
Uncover the truth behind a world plagued by monstrosities in a fantasy 2D turn-based JRPG with strategic combat, skill customization, and story-rich exploration.
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About
In the depths of a forest none dare set foot in, a young man awakens with no memory of his past…
Transcendence Legacy - Voidswept is a fantasy 2D turn-based RPG set in a world ruined by a great catastrophe.
One year prior, a dark cloud of emptiness shrouded the land and gave birth to unknown, malicious creatures. Faced with an unforeseen calamity, the civilization of humanity collapsed in an instant. Then, strange ruins began to appear throughout the land.
Uncover the truth behind a world plagued by monstrosities. Traverse mysterious ruins in search of answers, with dependable allies by your side.
Classic Turn-Based Combat
Plan each move carefully in a tactical battle system inspired by genre classics
Party-Based Skill Synergy
Master over 40 abilities and customize your party’s loadout for every encounter. Skills grow stronger and more efficient as you use them.
Explore a Ravaged World
Discover hidden items, secret passages, and optional bosses throughout mysterious ruins.
Progression Through Strategy
Equip new gear, level up skills, and unlock powerful character enhancements.
Story-Rich Journey
Follow an emotionally driven story with optional paths and meaningful character interactions. Deepen bonds with your allies to unlock unique abilities and learn their backstories.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Story : Straight Forward Gameplay Mechanic : Octopath Traveler , Final Fantasy , Shin Megami Tensei series Visual : Octopath Traveler like Music : Average normal JRPG song Price : Cheaper than average normal JRPG My score : 8/10 could be better if they: 1.Main menu skill minimal have 10 skill active and 5 passive in every character 2.The skill book still can be giving to other player if already used to character 3.Give Visual effect after giving item like potion or skill book to character 4.Give story to every character and monster in bestiary menu and status menu
This is a great jrpg-style-game with a really big potential. You can play it on three total difficulties, which scales up pretty well with the real gameplay difficulty. Pros: -Average story length you can speedrun, but not so short. -This game's map is pretty immersive as a jrpg game. -Customizable character build. -You can beat the sh!t out of monsters around you pretty much neatly -Some puzzles, they won't drain your brain juice, they're quite easy but enjoyable. -No bugs. Cons: -Unclear lore, the story itself doesn't have a clear start or background (For example: Somehow, MC can do magic with memory lost) which includes but is not limited to, character backstory, world backstory. Therefore, the "build-up" of the story is a little missing. -On certain parts of the game, the background music doesn't match with the atmosphere/mood of the situation. To sum it all up, yes, this game is worth a try for it's price.
So I played this game and beat it. It’s a small but cool RPG. It has a cool learn magic and skills system. I do have two complaints though. Many others may have stated, when you get treasure it pops up from the screen itself, but the text is super small. So you miss often what you get. Second you learn skills via gathering matts smithing and knowledge. To get these you must find keys to unlock chest. There are four tiers. I couldn’t find one key so I went the whole game without the last tier of buyable skills and weapons or armor. Had 5/6 items for each. So those two things aside its ok. Your lvls and skills carry over. It does have game plus where you carry over with inventory items, but not key items. So no t4 weapons are armor for me. I will play a new game.
I follow this project on the Facebook group, and since the demo comes out, I have already played this game a lot. So here is a quick explanation of the game : • It's a turn-based combat jrpg game with anime portrait on it. If you play older rpg maker games like ara fell or skyborn, this game is for you. • It's not a hentai game, there is a lot of hentai game created by rpg maker, but this game is not one of them. • The more you play the game, you start to feel like this game has more dungeon crawler elements than regular jrpg games. • It has good music and is very classical. • Pixel art all the way, just like other rpg maker game • So much empty space on the battle screen, maybe because of the small battler style The game is well crafted. I encountered nearly no bugs. To be honest, I am having fun with this and thinking about finishing the game. Great job.
[h1] This is the Octopath Traveler we have at home. [/h1] Terrible keyboard support. Consistent freezing that renders the game unplayable. Dialogue is painful to get through. Game is average at best, an afternoon project at worst. As a proof of concept this may be a worthy graduation project for an undergraduate degree, but it does not equate to what is expected of this space, which is a fairly low bar.
I always liked party-based RPGs that allowed us to customize our party skill and equipment freedom without restriction, just like final fantasy IX, X, Dragon Quest XI. With this feature, I can experiment with what I should do, what I want to do, what I need to do for the next dungeon, etc. It's just my personal taste. I'm looking forward to any developer and encourage them to make a game with a lot of customization for your character. I think the developer needs to do better to upgrade the content inside this game. The main story is relatively short, and I already beat all the optional content under 10 hours. Sure the price is right, but I guess 12++ hours is typical for JRPG games, right? If that really happened, I will take this as the best steal on steam!!! Hahaha!!!
Jeu tres "primitif" a eviter : histoire trop lineaire. monde a explorer tres petit. 1 arme par monde. 1 armure par monde. des objets qui ne servent qu'a etre vendu : aucun craft ou achievement lie a cela. la musique plus que repetitive. Le seul point positif est de chercher les faiblesses des ennemis, mais apres avoir rencontre 30 fois le meme, on se lasse vite.
Overall, I enjoyed this game. I'm no professional, so I'm reviewing this from the perspective of a player more than anything and comparing to other RPG experiences. Let's start with some positives: [list] [*] The environments are beautiful. The detailing is great, the colours and overall design is very pleasing [*] The music is very atmospheric, it did a good job immersing me into the scenes [*] The system of enemies chasing you on the map is refreshing compared to random encounters in most RPGs and I personally enjoyed it, since it gave you the opportunity to avoid battles if you wanted to [*] The battles are classic RPG and I enjoyed it, my general belief is 'if it's not broke, don't fix it.' Therefore, while the battles aren't anything new, that isn't a bad thing [*] The art and design of the characters is fun, nothing mindblowing but all the characters had cute and pleasing designs [/list] Now for some less positive points: [list] [*] The story was a bit bland. It started off mysterious and intriguing, but it rarely built on the mystery or the worldbuilding. It remained quite generic because of this. It ended with an info dump of what happened and why, instead of revealing the information piece by piece via environments, worldbuilding and NPCs - and it's hard to say the [spoiler] guardians of each dungeon revealed much information either, their dialogue was sparse and generic I found[/spoiler] [*] I was disappointed by the lack of exploration. While the fast travel mechanic was useful, I was sad to find it teleported you to each new dungeon, as opposed to going on an adventure with your party and exploring a world map. I think the fast travel feature should've been what was said on the tin - fast travel to locations you've already discovered [*] It makes me sad but the characters were very bland and generic. I was very excited when I found the yellow flowers and found I could give them to my party members to learn more about them, but was then quickly disappointed when I found both cutscenes for each character were very boring, and told you basically nothing new or interesting about said character. I felt no sense of bonding with any of my party members, and some dialogue between characters felt forced because of this problem, my best example of this being [spoiler] Celina's cutscenes ending with saying she wants to protect Zarth because he reminds her of her brother. [/spoiler] It just didn't feel genuine and I struggled to care for any of the characters due to this issue [*] This is very specific and perhaps it was purposeful, but when viewing Clymene's character stats, the game tells you her age before adding [spoiler] the fact her true age is unknown. [/spoiler] When the rest of the characters don't have this on their stats, it's a very blatant hint, borderline spoiler, that there is something going on with Clymene in particular. In my opinion, I would've preferred this not to be included, as it slightly takes away from the reveal regarding Clymene at the end. I feel this could've been remedied by improving on the exploration and worldbuilding of the game, and by allowing the player to interact with the world and learn more about it and its history, we could've learned something was strange about Clymene (and Zarth) more organically [/list] Overall I enjoyed the game despite the gripes I have with it, I think it's an enjoyable RPG experience with some fun battles and mechanics that it's worth playing, but if you are looking for an in-depth story and characters, it might not be the game for you.
At first i thought it was something like 2d RPG in common. But after playing a while, it's actually a nice classic RPG. The gameplay, story so far, and mechanism actually is not bad. The UI is quite simple. Well, as the genre suggest, I need to think every step and playing more carefully. Although this game is good, but there are some space for improvements. I hate being chased everywhere I go while you are just wanna pass the road. I think make them 'scared' or avoidable by in battle "running" away or something will be good. Because this will lead to the unecessary battle and the game will look like grindy even you don't think it is. Also i suggest that action bar showing the whole list instead just 2 of them, it is only 4, so i think that wont do any harm. This game seems just cover basic things of RPG. I hope there will be an update for the items in the future.
Playtime: 8h02m (with much running around searching for a missing key) Story: nothing new, the world is on the brink of destruction and you and your partners hope to avoid it. Basically, this is a very simple game. Despite that (I really don't know why), I liked it. It doesn't offer an open world, and the few dungeons are relatively small. They only contain a few puzzles of the "move me, then a path opens" or "defeat me, then you can proceed" variety. So, you shouldn't expect too much from this game. Well, at least there's a New Game+ mode. Here you can choose whether to continue with the items and stats from your previous save or start completely from scratch. Final verdict: If you're looking for a harmless game without much difficulty, this is the one for you. My rating: 6/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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