
Trap Them revolves around demanding puzzle gameplay about outsmarting and trapping the enemies while avoiding getting trapped yourself. Collect all the crystals without getting caught by the RoboTTech robots while exploring the depths of the mountain.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
After the tutorial rooms, you have 3 paths: action, mixed or puzzle. The three paths will join again in the "hot zone" The puzzle path is for the hardcore puzzle lovers. There are no hints if you get stuck. But you can skip up to 3 rooms. Be warned, it is very difficult.
нет
Trap Them is a ripoff of 1985's Boulderdash on the C64 with a few minor differences but the gameplay in general is very similar. Graphics can be set but bizarrely you have to set them in microsteps, and no resolutions over 1080p are supported. This bizarre interface design makes it unclear whether the developers have used a modern PC before. Gameplay is boring and derivative. The developers have had 33 years to come up with some serious improvements to the game they're ripping off, but haven't managed it. You can play the original Boulderdash on C64 in a web browser for free now, so $5 for an experience not markedly better is simply unacceptable.
Great Indie Game. Complex levels, interesting Mechanics and very clever puzzles
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I don't have any clue how this was in my steam inventory (Maybe it's because one of the reviews compares it to DROD so I bought it for myself and forgot about it? It is only similar to DROD is that you have to anticipate enemy behavior however.) :-P Anyways, I decided to try it and I like it. It harkens back to early arcade puzzle games like Boulder Dash. But, honestly, at least so far, I like it better than Boulder Dash, because at least so far it's more focused on puzzles and less on the real time action. It's defintely fun for 20 minutes at a time, if that's what you're looking for.
This game is super annoying and if youre reading this then I really dont know how you found this disaster of a game.
There is something special and exciting about this game. While its closest relatives in terms of mechanics would be old arcade games like Boulder Dash, for me it captures the spirit of games from the early/mid-90s Mac shareware era, with their proudly amateur and free-to-be-weird aesthetics, their genre-bending mix of action and puzzling, and (in the best cases) their intelligent, original designs. However, Trap Them is better than almost everything I can remember from that era, and seems competitive with the best entries such as the DROD and Oxyd games. So again: this game freely incorporates both puzzle elements and top-down action. While there is no absolute distinction, some levels require fast, skilled execution (which is never mindless action), while others yield to pure logic. It has areas devoted to each style of play (as well as a mixed-style zone), so you can take your pick. I like all of them. As a puzzler, this game also occupies another interesting in-between zone. It is in-between deductive puzzle games like Sudoku or HexCells, where you have very limited moves available and are trying to discover a highly-constrained 'right' solution; and engineering/programming games like the Zachtronics series, where you typically have a rich vocabulary of tools available, perhaps even a universal instruction set, and are building a solution in a very open-ended way. Trap Them is in-between because, on the one hand, the protagonist's inability to push rubble horizontally very much constrains building activity; but on the other hand, his tunnelling ability combined with access to demolitions tools (and some other interesting mechanics involving crystals) allows for creative and sometimes elaborate routines. The puzzles I have seen so far are richly varied and very thought-provoking. They are NOT easy and I am still only midway through. So far, this game competes with the very best puzzlers I've completed in recent years, such as Stephen's Sausage Roll, The Witness, Opus Magnum, and Snakebird. Its rule-set is not as elegant as these games, and the graphics are more utilitarian (but perfectly effective and amusing), but it has its own considerable charms and challenges. Highly recommended.
You see a lot of people throwing a fit because the game is hard. I'm here to tell you that the game is really ♥♥♥♥♥♥♥ difficult. All the negative reviews are from sub-90 IQ ♥♥♥♥♥♥♥ who can't figure out solutions to complex problems. If you like a challenge, this is your game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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