
Save the world with breakbeats.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Save the world with breakbeats.
On the surface, he is a superhero.
But in his true form, he is an up-and-coming DJ who keeps the clubs lively night after night.
His name is BrebeMan.
Every day, he plays breakbeats from two records and defends the world.
Of course, he never misses to proselytize breakbeat sound.
When you finish this game, you will be hooked on breakbeats.
This is the true music game.
"BrebeMan" is a 3D SHMUPS & music game.
You control the superhero “BrebeMan” and defeat the enemy “Klangeist”.
The disc manipulated by BrebeMan is an offensive and defensive tool.
At times it is a blade that slices the enemy,
and at other times it is a shield that protects you.
When you accumulate tension, you can "change the beat".
"Change the Beat" attacks all enemies.
A powerful boss awaits you at the end of each stage. Face them with all your might.
The music features a wide variety of club music styles,
from classic to trendy, with drum'n'bass as the mainstay.
Interactive sounds that progress according to the game enhance the game.
Starting with BrebeMan , various characters are represented in the collage.
Vintage, vaporwave, retro-futuristic,
and various other visuals invite you into an unknown world.
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한글 패치: https://github.com/Sitda-96/BrebeMan_Kor 독특한 설정의 슛뎀업(?) 게임. 주인공은 음악을 갈구하는 사운드가이스트를 구원하기 위해 2개의 디스크로 음악을 연주하는 엔터테이너다. - 적의 공격을 디스크로 막거나 튕겨낼 수도 있고, 발사해서 적에게 꽂아 공격할 수도 있다. - 일반적인 난이도의 메인 레벨과 어려운 난이도의 서브 레벨로 나뉜다. - 메인 레벨은 스토리가 진행되는 구간으로 몇 번 시도해보면 깰 수 있을 만큼 크게 어렵지 않다. - 서브 레벨은 가이드가 배경 음악의 장르에 대해 설명해주고, 메인 레벨에 비해 많이 어려운 스테이지가 진행된다... 꽤 독특하게 느껴졌던 것: - 처음 들어보는 전자 음악 장르들이 잔뜩 등장한다. 예를 들어, 리딤(Riddim), 해체 클럽(Deconstructed club) 같은 게 나오는데, 개발자가 전자 음악을 많이 좋아하는 것 같다. - 플레이어가 좌우로 움직이거나 공격할 때 효과음이 배경 음악과 묘하게 어울린다. 다양한 장르의 전자 음악이 나오는 만큼 장르에 따라 효과음도 바뀌면 더 좋을 것 같다.
the game is an absolute masterpiece breath of fresh air, incredibly good game design. It's kind of like a beatemup in shmup format, very fascinating, its all about screen and enemy control. note: stage 5 and stage s11 are unfairly hard - just keep at it, you'll figure it out but it will suck could be the freshest game ive played this decade
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
던지고, 튕겨내고, 피하기 - Simple is BEST 단순한 규칙 속에는 깊은 전략이 숨어 있고, 반복적인 브레이크 리듬과 빈티지 콜라주 아트는 묘한 중독성으로 플로우 채널에 오래 머물도록 한다 넌 엔터테이너라는 것!!!
Quite possibly the strangest shmup I've played in a while. I never thought I'd play a shmup indebted to Rex, Pepsiman, Monty Python's collage art animations AND the Amen Break. As a fan of so many variants of electronic dance music, I love that this game's soundtrack delves into stuff like jungle, future bass, dubstep, detroit techno, and other subgenres. I would love a DLC pack that touches on subgenres like footwork, UK garage and kuduro. I also appreciate that the game talks about the subgenres and history around them a bit but in a way that doesn't talk down to anyone in the audience completely out of the loop. Honestly that's something some "professional" music writers could learn from. I honestly have no more to say than it's an EDM and surreal game lover's kind of game. Big recommend from me.
いや、あの、シンプルにゲームとしておもしろすぎる。騙されたと思って買ってみて。
Incredible style and just about the smartest set of game mechanics I've ever seen on a "Rhythm Hybrid" style video game. Everything here breaks from the mold from the wide spread of classic edm genres and to photoshop scrapbook approach to art. It feels more like a beat em up than an STG despite the presentation and actively works the rhythm into every second with the way you have to manage the aiming priority while sending out your discs vs using movement as defense, timing releases to regularly stun enemies and to get the discs back for blocking bullets, and learning the hold counts to finish each type off as fast as possible for a better time. Gets super hard but lets you get deep in the zone at the same time. This should be an instant cult classic. The only thing I could possibly complain about is how obvious the idea of unlocking even more classic drum breaks to swap out your sounds with as you go seems to me.
Full breakdown 📺 https://youtu.be/38XcKZZHNt0 In Brebeman, you’re throwing vinyl like boomerangs, deflecting bullets with them strapped to your hip, and basically freestyling percussion while fighting for your life. It’s stylish, chaotic, and once it clicks, you hit this flow state where everything just works. I didn’t expect it to feel this good to play.
这s14是给人玩的?无脑堆怪,一堆恶心的配置,随机乱飘的那个光柱真是恶心完了,根本就不知道会往哪走,有些时候卡住你走位根本就无解,就只能硬掉血,我也是服了,纯达芬,谁爱玩谁玩
최근 1년 간 했던 게임 중에서 최고의 게임 브레이크 비트를 전혀 몰라도 좋고 슈팅 게임을 싫어해도 재밌게 할 수 있었다 단순한 조작 안에서 공-방 타이밍을 조절하는 것만으로 엄청난 깊이를 만들어내서 좋았음
教程关牛逼炸了 第一关牛逼炸了 第二关牛逼炸了 第三关牛逼炸了 第四关牛逼炸了 第五关牛逼炸了 第六关牛逼炸了 第七关牛逼炸飞了 里谱面第五关难炸了 里谱面第六关难炸了 里谱面第八关难炸了 里谱面第十关难炸了 里谱面第十一关难炸了 里谱面第十二关难炸了 十三十四十五真不是给人玩的
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3K | 158 | 96% | $6.99 | |
| $29.3K | 106 | 100% | $14.99 | |
| $29.3K | 978 | 75% | $1.87 | |
| $29.3K | 65 | 54% | $9.99 | |
| $29.3K | 125 | 62% | $6.99 | |
| $29.3K | 205 | 81% | $11.99 |