
Trap Them revolves around demanding puzzle gameplay about outsmarting and trapping the enemies while avoiding getting trapped yourself. Collect all the crystals without getting caught by the RoboTTech robots while exploring the depths of the mountain.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have never felt more trapped than when I was playing Trap Them. Trapped in a reality in which 'perfect' video games are neither creative nor entertaining to play. Despite the creator's lofty ideals for 'clockwork perfect' gameplay, Trap Them falls so short of the mark that it feels hard to call it a game. Rather, the experience can be likened to moving an emoji face around blocks with no intelligible physics to 'trap' enemies that look like rejects from other, better games or were just stolen from Pac-Man. Let's look at Trap Them's 'clockwork perfect' gameplay. Playing the game consists of trying to decipher confusing levels, mostly through trial and error. Clearly creator J-Snake took the quantity-over-quality approach to puzzles, preferring to overload the player with information rather than making an actually simple and elegant problem. Solutions to said puzzles always feel unrewarding, because they rely on as many contrivances as possible. Almost every level I solved required a solution that felt simultaneously wrong, bland, incredibly fiddly, and depressingly like the only viable solution. Sometimes there are literal *minutes* of required setup before a fiddly solution requiring precise bomb detonation timing can be attempted. Do you enjoy pressing 1234 with robotic timing? Messing up these precise inputs means starting over from scratch, of course. There are also countless cases where the player will have to wait for long stretches of time for a stupid enemy to move into the correct position. J-Snake might try to hide behind defenses such as 'brutally hard' and 'demanding', but it's not the kind of difficulty that is actually fun. Rewarding difficulty comes with fairness and deep understanding of the mechanics. TrapThem seems to scream through its design a harsh and unyielding denial of these things over and over again. About the enemies: though there is a medium-sized pallette of enemies in the game, J-Snake heavily relied on the use of only two types. The most prominent is an obnoxious bomb that - despite the name of the game being TrapThem - is completely untrappable (you lose if you destroy this enemy. And lord help you if you accidentally destroy more than one at once- the loud sound effect stacks to deafening levels quickly). The other overused enemy is the collector, obnoxiously introduced with a powerpoint presentation detailing the dubious and confusing mechanics of its movement. And it's not even descriptive enough, due to all the gross edge cases you are forced to know about. The other enemy types suck for various reasons as well, but they are so few and far between that they aren't worth mentioning here. Also, it's worth pointing out that the 'red' versions of enemies, which move 1.5x as fast as the player, are by far the most common enemy variety, especially for the bombs. If you work backwards from the creator's philosophy, the reason for this should be obvious - it's to cut out as many 'other'/'non-valid' solutions as possible. Solve puzzles J-Snake's way or be punished. The final nail in the TrapThem coffin is the arbitrariness of the very mechanics J-Snake claims are 'perfect'. J-Snake has long had an obsession with making every mechanic absolute, but he fails dismally at that. Consider a bomb enemy ('Them') a few spaces away from a two-block high dirt wall, with the player on the other side. In several puzzles you are required to perform the relatively basic trick of digging away the bottom space of the wall, drawing the sight of the bomb 'Them' and simultaneously blocking its path with the rest of the falling wall. But now consider what happens if that bomb 'Them' was right next to the wall instead of a few spaces away. If the mechanics were as clean as J-Snake wants them to be, you could make some inferences about what would happen without actually having to see it firsthand. I know that I had two guesses initially - either the bomb would see me and instantly get crushed under the falling wall, or it would see me and bounce immediately off that falling wall. But no. Defying all prior reason, digging away a dirt space when the bomb 'Them' is directly on the other side of the wall causes it to not see you at all. It doesn't even move. Yeah, makes sense, J-Snake. The game is rife with other nonsensical moments just like this. What does a collector do when faced with an option between two gems equally far away? Why can't you drop a series of one-space blocks in front of the sight of an enemy to sneak past, even if the blocks are staggered properly so that it visually looks like you should succeed? Play TrapThem and you will come across many other cases like this. In conclusion, TrapThem is a bad game built on bad ideals. Its creator has crystallized some of the most un-fun and uncreative designs that I have ever had the displeasure of muddling through. The only joy I managed to get from the game was watching the TrapThem guy get crushed under stupid falling dirt over and over. And if you were wondering about TrapThem RC: It seems to be even worse, full of more contrivances, more fiddly mechanics, and probably much more frustration. This game shouldn't be called Trap Them. It should be called F*** Them (the players).
[h1] Maze game where you collect gems and avoid falling blocks of dirt. Not the best gameplay and to be honest better stay with good old classics like Boulder Dash instead. [/h1]
⠀
[h1]Описание:[/h1] Аркада/Головоломка. Игра которая обделена графикой и музыкой, но при этом в создание уровней этой игры разработчик вложил душу. Тут под сотню интереснейших и самых необычных уровней, которые могут быть как головоломкой где нужно просчитывать каждый шаг, так и аркадой где каждая секунда на счету и надо бежать сломя голову. Уровни в игре разные, но задача всегда одна - собрать все алмазы и добраться до финиша, при этом не допустив своей смерти или чтобы до финиша добрался враг. Я с удовольствием прошел больше половины игры и устал от контента... Если взять все эти уровни, то можно было бы создать 2-3-4 части игры и выпускать как зупы всякие... Но разраб вывалил все сразу и это скорее бьет в минус т.к. далеко не каждый сможет осилить весь контент. Мне игрушка понравилась :) Редко такое встречается, когда игра выглядит как кусок Г, а на самом деле очень неплоха :) P.s. я вот одновременно писал обзоры на Hidden Folks и эту игру. И если первой я поставил 5, то и этой изначально поставил 5 с пальцем вверх... Но нет... Она мне понравилась больше и намного... Поэтому поменял оценку на 6. [h1]Оценка: 6/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании
[b] Trap Them ... [/b] ... ist ein tolles Spiel und sein Geld allemal wert. Es hat tolle Mechaniken und eine gute Steuerung zu bieten. Es ist gut designed und bietet abwechslungsreiche Rätsel. Auch wenn man es farblich etwas ausgestalten hätte können, bietet es doch einen Umfang, der sich sehen lassen kann. Es bietet eine Bugfreie und lange Spielzeit und macht auch Spaß. Was will man mehr?
I agree with the other reviewers that the graphics are ugly and detract a bit from the game. However, this is really the only drawback. The puzzles are excellent and very challenging. There is a LOT of puzzle content in this game (probably close to 30 hours). I'm enjoying every minute of it. Highly recommended for true puzzle fans!
If Suplaplex were a spy. I wasn't really expecting to enjoy this game that much, because I read some reviews about it being difficult and not explained well. Not at all! It's quite fun and the mechanics are explained in a tutorial section at the beginning. I especially like the balance between action and puzzle sequences, so if you get bored of one, you can easily switch to the other.
精致有趣的解密游戏。游戏中你需要扮演一个挖矿工,运用炸弹,稿子等等工具收集每关所有的宝石并且安全撤离。 游戏关卡设计十分新颖而不重复,玩了很久也能保持新鲜感。同时每一关的长度也不是很长,用来打发时间非常的合适。 游戏画面虽然很简陋,但是游戏的操作手感十分顺畅,所以整体游玩下来不会觉得膈应。 另外,英语苦手的朋友也不用担心,游戏内的英文并不是很多,而且规则也是寥寥几条。即便看不懂,玩过一遍也就基本清楚了。将简单的几条规则用不同方式组合起来,组成千万个不一样的别致关卡正是这款游戏精妙之处所在。 +有趣多样的关卡设计 +适度的解谜时间 +主角酷酷的样子我很喜欢 -游戏画面,音乐有待加强 9.0/10
This game is hard, but interesting. Can't find any reason to recommend against it.
Legitimately hard, and pretty fair aside from the puzzle solutions involving some rather tight timing sometimes. It got frustrating having to restart puzzles over and over and over and over trying to get them right, though, and there are some unfortunate rough spots with the tutorial -- specifically, it gives you a tutorial introduction blurb every single time a level contains a particular enemy, instead of only the first time. The puzzle severity and intense timing try to wind the player up and make them tense, but the tutorials and how long it takes to get back to where you were after dying require slow patience to get past. It pulls the player in two different directions, in a way I don't enjoy. It could've been good though, and the things that turn me off might be easy for someone else to ignore. Buy on sale.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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