause they knew it was better. Unless it's a 75% off sale, just don't bother.
I loved the demo. It got me genuinely excited for the full release, and I couldn't wait to play it. Sadly, the full game was a letdown. The beggining feels much slower than the demo, and it immediatly killed alot of my excitement. I kept playing because I expected it to open up, and while it does get faster later on, it never really feels like there's much more to discover. It mostly ends up being more of the same. I think the demo may have shown too much. It set my expectations really high and, by the time I got to the full game, there wasn't much left to surprise me. That sense of discovery was gone, and I gradually lost interest. I've actually stopped playing for now, and I'm not sure I'll come back to finish it. I don't think it's a bad game, I could still recommend it. But honestly, I would recommend playing it without trying the demo first. I think the full experiene would probably feel much fresher that way.
A short and satisfying game. Easy achievement grabber.
War cool.
:)
Game is penalyzing me in the first trash bag even before I understand its dynamics. Upgrades are disappointing. Not fun. Not for me.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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