
It's turn-based fantasy tactics with trash animals. Defend your trash from invading rats, and eat your trash to upgrade your team. Think your way out of ruin by using the shape of each level to your advantage. Be creative, and try to not die.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game is good you should play
I'd call it "cute and compact", and if you like these short casual strat games you'll probably like this one too. The playthroughs are short, the maps are small, the art is charming, and the gameplay is simple. I would NOT call it deep though; there isn't much to it as far as I can tell. I wouldn't buy it unless youre prepared to get another game in about 10 hours. The biggest limitation to me is the lack of character customization options. Technically, you have a leveling system and an original trash-tetris style stat system, but in practice they don't really do the trick. The leveling system gives you a fixed drip of skills that you can pile onto one character, or spread out, but youre always just picking between two choices and you have to advance the characters within their intended build lanes, you cant change them. You dont even have enough control to focus on one character over another, because you get two choices FROM AMONG THE WHOLE PARTY, and only once or twice per level. At most you can level half your party, and if your luck is bad you can go levels without getting the animal you want to improve. You can go an entire run, without seeing the skill you want to get, or see it one fight before the run is over. The stat system WAS fun, because eating trash tetris and finding tunafish cans that give you stats is really cool, but it shifts your attention from stat building to clearing lines efficiently, and I always just ended up with roughly even stats on everyone. By the end, everyone has about 70-90hp, everyone has about 3 or 4 mp/turn, we all have enough mana to use all our skills comfortably... movement is extremely limited in the first few stages, but by stage four or five, I forgot it was a stat; I always have extra movement after the first two rounds. Also, the short runs meant i had to keep dropping my level progress and start over on each new stage. There were 10 stages in each of the acts I played so far, and each time the progression went: were slow and tougher than the enemy --> now were moderately powerful and faster --> were overpowered and maybe one fight will be hard --> the run is already over --> all my characters get wiped and i have to start new ones --> :( All of the characters I have unlocked so far have been fun and unique, and the atmosphere of the game is great. Good art, good vibe. I actually really would love this game, if I had more control over my characters and more time to explore their builds. Its really fallen out of favor these days to present the player with a character sheet and let them pick stats and skills, but that's what i would have loved in this game. I recommend it as a casual dip that you'll play for a few hours. I cant imagine anyone getting three digit playtimes out of this. I have enjoyed it, but i don't feel very challenged or hooked and Im already ready to move on.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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