
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool
A very satisfying and detailed transport management game with a great sense of progression. Building efficient train lines, road networks, shipping routes, and airports feels rewarding, especially when everything starts working together smoothly. The game offers a relaxing but strategic experience, with plenty of freedom to design your own transport empire. It is easy to lose track of time while improving routes, upgrading vehicles, and watching cities grow because of your network.
Bsolute cinema bestes transport und train game das ich je gespielt habe
Nothing much to say other than a really good logistics game. I'm excited to see what they do in Transport fever 3!
The first game to even remotely scratch the OpenTTD itch for me. Does get a bit too repetitive as a tycoon, but it's so gorgeous and so fun to build in that it almost makes up for it :)
(y)
真究极神作,满足了我对火车游戏的所有幻想
What sets the Transport Fever Games apart from comparable games is that they are not about expanding a transport network faster than competitors, but rather to be profitable enought to expand it at all. There are a few things that bother me, and that will hopefully be fixed in TF3: - Counterintuitive incentives for freight: Since revenue from transport is calculated based on distance, it's often best in terms of gameplay to connect industry to suppliers and customers far away, instead of nearby facilities as common sense would suggest. - Balancing: Since different types of cargo require different wagons, the petrol industry seems overpowered in early game. - Strong synergy effects: Since different transport lines synergize with each other, the game often feels rather slow at the start, until you reachd the point where your transport network (and revenue) grows exponentially.
Nah
Lovely game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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