
In this unique 2D world, you will partake in the story of a "Spirit Warrior" who is seeking to become THE Greatest Warrior ever. In order for him to fulfill his destiny he will 'transcend' time, worlds and even dimensions, to test himself against the strongest warriors to ever live...
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Languages: English**languages with full audio support
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The Ghibli-inspired art is so gorgeous that I bought a cheap bundle just to get a look at Transcend. It really is stunning (except maybe your character, who looks like Bobby Hill). Keeping the nature of Early Access in mind, there's not much of a game here yet. I made it through the four currently available chapters in 34 minutes, and they played like a needlessly drawn-out tutorial. I mean, that's pretty much all they were. Here's how to play... and, it's over. Calling them separate chapters is probably disingenuous. There's a fair amount of textual dialog and a few superficial reply options. The story, such as it is, isn't compelling. If Transcend is to be successful, the text really needs to get out of the way of the real star of the show - the art, and the supreme potential it has to create an amazing world. I found the combat awkward and punishing. There are some nice things about it, like the weighty clank of swords colliding, but for the most part it feels unpolished. I'm not big into hack and slash, so maybe it just wasn't for me, but I'm guessing it just plain needs a lot of improvement. Nailing the right flow is critical. Honestly, if I had my way, the dev would ditch the combat style altogether and repurpose the world and his/her talent for something that emphasizes exploration. With all the mechanics focused on gladiatorial combat, the rest just feels like window dressing and wasted potential. I'm adamant that the look of the game could contribute greatly to a truly affecting experience, but it's just not there - the theme doesn't realy come through. Not with the story and mechanics at present. Even with seven more chapters, if they're like the fisrt four, I wouldn't recommend Transcend. If the next seven are better realized and more fleshed out, I could see some people digging the combat in a more polished form. And I would play it just to walk through it, if that were possible, because my god does it look pretty.
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Hours played at review time, across 35 reviews with recorded playtime.
[quote] This review is submitted for [url=http://steamcommunity.com/groups/gaming_until_end]Gaming Until End[/url], through the generous contribution of [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote] [h1][b]TRANSCEND[/b][/h1] Everything about this game is so beautiful. The graphics, the music, the story, it all keeps me eager to want some more of this game. From the beginning to the end, there wasn't a single time where I thought to myself, "Eh, just skip the drama, I just want to get this over with", I was completely hooked from the very beginning (The beautiful intro music is true art) to the end, which, I don't want to spoil and you will have to find out on your own. [h1][b]Gameplay[/b][/h1] It was a bit saddening that the game had only 4 chapters to offer, although, it was just a demo version of the game. It was also mentioned in the end that Chapter 5-7 are going to be released soon. I had the most wonderful experience. Never had this kind of experience in all of my gaming years. This was truly an amazing game. [h1][b]Graphics[/b][/h1] I have been so enthralled by how this game looks. Everything about it, from the smallest details were perfectly developed. Not only the characters, but the environment itself looks and feels amazing. For a game which only requires 59mb of download size, I was pretty suprised. The game also gives users options to change the colors for their interface. I personally think it looked pretty bad with other colors, compared to how good it looked with the usual, black color. I have only previewed the colors and not tried them in game yet. [h1][b]Bugs and Glitches[/b][/h1] There are 2 things, in this game, which either happened to be a bug or a glitch. The first one happened to annoy me and the second one, well, I didn't really care much about.[list] [*] Whilst in combat mode, sometimes the controls get jammed and while you normally have to press Right-Click to shield Héro (in-game character we play as), Héro is shielding himself while not pressing Right-Click and while pressing Right-Click, Héro uncovers the shield. So, basically, the controls get reversed and most of the time, you do not even realize it. [*] This one doesn't make much of a difference, only the fact that I have found a way to sneak out of the forest and exit the play area. The screenshots can be found here [url=http://steamcommunity.com/id/penton12/screenshots/?appid=760860&sort=newestfirst&browsefilter=myfiles&view=imagewall]TRANSCEND screenshots [/url] [/list] [h1][b]Developers[/b][/h1] To the developers, I would only like to tell them that they're doing a really great job and ask them to do what's right. It was rather painful that my game ended halfway and I will be waiting for the Upcoming chapters to play. Good luck to you. [h1][b]Total average and final notes:[/b][/h1] [h1][i]Good game, beautiful music, amazing graphics and to top it off, an interesting storyline. Nothing about this game is stodgy. I would gladly give this game a score of [u]8/10.[/u] Have a good day. [/i][/h1]
Intro: I found this game through BYOND a game developing platform. If you are familiar with this platform you will know that few games from there look this awesome, also since the game is practically solo developed which must have cost years of work i can't help but back this project. Gameplay: The current game is still very short with 4 chapters of stream lined story containing next to no replayability. Giving you a great experience for about 30 to max 60 minutes if you follow the story line and explore everything there is to see. Having said this the game trailer, story progression, graphics, music, inventory options and many other things give me hope that this will become an awesome and polished game. Pro's: 1: Graphics (amazing) 2. Sound (simple yet fitting) 3: Story (interesting) 4: Combat (fleunt) Con's: 1: Gameplay lenght (currently 4 chapters, expected to improve over time) 2: No full screen optimizations (offers a control + scroll option to zoom in but when doing this for a full screen you lose the ability to see the enitre screen including story line text. Also when interacting with the story text this must be done with the mouse which would be impossible if zoomed to full screen. 3: Adding onto con number 2 are setting options in general (hoping for this further down the line) Suggestion/Bugs: 1. When i starded my journey some text that was supposed to fade did not fade at all untill i restarded the game. I needed to wait before a reaching a save location. The text that didn't fade was "New". I'm not sure if this has a 100% occurance or not and it doesn't make the game less awesome. 2. i don't know if "Interface colloring" was supposed to look good in other collors other then black but from what i could tell so far i don't understand why it is an option. Conclusion: Overall the game looks great and with promise for the future. Despite the criticism i had about the gameplay lenght [9/10] and in the future might be ten out of ten :)
[h1] Transcend the DEMO[/h1] [b] This review will be updated and scored accordingly, once the next chapters are released [/b] [code] Trascend is being developed by one lone developer. It's in early access, and far from the full experience. At the time of this review there are 4 chapters, amounting to 40 min of gameplay, a good portion reading dialogue. It's still early to know what to expect, how evolved will the combat get, where will the story go from here. Taking that in consideration: - Buy the game now, help the developer, accept what is basically a Demo, expect a decent to good full experience OR - Follow the game, look at the updates for the release of the next 3 chapters. Buy it then [/code] [u] Gameplay[/u] From the trials present in the game, it feels safe to assume you are looking into a linear storyline, separated by 1vs1 gladiatorial style combat. It isn't clear if the battles will be of historical, religious or of a fantasy nature. Your first and only fight in the spirit world will be against the only other student. So i'm really curious to know all the warriors i could be facing. [b] Combat [/b] So far im looking at an almost empty inventory and a quick bar. Which promises there will be more to it than we see in this version. Most likely: [list] [*]A set of weapons marked to a specific time period or location Right now, there is just a Sword and shield. Used with the left and right mouse buttons. [*]A set of Skills, that you will learn through your adventure Right now. A dodge and infinite throwable spears. Assigned and easily spammed from 1-5 [*]A stamina bar [*]Probably Status effects [/list] Honestly i found it easy, close combat is easly spammed and effective against the other enemy. Then again, most games are initially, i need a few more chapters to judge the difficulty. [u] Story [/u] Call me IZO, the sword has become an extension of my body. I will battle the strongest warriors, any time, anywhere, in every realm of existence. Ironically enough there is a theme in the store description to name games and movies, which for sure influenced this title, But the closest movie or game i've seen to Transcend, was Takeshi Mike´s IZO . The biggest difference is in the main Character´s motivation, when one is driven by an uncontrollable desire for vengeance, in Transcend you need to prove yourself worth. Yet, most importantly, both have the main character exploring different locations and different eras, sometimes different worlds, from historical to religious to simply fantasy, in order to battle against the strongest warriors. [u] Art [/u] The easiest aspect to judge right now, i could make the assumption it would be delivered all throughout its complete form. Beautifully detailed environment. From small objects to the larger ones, from smoke to trees, everything is retraced with spiral square patterns. Some scenes are tainted with vivid intense colors, of mainly lavender, deep blue, green. The only counterpoint, and it's not entirely an issue, is the lack of frames of animation in this version of the game. [u] Missing options [/u] There are no menus, probably the last thing to be added into the game. There are no options, though it is possible to adjust the screen by zooming, which further pixelates the art. I hope to be able to remap or use a controller in the future. The current keys don't work for me. It's hard to switch between, walking (directional keys), using skills (numerals) and weapons (mouse buttons). [i] SCORE: To be added soon/10 [/i] [quote] This review was submitted for [url=http://steamcommunity.com/groups/gaming_until_end]Gaming Until End[/url], through the generous contribution of [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote]
This game I look at as a diamond in the rough. While combat is buggy and the aspect ratio will throw off some people. The game itself is worth playing. The music and sound effects are nicely done, atmosphere was created well with the visual. One of the strongest points is the storyline. Transcend does not feature voice acting however it is not a game breaker nor is any other problem listed in this review. This game is early access so enter at your own risk. While Transcend leaves much to be desired in it's early state it has earned my money I am happy with this purchase.
This is a very very very very very very early access game this is more like a game that might be a game in some time, a few years or so. the entire thing is just an early, amateurish attempt at a game. there is no resolution support, you have to use CNTRL and the scroll wheel on your mouse to "sort of" get the screen a little bigger than the postage stamp size it runs in ( in glorious fullscreen, which you can't turn off ) so you have a gigantic black void, and a tiny little screen in the center at all times. the game runs at a poor frame rate that is highly inconsitent. The game takes about 3 minutes to do a fade to black transition to bring up a new screen, in the same location. this runs more like a free RPG maker game, but it's made in Unity? this is just not even fit to be called early access with a price tag that high, I'm sorry. Not to mention the actual "gameplay" is about as fluid as playing Half life with an Atari controller. ( which is a real thing, btw) except that the atari controller is more comfortable way to play. half keyboard, half mouse ZERO gamepad support - and an awkward " tap the number of the skill you want, and then click left mouse to use it" every single time - and one of these "skills" is a dash move to avoid stuff - which is needed to be quick! I could go on and on - the cherry on top is I can't even record the footage i mustered the strength to play through and get - it crashes OBS every time, and refuses to hook on any other recording software I have. As soon as I saw the last "update" which promised illustrious features such as " resolution support" was at the beginning of DECEMEBER - I promptly hit the refund button. Not even worth giving it a chance in it's current form. buyer beware.
Great job for a 1 man project. Game has great potential, not much to do though. All you do basically is fight with the fellow training partner. It took very little time to finish chapter 4 wich is the last chapter up to date. Adding some kind of fighting with random monsters in the environment would give the player more to do. Maybe when its completed it will be much better.
Fun game. A game you have to experience for yourself (I reccommend a headset) Great music and environment. Smooth game and fight controls.
This game is an unpolished turd. Early acess or not, this is just bad.
Knock Knock. Who's There? Game. Game who? Exactly. This isn't a game; it's a paid demo... What the actual ♥♥♥♥? I'm assuming this game is still a work in progress and more stuff will come out for it in time, but the way the game is made now, it might not be worth it. I would hate spoiling this game, but unfortunately this game hasn't even gotten far enough for there to be anything to spoil CONSIDERING I was still playing the tutorial when the game decided to announce that the demo was over. Why else would I not recommend? Well the fighting was actual unrefined cancer. The controls seemed like a bad hybrid of WASD and point and click. I say this because the game explains that in order to use any equipped power (such as a speed dash or spear throw), you have to use the num keys at the top of the keyboard, which you can't hotkey change at all so lol ♥♥♥♥ you buddy. The game is so short right now that I could actually play the whole thing and STILL get a refund. Which I'm actually perplexed by. NOTE TO THE DEV: I figure that since I have made games in the past, however not to this extent, that I still have the qualification to give advice on how I think the game could be improved. Make the movement 100% WASD only, no influence from mouse clicks should move the character. Change the running mechanic to be when shift is held down, this is tradition in games and makes the controls feel more controllable. I do not quite understand the attack variety, it just seems to cycle through thrust, strike, and overhead. But I will say that it does not seem too important to emphasize which attack I am using, as the game never explains it but still has hud showing which one I'm using for some reason. Just scrap the idea and keep the animations whatever it is. Making it more simple would be better. Rather than hotkeying the powers to the AIDS numbers at the top of the keyboard, figure out a better way to implement the feature through the normal keyboard, or even just add a feature that lets me change the controls. Some suggestions for power controls would be making the spear throw a fire and forget method, rather than press 1, aim, fire and forget. You could just make the spear throw fire where the mouse is currently. As for the dash, it could definitely be a situational key, like double tap shift, or even pressing shift in battlemode. AS FOR BATTLEMODE AND RUNMODE, I DO NOT UNDERSTAND WHY THEY NEED TO BE A THING AS IT IS VERY CLEAR WHEN AND WHEN YOU ARE ABLE TO ATTACK AND NOT ATTACK, IT IS JUST AN EXTRA CONFUSING STEP TO BATTLING. Make the character look, strike, block, and shoot at mouse position as to emphasize the importance of using the mouse to do these things. THE WASD KEYS SHOULD NOT CHANGE THE WAY THE CHARACTER IS FACING. From there we should talk more about the story so far: Upa is our rival, but he feels more like a husk of a human being than an actual person that was resurrected like you. I feel like it was wasted to skip ACTUAL YEARS of training with this character and really dehumanizes this important character. Perhaps add a few dialogues with Upa between the text about training for years and have them talk about their past lives and how they don't understand why they have been chosen to come back to life as these people. Anyways that's all I plan on writing for now, please contact me if you want to know anything else, for now I'm gonna have to not recommend the game though.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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