
Linear World War 2 horror game where you play as a German Soldier who gets trapped inside a Bunker By Americans. Looking for a way out, things take a darker turn when he discovers a human war weapon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really good for the price, and a nice concept that I have not seen before.
it was a good game but it was scarier when going through the starting thing seeong the guy itself made it less scary in my opinion but besides that its a good game
Это просто ахуенно. Прошел два раза
za 9 kč pohoda
I would not pay the full $2 for this game as it takes less than 20 minutes to complete and has no replayability, but for 60 cents I'm not mad at it. The premise is pretty interesting, a German soldier (I did not see that one coming *wink*) is outnumbered by American soldiers and his only way to safety is to enter this bunker. He finds a generator and a radio prompting him on a mission to power up the generator so he can call in some reinforcements, things get a little weird when a secret experiment is unfolded before him (see screenshots above). Gameplay is just a walking simulator, you go from point A to point B gathering things like dynamite, fuel, etc to advance on to other locked doors. Everything here is linear so it's very easy to follow very hard to get lost. For a WW2 game I expected more shooting, but here you only get 2 segments for it. Everything here is fine, it works, but there isn't a whole lot, I do wish there was a little more story, or more segments. The atmosphere here might be the best part of the game, I was on my toes as I expected there to be cheap jumpscares, but alas there was only like 1 jumpscare the entire game. These abandoned locations are very easy to set chilling feelings, especially when you learn the bunker is based off a real bunker. Animations here are kinda janky, but playing W0nnaFight's other games I kinda expected that and much like his other games I would highly work on these. Overall I liked 'Trapped in Stone' like yes obviously there isn't a lot here, and for $2 like I said above I definitely wouldn't grab, but if it's on a sale and the premise sounds interesting I'd say grab it. W0nnaFight has some interesting titles so I'm waiting for the next release. Also the game ran perfectly on Linux for any penguins or people on Steam Deck.
Short tense amnesia style game. Starts off quite well with the atmosphere. Once you encounter the war weapon the game instantly drops off and loses it's appeal. The enemy is not intimidating and is dealt with quick time events.
Nothing crazy for 0.84 TL but I enjoyed. Pretty fun for an Indie game.
Horror game where you are trapped in a bunker during WW2. Not very scary but fun regardless. Overall 7/10.
great short story mode game also its base on a true location
[h1] Trapped In Stone - World War II Horror [/h1] [h3] Positives: [/h3] + Acceptable graphics + A tad creepy atmosphere + Surprisingly enough its not boring at all + The music is allright + Some sort of storytelling + Achievements + A short end-video of the real bunker that inspired the game + Its quite cheap to buy [h3] Negatives: [/h3] - Walking is very slow and there is no run function - Some sounds are annoying to listen to - No options menu - You cant adjust anything (sounds, controls, graphics etc) - Stiff animations - The monster just looks goofy and is sadly nowhere near scary - Very short (all over in about 20 minutes) - The game should have been for free [h3] Conclusion: [/h3] This is simply just a short walking simulator with a creepy atmosphere. But its a surprisingly enjoyable experience. So if you got half an hour to spare, its not a bad time consumer. [h1] Total Score: 6/10 [/h1]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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