
A short, 3-6-hour incremental game about building a business by selling trash. Become a partner in the mysterious "Trashy Cashy" franchise. Unpack trash, ship it off, and rake in outrageous profits. Don't ask too many questions. Sounds simple, right?
Modeled estimate, not a reported figure. How we estimate →
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A short, 3-6-hour incremental game about building a business by selling trash. Become a partner in the mysterious "Trashy Cashy" franchise. Unpack trash, ship it off, and rake in outrageous profits. Don't ask too many questions. Sounds simple, right?
Extracting trash from packages, pulling out junk, sorting it, and selling it to customers - what could be better than that?
Only doing it more efficiently!
This is an incremental game where the main goal is to watch the numbers go up, and losing is impossible. Every action improves something - whether it is the chance of finding especially valuable trash, the power of the weapon you use to tear open packages, or the efficiency of your little metal helpers.
Meet Stabby-3000, a little bot that helps open packages with blades. And here is Shelfie-9000 - your personal shopkeeper, trash recycler, photographer, fly and grime fighter, and an absolute cutie!
Recycle trash to unlock new skills on the skill tree.
Deal with the uninvited guests that come with the trash!
Progress through the skill tree, and before long you will realize that the level of trash you are dealing with has reached a whole new scale. And you are harvesting it like a true professional. Before you know it, you will have built up a very respectable pile of cash!
As you play, you will learn more about the mysterious "Trashy Cashy" franchise you have joined, and you will be able to decide how you feel about it.
Playing through the full version takes several hours.
Enjoy the game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun and addictive. Can be completed in a weekend.
手感稀烂,内容也很简单,几块钱可以玩一下,超过10块都不推荐
Very fun little game :)
scritchy scratchy aber mit müllsäcken :> YEAH BOIIIII!
Polecam!!!!!
for the money i spent, eh i guess i got my moneys worth
I loved the demo. It got me genuinely excited for the full release, and I couldn't wait to play it. Sadly, the full game was a letdown. The beggining feels much slower than the demo, and it immediatly killed alot of my excitement. I kept playing because I expected it to open up, and while it does get faster later on, it never really feels like there's much more to discover. It mostly ends up being more of the same. I think the demo may have shown too much. It set my expectations really high and, by the time I got to the full game, there wasn't much left to surprise me. That sense of discovery was gone, and I gradually lost interest. I've actually stopped playing for now, and I'm not sure I'll come back to finish it. I don't think it's a bad game, I could still recommend it. But honestly, I would recommend playing it without trying the demo first. I think the full experiene would probably feel much fresher that way.
Kein besonders erfüllendes Incremental-Game. Die Automatisierung erfolgt erst sehr spät und fühlt sich erst ganz am Ende gewinnbringend an. Viel schlimmer ist aber, dass die Hauptmechanik im Spiel - das Öffnen von Müllsäcken und Kisten - sich überhaupt nicht gut anfühlt. Irgendwie clunky, das Messer macht nie genau, was man will. Trotz allem war das Spiel nett - es gibt nur einfach sehr viel bessere Alternativen. Die 100% sind in 4-5 Stunden erreichbar.
really fun and relax xD
FANTASTIC GAME!!! I was waiting for the release for so long. I'm so happy I played it. 100/10 to the game and the Devs!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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